Takshaka/Barghest
RULES:
• In this game you take control of a post-apocalyptic community attempting to build itself up over the course of one year, before the mysterious Frost Shepherds arrive to end the game. The goal is to rebuild the community through creative responses, and to survive!
• Every turn represents two months. The Frost Shepherds will arrive in the second winter - You need to be prepared!
• There will be eight seasons total.
• During each turn, a player draws a card. The characters discuss which response to answer, and turn in an answer. This answer will develop what happens to the community over the years.
• You can also submit an action for the community to take every round! This shouldn't be overly complicated*, and you can't magically make up resources - You'll need to rely on what you've got, and your answers to the cards.
• Drawing a card: Every card contains information and choices you can make. Here's an online card shuffler you can use.
Only draw the suit of cards that matches the season:
Hearts = Spring
Diamonds = Summer
Clubs = Autumn
Spades = Winter.
Do not repeat cards! If you get the same card twice, re-roll.
• Failure to build defences against the Frost Shepherds, improve the community or make all resources necessary for survival abundant by the last round will land you in trouble.
*If it is, you might not like where the action goes.
Your runner will be Cycles.
• In this game you take control of a post-apocalyptic community attempting to build itself up over the course of one year, before the mysterious Frost Shepherds arrive to end the game. The goal is to rebuild the community through creative responses, and to survive!
• Every turn represents two months. The Frost Shepherds will arrive in the second winter - You need to be prepared!
• There will be eight seasons total.
• During each turn, a player draws a card. The characters discuss which response to answer, and turn in an answer. This answer will develop what happens to the community over the years.
• You can also submit an action for the community to take every round! This shouldn't be overly complicated*, and you can't magically make up resources - You'll need to rely on what you've got, and your answers to the cards.
• Drawing a card: Every card contains information and choices you can make. Here's an online card shuffler you can use.
Only draw the suit of cards that matches the season:
Hearts = Spring
Diamonds = Summer
Clubs = Autumn
Spades = Winter.
Do not repeat cards! If you get the same card twice, re-roll.
• Failure to build defences against the Frost Shepherds, improve the community or make all resources necessary for survival abundant by the last round will land you in trouble.
*If it is, you might not like where the action goes.
Your runner will be Cycles.

Round 1
There is a nearby lake to the east, inhabited by a tame kraken.
Some farmlands to the north, though the land is poor and the food they produce is very little.
To the west are some natural salt deposits in the face of the valley, though they are difficult to reach. Prey animals inhabit the nearby area, but they are few and far between.
Your community has a small legion of spear-wielding warriors to defend it, but even without them your community is currently invulnerable...because there is literally nothing else in the area yet, so there's nothing to hurt you. Yet. This is where your band of survivors has settled to try and rebuild away from the danger of the Jackals. ]
A young boy discovers an underground bunker to the south, filled with canned food.
A thorough search of the fortress yields some old, broken farming tools.
Abundant Resources
• Invulnerability
• Food
Scarce Resources
• Prey animals
• Salt
Repairable Resources
• Old, broken farm tools.
DISCUSSION
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CARD DRAW
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ACTION / ANSWER TURN IN
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ROUND 2
As the season comes to a close, the Jackals return to launch another attack on the community. They are successfully repelled, but the threat remains. Your invulnerability has been lost!
Abundant Resources
• Farming tools
Scarce Resources
• Prey animals
• Salt
• Food
DISCUSSION
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CARD DRAW
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ACTION / ANSWER TURN IN
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ROUND 3
Abundant Resources
• Farming tools
• Food
Scarce Resources
• Prey animals
• Salt
DISCUSSION
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CARD DRAW
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ACTION / ANSWER TURN IN
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ROUND 4
Abundant Resources
• Farming tools
• Food
• Salt
Growing Resources
• Prey animals
DISCUSSION
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CARD DRAW
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ACTION / ANSWER TURN IN
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ROUND 5
Wait, what?Abundant Resources
• Farming tools/weapons
• Food
• Salt
Growing Resources
• Prey animals
DISCUSSION
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CARD DRAW
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ACTION / ANSWER TURN IN
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ROUND 6
Abundant Resources
• Farming tools/weapons
• Salt
• Metal
Growing Resources
• Prey animals
• Food
DISCUSSION
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CARD DRAW
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ACTION / ANSWER TURN IN
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ROUND 7-8
The days seem to blur together as autumn begins; everyone is too busy with their other tasks to get together for any one project, and before you know it there's a too-familiar chill in the air. Then one day, all goes black...
YOUR FATE IS UNCERTAIN. PLEASE PROCEED TO END GAME.