Which of the mysterious paths should we choose?
Yes, it appears that we have not much to lose.
[ She gestures expansively and cheerfully with her hands, her shadow lagging only a little behind the motion. ]
Yet we should wear them. Perhaps it is a gift from the echo to ourselves for our attendance.
Yet we should wear them. Perhaps it is a gift from the echo to ourselves for our attendance.
The long path takes you to the central lobby of the asylum. The area is wide, with a high ceiling, and a god-awful amount of dust, dirt and general debris. But, oddly, other than the front counter where a clerk may have sat years and years ago, it is empty. Your footsteps echo as you enter.
Your HORROR MONITOR reacts thus:
2: Nothing.
7: SIGHT, SOUND.
9: Nothing.
11: SMELL.
14. Nothing.
Choose how to spend your ADRENALINE (10 points per use).
Your HORROR MONITOR reacts thus:
2: Nothing.
7: SIGHT, SOUND.
9: Nothing.
11: SMELL.
14. Nothing.
Choose how to spend your ADRENALINE (10 points per use).
RESULTS:
7. 2 traps have been marked! You pass by a decrepit receptionist's desk. A broken phone suddenly rings, and a sign-in book that's been left open begins to ooze blood from the decayed pages. You are not affected.
11. A trap has been marked! You pass by a set of closed, half-rotten doors; a foul pus seeps out from under the cracks. You are not affected.
The 30 points of adrenaline are returned.
7. 2 traps have been marked! You pass by a decrepit receptionist's desk. A broken phone suddenly rings, and a sign-in book that's been left open begins to ooze blood from the decayed pages. You are not affected.
11. A trap has been marked! You pass by a set of closed, half-rotten doors; a foul pus seeps out from under the cracks. You are not affected.
The 30 points of adrenaline are returned.
Select your path: Short or Long?
Please comment here with each new roll.
Team stats thus far: 90 HP, Adrenaline 190, 50 PULSE, NO BLEEDING
- No items.
Please comment here with each new roll.
Team stats thus far: 90 HP, Adrenaline 190, 50 PULSE, NO BLEEDING
- No items.
The long path takes you to the main asylum rooms. There's several hospital beds in this area, along with tables and chairs with broken straps. Everything is broken and soiled. The eerie silence is more pronounced here.
Your HORROR MONITOR reacts thus:
1: SIXTH SENSE, SMELL.
2: Nothing.
5: SIGHT, SOUND.
8: Nothing.
9: Nothing.
10: SMELL, SIGHT.
Choose how to spend your ADRENALINE (20 points per use).
Your HORROR MONITOR reacts thus:
1: SIXTH SENSE, SMELL.
2: Nothing.
5: SIGHT, SOUND.
8: Nothing.
9: Nothing.
10: SMELL, SIGHT.
Choose how to spend your ADRENALINE (20 points per use).
RESULTS:
1. A monster has been marked! A BLOOD URCHIN oozes out from the floor and spits bloody gunk, but misses and dissolves back from whence it came. You are unaffected.
5. 2 traps have been marked! Nearby beds are suddenly soaked through with dark viscera. Several dirty syringes fly off a broken table to clatter loudly on the floor. You are unaffected.
10. 2 traps have been marked! Pungent vomit drips from the ceiling, somehow avoiding you. The straps connected to several chairs start flailing wildly of their own accord. You are unaffected.
The 120 points of ADRENALINE has been returned. ROLL AGAIN.
1. A monster has been marked! A BLOOD URCHIN oozes out from the floor and spits bloody gunk, but misses and dissolves back from whence it came. You are unaffected.
5. 2 traps have been marked! Nearby beds are suddenly soaked through with dark viscera. Several dirty syringes fly off a broken table to clatter loudly on the floor. You are unaffected.
10. 2 traps have been marked! Pungent vomit drips from the ceiling, somehow avoiding you. The straps connected to several chairs start flailing wildly of their own accord. You are unaffected.
The 120 points of ADRENALINE has been returned. ROLL AGAIN.
Your HORROR MONITOR reacts thus:
11. SIXTH SENSE, SMELL, SIGHT, SOUND.
12. SIGHT, SMELL.
15. SOUND, SMELL, SIGHT.
16. SIXTH SENSE.
15. SIXTH SENSE, SMELL.
14. Nothing.
Choose how to spend your ADRENALINE (20 points per use).
11. SIXTH SENSE, SMELL, SIGHT, SOUND.
12. SIGHT, SMELL.
15. SOUND, SMELL, SIGHT.
16. SIXTH SENSE.
15. SIXTH SENSE, SMELL.
14. Nothing.
Choose how to spend your ADRENALINE (20 points per use).
Edited (edited for backtracking issue) 2014-10-15 01:23 (UTC)
RESULTS:
11. 3 traps are marked! The smell of human waste rises up in a sick, rolling wave. Light fixtures sputter and burst. The muffled sound of a thousand voices, all babbling insanely, can be heard from the walls. You are unaffected. You receive...A BANDAGE! (No adrenaline is spent for this.)
12. 2 traps are marked! Fluids of an unknown origin ooze up from the ground; tortured faces appear in the puddles. The pungent reek of decay floods your nostrils. You are unaffected.
15. 3 traps are marked! Dying sobs and shrieks of pain erupt from nowhere. The sharp twang of rust taints everything. A few nearby beds are suddenly and violently overturned. You are unaffected.
16. You receive....A BANDAGE!
15. A trap was triggered! The scent of chemicals and blood fills the area, overwhelming you. You suffer +75 SHOCK! A monster was triggered! A BRAINCRAB drops from above onto your head and jabs you hard in the base of the skull, scraping up your temples with several bony claws before skittering away out of sight. You suffer -30 HP and 150 BLEEDING!
Team stats thus far: 60 HP, Adrenaline 150, 125 PULSE, 100 BLEEDING
- (2) BANDAGES
11. 3 traps are marked! The smell of human waste rises up in a sick, rolling wave. Light fixtures sputter and burst. The muffled sound of a thousand voices, all babbling insanely, can be heard from the walls. You are unaffected. You receive...A BANDAGE! (No adrenaline is spent for this.)
12. 2 traps are marked! Fluids of an unknown origin ooze up from the ground; tortured faces appear in the puddles. The pungent reek of decay floods your nostrils. You are unaffected.
15. 3 traps are marked! Dying sobs and shrieks of pain erupt from nowhere. The sharp twang of rust taints everything. A few nearby beds are suddenly and violently overturned. You are unaffected.
16. You receive....A BANDAGE!
15. A trap was triggered! The scent of chemicals and blood fills the area, overwhelming you. You suffer +75 SHOCK! A monster was triggered! A BRAINCRAB drops from above onto your head and jabs you hard in the base of the skull, scraping up your temples with several bony claws before skittering away out of sight. You suffer -30 HP and 150 BLEEDING!
Team stats thus far: 60 HP, Adrenaline 150, 125 PULSE, 100 BLEEDING
- (2) BANDAGES
[ Alas, alack, we've finally taken damage. Not that Isa seems particularly displeased with her everpresent smile.
Though it's wavering a little. ]
That went unfortunately, but we have thus far avoided a tragic death.
Though it's wavering a little. ]
That went unfortunately, but we have thus far avoided a tragic death.

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