Epona
The room you're brought to is... Actually lit! One of the sides of the room is covered with a rather elaborate workbench, while once can find a table set into a corner of the room with a bowl and a leafy, unidentifiable plant on it. There are also precisely enough chairs for everyone, even when people join halfway through. For some reason there's always exactly enough chairs for everyone.

Instructions
In the first round, you are to create whatever you think best represents your problems, and answer a few questions about it. To assist with this, all teams are given an unlimited amount of Ambrosia, as well as a plant assistant if so desired. Ambrosia are those coins in the bowl: While holding the coin, you can will it to transform into any non-magical object, though these do not last outside of the realm, and will be taken away if there is an attempt to injure another person in the game. The Plant Assistant, if desired, can be used to temporarily learn wood, cloth, and animal-based crafting skills: Just put a single leaf from it into your mouth, and you'll be able to craft as you wish.
In the second round, you will be asked to destroy your creation. You are free to destroy it any way you like, whether simple, or elaborate. As with the previous round, Ambrosia will be available to assist if so desired. Once all teams finish with both rounds, the results will be displayed.
Round 1
Round 2
Discussion
Discussion
Turn-In
What does it represent?
Turn-In
Is there any special meaning behind how you destroyed it?
Are you okay with it being shown to the other teams?
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More arts and crafts? Maybe that's my problem.
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Do you wanna take this one seriously, Star?
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My real problem's not getting memories. But maybe that's 'cause we've had all these artsy games and I'm no good at those.
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I mean, unless it's a useless skill again.
But it won't be!
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Hey, why don't we make some piƱatas of the nasty Echoes? The candy could represent our memories!
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Do you know which Echoes are nasty?
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None of 'em've been nasty while I'm here. There's some kind of rule in place, ain't there?
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Re: Turn-In
-It represents how those nasty pieces of work deserve to be smacked with bats until candy falls out, and also how they're withholding memories! Blackjack is frustrated by the lack of recent memories, so they intend to whack all the bad Echoes until memories fall out! Star is frustrated with said Echoes and suspects they'll find another way around the traumaban to cause havoc, so she wants to smack them into next week!
Also, to eat candy.
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..."poultrygas"?
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So, who's got a bat?
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That's not how to do it, anyway.
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Is that really necessary?
1/2
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But you have to make sure the candy stays edible! And doesn't go flying everywhere!
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Obviously.
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-Yes, candy!! Also, it was pretty self-medicating for Blade, probably. One day maybe they will be able to hit Nyssa and co with actual bats, so it's foreshadowing. Or something.
-YES.
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