Alectryon
The room you're brought to is... Actually lit! One of the sides of the room is covered with a rather elaborate workbench, while once can find a table set into a corner of the room with a bowl and a leafy, unidentifiable plant on it. There are also precisely enough chairs for everyone, even when people join halfway through. For some reason there's always exactly enough chairs for everyone.

Instructions
In the first round, you are to create whatever you think best represents your problems, and answer a few questions about it. To assist with this, all teams are given an unlimited amount of Ambrosia, as well as a plant assistant if so desired. Ambrosia are those coins in the bowl: While holding the coin, you can will it to transform into any non-magical object, though these do not last outside of the realm, and will be taken away if there is an attempt to injure another person in the game. The Plant Assistant, if desired, can be used to temporarily learn wood, cloth, and animal-based crafting skills: Just put a single leaf from it into your mouth, and you'll be able to craft as you wish.
In the second round, you will be asked to destroy your creation. You are free to destroy it any way you like, whether simple, or elaborate. As with the previous round, Ambrosia will be available to assist if so desired. Once all teams finish with both rounds, the results will be displayed.
Round 1
Discussion
Re: Discussion
So I guess it's just my problems then. How can I have problems if I don't even know who I am?
[laughs bitterly] I guess that's a problem.
Turn-In
What does it represent?
Re: Turn-In
So he eats a couple of the leaves to learn the needed crafts, then uses ambrosia coins as needed to generate cloth and stuffing and needles and thread to sew a doll/dummy of himself. He summons the materials needed to dye it pitch black and the materials to dress it in the Alectryon uniform but doesn't end up doing either. Eventually he summons a rough straw wig for it so it resembles him more. The doll's face is blank. He doesn't bother to prop it up, just lay it on the ground.
It represents his anger and uncertainty in not knowing who he is (being blank) or what he was before (almost dying it black) and his anger at what his only memory so far has shown him (again, dying it black to represent his dark side he saw in his starter memory). Basically it's his anger at being tabula rasa without any say in it and his anger at himself for not being able to somehow overcome it anyways. The uniform materials were for accuracy of the dummy, but he realized in the process that he doesn't blame his team for his part in this new world he's dragged into so the clothes might say the wrong thing.
Round 2
Discussion
Turn-In
Is there any special meaning behind how you destroyed it?
Are you okay with it being shown to the other teams?
Re: Turn-In
It represents his anger towards the system he's been pushed into and the notion that he can make himself "whole" piece by piece. It also represents his dissatisfaction with his current, flawed existence/self.
((ooc: Gilgamesh would be ICly ambivalent about it being shown so I'm giving an OOC yes at the game runner's discretion))
Re: Turn-In