BARGHEST
[ The Traveler appears before you as you board your train, which appears to be a team-themed, sparse, and incredibly modern, like the inside of a commuter train. ]
Today's dream is the dream of a conductor, who, despite the worst befalling his world, endeavoured to make sure his train still ran on time. Death ravaged the land, the bloodied bodies of the fallen rising to claim the living as their prey. Decisions had to be made. He had rivals.
Did he save poor lost souls that were not on his schedule? Did he utterly crush his enemies, to assure supremacy and secure his own life? It doesn't matter. He died, in the end, along with his world.
And so to, shall you. Do you wish to attempt to avert the course of history? The story of the Undead Assault Upon The Locomotive Enthusiasts of The Year Two Thousand and Twelve is now yours, and yours alone.
Buckle up.
[ AND NOW THIS BULLSHIT IS BLARING OVER THE TRAIN'S INTERCOM ]
Today's dream is the dream of a conductor, who, despite the worst befalling his world, endeavoured to make sure his train still ran on time. Death ravaged the land, the bloodied bodies of the fallen rising to claim the living as their prey. Decisions had to be made. He had rivals.
Did he save poor lost souls that were not on his schedule? Did he utterly crush his enemies, to assure supremacy and secure his own life? It doesn't matter. He died, in the end, along with his world.
And so to, shall you. Do you wish to attempt to avert the course of history? The story of the Undead Assault Upon The Locomotive Enthusiasts of The Year Two Thousand and Twelve is now yours, and yours alone.
Buckle up.
[ AND NOW THIS BULLSHIT IS BLARING OVER THE TRAIN'S INTERCOM ]

RULES
- Every round, you will have to make a choice or perform a task in order to save a given amount of passengers from DEADLY ZOMBIES.
- You might get infected, depending on choices! If this happens, you will die two rounds later, but may choose a team to attack when you rise from the dead, either infecting one of their members, or killing some of their passengers.
- You have one penny! You may use this at any time to derail one of the other teams trains, resulting in them gaining no passengers for the next round, and having to sacrifice either one of their teammates or give up half of their passengers.
- Most passengers and least deaths wins!
ROUND 1
First stop is fairly uneventful! The horde has not yet caught up to you but...it's approaching. Fast. You can save up to 20 passengers, but only if you risk the horde reaching you! Saving at least ten carries absolutely no risks, but any more than that will increase the chances you are attacked. ]
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Are we gonna use the penny?
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
Re: TURN-IN
ROUND 2
But then you'd be off-schedule, and that horde is still chasing you. There's not even a guarantee you'd be able to stop the train and get them on in time. ]
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
[we could save them
we could save them we could save them we could save them we could save them]
[standing incredibly tightlipped.]
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
Barghest is not going to try.
Re: TURN-IN
Re: TURN-IN
ROUND 3
One is the military, who can surely supply you with medical supplies and possibly weapons who want on because they are clearly the only ones who can fight this menace, and the other is just a group of ordinary civilians who are trying to survive. ]
DISCUSSION
Re: DISCUSSION
[My bomb comment was surprisingly prophetic.]
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
Re: TURN-IN
ROUND 4
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
Re: TURN-IN
FINAL ROUND
Here's your final choice: get together all of your teammates and passengers, and decides who stays to fight and die, and who escapes this night alive. ]
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
Re: TURN-IN