[ A small team-coloured building awaits in front of you, ready for you to assume direct control! Can your business withstand the turbulent waters of capitalism? ]
You will start with TWO THOUSAND MONIES. Every day, there will be an informational NEWSPAPER, which will update you on the status of the world and major events in other factories, allowing you to adjust your own workings accordingly. You will then have the opportunity to spend money on a variety of options, and make IMPORTANT DECISIONS regarding the operation of your factory. As the game progresses, more decisions and options will be available!
Every day, AT LEAST ONE EVENT will happen, but more are possible depending on the actions of other factories. The winners will be the ones with the most profitable factories.
No NEWSPAPER today. Instead, you must choose what this factory will be producing initially. This can be changed later on, or additional production can be added on, but it will be AT A COST.
Other options that can be taken this day:
HIRE WORKERS - $VARIABLE/day per worker, see below EXPAND FACTORY - add a type of production, $500 flat cost SECURITY MEASURES - add 1 level of security for $20/day per level SAFETY MEASURES - add 1 level of safety for $20/day per level INCREASE WAGES - increase the wage of workers by whatever amount you choose DECREASE WAGES - decrease the wage of workers by whatever amount you choose INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent BUILD RAILROAD - builds a railroad obv, flat $200 cost OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Clothing it is, then. Next, we should figure out how to employ everyone. If I recall from the last game, the miners actually provide power to things, so we can't skimp on them, either... I personally would prefer we keep them balance by cost, but that means we have to decide how much funds are going into hiring and maintaining employees.
We will be running a clothing factory, making Aztec clothing.
We're hiring workers and assigning them as follows: Administration: 1 Advertising: 1 Clerks: 2 Security: 2 Craftsmen: 10 Miners: 10
In addition to that, we're building a railroad, increasing Safety and Security Measures by 1 level each, and we're sending an Industrial Spy to... some other factory. We'll leave it to the spy to decide for now.
Personally, I would like to put most of our spending in employees and put off safety and security measures for when we have a metric of what they'll actually do, but my option is rather expensive...
[Let me show the math here: Yes, I'd totally spend 580 on employees before anything else gets added.]
This method makes sure that we're spending roughly 100 moneys on all jobs, but doesn't really account for us doing anything else with this round.
Safety and security is pretty important, though, since if any of our employees get hurt, they're not going to be a whole lot of use, and we don't need our stuff getting stolen or destroyed.
Maybe we should cut down on advertising and mining by a bit, to add in a level for safety and security.
I'm mostly concerned that we'll have a problem like running out of power, so at least I don't want less miners than there are craftsmen. We're definitely going to need at least one advertising, though.
[That still pulls down quite a bit, too...]
Administration is another job that's probably going to be based on how many employees we have... We're going to need a strict target down the road on how much administration there is per employee count, but we can't do that until we have enough information to work with...
[Siiigh, reducing that to 1 too.]
There's also the question of Security measures versus security personnel. Raising the security by one level is a little higher than the price of hiring an additional member of security, so if we're raising the security one level, I'm pulling back our personnel there.
We really can't do much on the first day without knowing what effects are going to happen. It's better to play it safe by spending a small amount on the first day and see how much we'll make tomorrow, since last thing we want is to be losing money when we've just started.
We should also think about how we're going to get these clothes to the city, so we should probably invest in the railroad.
Page 1 of 5