Vanara/Dawon
RULES:
• In this game you take control of a post-apocalyptic community attempting to build itself up over the course of one year, before the mysterious Frost Shepherds arrive to end the game. The goal is to rebuild the community through creative responses, and to survive!
• Every turn represents two months. The Frost Shepherds will arrive in the second winter - You need to be prepared!
• There will be eight seasons total.
• During each turn, a player draws a card. The characters discuss which response to answer, and turn in an answer. This answer will develop what happens to the community over the years.
• You can also submit an action for the community to take every round! This shouldn't be overly complicated*, and you can't magically make up resources - You'll need to rely on what you've got, and your answers to the cards.
• Drawing a card: Every card contains information and choices you can make. Here's an online card shuffler you can use.
Only draw the suit of cards that matches the season:
Hearts = Spring
Diamonds = Summer
Clubs = Autumn
Spades = Winter.
Do not repeat cards! If you get the same card twice, re-roll.
• Failure to build defences against the Frost Shepherds, improve the community or make all resources necessary for survival abundant by the last round will land you in trouble.
*If it is, you might not like where the action goes.
Your runner is Cycles.
• In this game you take control of a post-apocalyptic community attempting to build itself up over the course of one year, before the mysterious Frost Shepherds arrive to end the game. The goal is to rebuild the community through creative responses, and to survive!
• Every turn represents two months. The Frost Shepherds will arrive in the second winter - You need to be prepared!
• There will be eight seasons total.
• During each turn, a player draws a card. The characters discuss which response to answer, and turn in an answer. This answer will develop what happens to the community over the years.
• You can also submit an action for the community to take every round! This shouldn't be overly complicated*, and you can't magically make up resources - You'll need to rely on what you've got, and your answers to the cards.
• Drawing a card: Every card contains information and choices you can make. Here's an online card shuffler you can use.
Only draw the suit of cards that matches the season:
Hearts = Spring
Diamonds = Summer
Clubs = Autumn
Spades = Winter.
Do not repeat cards! If you get the same card twice, re-roll.
• Failure to build defences against the Frost Shepherds, improve the community or make all resources necessary for survival abundant by the last round will land you in trouble.
*If it is, you might not like where the action goes.
Your runner is Cycles.

ROUND 1
There is a nearby lake to the east, inhabited by a tame kraken.
Some farmlands to the north, though the land is poor and the food they produce is very little.
To the west are some natural salt deposits in the face of the valley, though they are difficult to reach. Prey animals inhabit the nearby area, but they are few and far between.
Your community has a small legion of spear-wielding warriors to defend it, but even without them your community is currently invulnerable...because there is literally nothing else in the area yet, so there's nothing to hurt you. Yet. This is where your band of survivors has settled to try and rebuild away from the danger of the Jackals. ]
Fishing poles and axes. Fishing poles are important because they'll help to catch fish - a different kind of food than what we've got, so it'll be healthier for us in the long run. They'll also allow for us to get that resource without harming our pet kraken! We don't want to harm our friend, do we?
As for the axes, they're important because we're going to need wood if we want to survive. Wood to cook our food, wood to burn, wood to build. It's important!
Abundant Resources
• Invulnerability
• Wood
• Fishing poles
Scarce Resources
• Prey animals
• Food
• Salt
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
CARD DRAW
Re: CARD DRAW
Re: CARD DRAW
ACTION / ANSWER TURN IN
Re: ACTION / ANSWER TURN IN
ROUND 2
Like lake cows.
As the season comes to a close, the Jackals return to launch another attack on the community. They are successfully repelled, but the threat remains. Your invulnerability has been lost!
Abundant Resources
• Wood
• Fishing poles
• Sharks
Scarce Resources
• Prey animals
• Food
• Salt
DISCUSSION
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Re: DISCUSSION
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Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
CARD DRAW
Re: CARD DRAW
Re: CARD DRAW
ACTION / ANSWER TURN IN
Re: ACTION / ANSWER TURN IN
ROUND 3
Parties are sent out to search the forest for additional supplies. They discover a wealth of medicinal herbs and some edible plants.
Abundant Resources
• Wood
• Fishing poles
• Sharks
• Medicinal plants
Scarce Resources
• Prey animals
• Food
• Salt
DISCUSSION
Re: DISCUSSION
(no subject)
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CARD DRAW
Re: CARD DRAW
Re: CARD DRAW
ACTION / ANSWER TURN IN
Re: ACTION / ANSWER TURN IN
ROUND 4
Abundant Resources
• Fishing poles
• Sharks
• Medicinal plants
Scarce Resources
• Prey animals
• Food
• Salt
• Wood
• Rock
DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
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CARD DRAW
Re: CARD DRAW
Re: CARD DRAW
ACTION / ANSWER TURN IN
Re: ACTION / ANSWER TURN IN
ROUND 5
Abundant Resources
• Fishing poles
• Sharks
• Medicinal plants
• Cave
• Food
Scarce Resources
• Prey animals
• Salt
• Wood
• Rock
DISCUSSION
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CARD DRAW
Re: CARD DRAW
Re: CARD DRAW
ACTION / ANSWER TURN IN
Re: ACTION / ANSWER TURN IN
ROUND 6
Abundant Resources
• Fishing poles
• Sharks
• Medicinal plants
• Cave
• Food
• Wood
Scarce Resources
• Prey animals
• Salt
• Rock
DISCUSSION
Re: DISCUSSION
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CARD DRAW
Re: CARD DRAW
Re: CARD DRAW
ACTION / ANSWER TURN IN
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ROUND 7
Abundant Resources
• Fishing poles
• Guard sharks
• Medicinal plants
• Culture
• Food
• Wood
Scarce Resources
• Prey animals
• Salt
• Rock
DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
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CARD DRAW
Re: CARD DRAW
Re: CARD DRAW
ACTION / ANSWER TURN IN
Re: ACTION / ANSWER TURN IN
ROUND 8
You spend the rest of the season building up your cave walls as the winter chill moves in.
[ All goes black... ]
YOU HAVE SURVIVED THE FROST SHEPHERDS. PLEASE PROCEED TO END GAME.