The long path takes you to the central lobby of the asylum. The area is wide, with a high ceiling, and a god-awful amount of dust, dirt and general debris. But, oddly, other than the front counter where a clerk may have sat years and years ago, it is empty. Your footsteps echo as you enter.
7. 2 traps have been marked! You pass by a decrepit receptionist's desk. A broken phone suddenly rings, and a sign-in book that's been left open begins to ooze blood from the decayed pages. You are not affected. 11. A trap has been marked! You pass by a set of closed, half-rotten doors; a foul pus seeps out from under the cracks. You are not affected.
Re: AREA 1
Your HORROR MONITOR reacts thus:
2: Nothing.
7: SIGHT, SOUND.
9: Nothing.
11: SMELL.
14. Nothing.
Choose how to spend your ADRENALINE (10 points per use).
no subject
11: mark SMELL
no subject
7. 2 traps have been marked! You pass by a decrepit receptionist's desk. A broken phone suddenly rings, and a sign-in book that's been left open begins to ooze blood from the decayed pages. You are not affected.
11. A trap has been marked! You pass by a set of closed, half-rotten doors; a foul pus seeps out from under the cracks. You are not affected.
The 30 points of adrenaline are returned.