Protected by powerful walls that resist the invasions of creatures of darkness, the city of Whitewall remains a testament to the strength of a long-forgotten age. Though most of the technology running Whitewall has ceased working ages ago, the city has managed to maintain its independence, and the city itself is the largest in the North, having not once been conquered in its entire history, in spite of constant assault from undead and fae. The constant warring has instilled a sense of discipline across the city, as well: Whether rich or poor, everyone in the city is taught how to fight from a young age, because if and when another siege comes, it will take the efforts of everyone combined to fend it off.
The city itself is split into three districts, identified by how close they are to the single entrance into the city: Foretown, Midtown, and Afton. In recent times however, what used to be the ancient sewer system has become a slum district, known as Underton.
Midtown is something of a mixture of various peoples: The most common people living in Midtown are farmers, laborers, and craftsmen, who keep Whitewall running primarily through what would be considered low-class work elsewhere. Nonetheless, one can say that Midtown is what keeps Whitewall running: In addition to the farms and craftsmen, this is also where the majority of the scholars and churches are located, and as such can truly be considered the "Center" of Whitewall.
Civic: There have been vague reports of the Fae spotted outside the city. As a result, the city is actively requesting volunteers from all walks of live throughout the city. Getting someone you can control into a position of power will strengthen your influence throughout the city, as well as help keep the city safer.
District: The biggest concern for Whitewall during the Air Season is always road maintenance -- the only road into Whitewall is enchanted to prevent violence on it, but that does not in any way prevent it from being destroyed by more mundane tear from the elements. AS a result, one of the most important things to be done in Midtown is to put together a group to handle maintenance on it -- craftsmen to produce new bricks, priests to ensure that the enchantment still applies to the new bricks, and laborers to do the actual repairs. If someone were to stand out at the organization of such, they would undoubtedly be given more responsibility in Midtown.
We'll put four district points to the district problem, and then two organizational points to the civic as well as one civic. . . hmmm. I guess we can help with the snow, too.
Civic: The recent repeal of the Offenses to Civility laws take center-stage this time, especially as the winter seasons are the most common time when it's evoked. Some people argue that the repeal was a good thing, but the most obvious thing noticed is an increase in aggression in general, as the push for free speech is also being used to encourage trouble-makers to start fights. the search for some sort of solution to this problem is something that has to be approached by the city as a whole.
District: The Water season this year trouble for Midtown this year, as a large portion of the district is buried in snow. Doing something about it will require a great deal of organization, and any assistance will be remembered.
Influence 4 district points to District 2 organizational points and 1 civic point to Civic
We're going to help out with removing the snow. We're going to assemble a team to put the water to better use, so that we don't have to use so much of our own water, like we'll bottle this water up or something after making sure it's purified? Yeah.
As for the Civic problem, we'll call for council in the entire city so that we can all agree on something. Maybe like, a law to keep fights to a minimum - reinforcing the police, maybe?
The legal system is currently trapped, so it's impossible to see what the results are of that, but your phantom thieves have successfully stolen most of the snow! Your new purified and bottled water has attracted a lot of attention.
Hmm . . . I'm not really sure i want the first one. . . the second one sounds. . .
. . . .no, that'll be out.
I guess the third option is alright? The fourth one might be the best but that also might not solve the current issue. It's probably going to be riskier to choose the fourth one, too. I guess the third one it is?
The legal system is at a standstill, as power blocks form over what the "correct" solution to the situation is. The opinions have been fused into roughly four power blocks: The first argues for stricter punishments, though what precisely those punishments are seem to have been lost in legalese. The second is an active attempt from the churches and branches of the military to encourage togetherness within the city once more. The third group argues for non-violent solutions to the problem: Banning them from shops and preventing them from causing too much trouble without hurting them. The fourth and final power block is pressing for a re-examination of the entire legal system, pushing for various changes that will make the laws slightly more transparent.
Which one a person supports in this time may mean the difference between taking power and losing a great deal of it.
INTRO
The city itself is split into three districts, identified by how close they are to the single entrance into the city: Foretown, Midtown, and Afton. In recent times however, what used to be the ancient sewer system has become a slum district, known as Underton.
ROUND 0
This is where you live.
What kind of organization do you operate?
Discussion
Re: Discussion
[ taps at his chin, lightly. ]
Re: Discussion
Re: Discussion
[ you knew exactly what he was thinking about. ]
Re: Discussion
Re: Discussion
Re: Discussion
TURN-IN
Re: TURN-IN
ROUND 1
0 Civic
1 District
2 Organizational
Discussion
Re: Discussion
Re: Discussion
I 'unno?
Re: Discussion
Re: Discussion
Events
District: The biggest concern for Whitewall during the Air Season is always road maintenance -- the only road into Whitewall is enchanted to prevent violence on it, but that does not in any way prevent it from being destroyed by more mundane tear from the elements. AS a result, one of the most important things to be done in Midtown is to put together a group to handle maintenance on it -- craftsmen to produce new bricks, priests to ensure that the enchantment still applies to the new bricks, and laborers to do the actual repairs. If someone were to stand out at the organization of such, they would undoubtedly be given more responsibility in Midtown.
TURN-IN
Re: TURN-IN
2 organizational points to District
1 district point to Civic
Mira is going to go help with the Civic problem and Canis is going to go help with road work in the District.
Re: TURN-IN
You gain 1 Civic Influence and 3 District Influence
ROUND 2
R2 Discussion
Re: R2 Discussion
Re: R2 Discussion
R2 Influence
4 District
2 Organizational
R2 Events
District: The Water season this year trouble for Midtown this year, as a large portion of the district is buried in snow. Doing something about it will require a great deal of organization, and any assistance will be remembered.
R2 Turn-In
Re: R2 Turn-In
4 district points to District
2 organizational points and 1 civic point to Civic
We're going to help out with removing the snow. We're going to assemble a team to put the water to better use, so that we don't have to use so much of our own water, like we'll bottle this water up or something after making sure it's purified? Yeah.
As for the Civic problem, we'll call for council in the entire city so that we can all agree on something. Maybe like, a law to keep fights to a minimum - reinforcing the police, maybe?
Results
You gain 3 District Influence.
ROUND 3
Discussion
Re: Discussion
. . . .no, that'll be out.
I guess the third option is alright? The fourth one might be the best but that also might not solve the current issue. It's probably going to be riskier to choose the fourth one, too. I guess the third one it is?
Event
The first argues for stricter punishments, though what precisely those punishments are seem to have been lost in legalese.
The second is an active attempt from the churches and branches of the military to encourage togetherness within the city once more.
The third group argues for non-violent solutions to the problem: Banning them from shops and preventing them from causing too much trouble without hurting them.
The fourth and final power block is pressing for a re-examination of the entire legal system, pushing for various changes that will make the laws slightly more transparent.
Which one a person supports in this time may mean the difference between taking power and losing a great deal of it.
TURN-IN
Re: TURN-IN
> Apply all influence points to option 3
( 1 Civic, 7 District, 2 Organizational )
Re: TURN-IN
The bill has some weird parts, anyways: What's this about offenders only being allowed to eat pie?
Final Score: 1 Civic Influence, 4 District Influence, 2 Organizational Influence (47 Points)
[Go to Endgame!]