RATATOSKR + SHINICHI
[As you stand around waiting for something to happen, you begin to feel something pressing on you, vaguely...as though a heavy blanket has been draped around your shoulders, although there's still nothing there. You close your eyes for just a moment - just a blink - and then-
The floor drops. You go plummeting downwards, or so it seems; you can't quite tell, because suddenly everything is pitch dark and you feel like you're falling, falling, falling...]
The floor drops. You go plummeting downwards, or so it seems; you can't quite tell, because suddenly everything is pitch dark and you feel like you're falling, falling, falling...]

RULES
• There will be four rooms. They will be run in a semi-exploradora format, although "exploration" is not the actual goal. In that sense, it is more like a heart or shadow game.
• The game takes place in a nightmare/mindscape formed by Knut, so that no one can actually get hurt from what happens. However, your characters will not know this. Everything that happens will seem completely real, despite being occasionally vague and absurd in the way that dreams are. Stuff will only seem weird after they wake up!
• This means that anyone who comes late or leaves early will simply appear or vanish and their fellow players won't really find it odd, because again: dreams. (In other words, don't worry too much about it.)
• People may get hurt during the course of the game! It IS a nightmare, after all. But no matter how bad an injury is, the character will only feel it in a conceptual way; like they're remembering the pain rather than actually experiencing it. This will seem normal at the time. Dreams!!!
• Powers are ON but characters will not realize this unless they actively make an attempt to use them. And certain rooms will prevent them from doing even that!
• These rules are all OOC. Your characters do not know what is going on.
• However, this does not exclude the possibility that they might eventually figure it out. That's up to you.
ROOM 1
As everyone sits up and looks around, you see that you are in a small, dingy room. The floors and walls are rough-cut stone that is cracked and crumbling, covered in grime and mold, and there's an inch of filthy, stinking water covering half of the floor. One wall is covered entirely in thick steel bars like a prison cell. Although you can make out your dimly lit surroundings well enough, immediately beyond the bars you can see nothing but a solid wall of darkness.
There is a buzzing in the back of your mind and you feel weak and tired, sapped of any power and strength.
Re: ROOM 1
...The hell is this?
Re: ROOM 1
Dunno... Probably a game?
[though he's not sure, his thinking's too muddled... But if it's not somewhere he knows, it's probably a game, right?
He's going to push himself up and examine the prison bars though.]
Re: ROOM 1
You can't see anything past the bars. It's completely black and featureless, like a literal wall of nothingness.
Re: ROOM 1
Hey! Anybody out there?
Re: ROOM 1
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[He's sleepy, but in Sol's arms, and looks up when he's addressed.]
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[Fine she'll address the fox directly.]
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[But he stretches a little, jumps out of Sol's arms, and sleepily trots over to the wall.]
I can sniff around if you want.
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Let's keep looking too.
[So yeah, Fiere will be sniffing all around, especially along the walls, though he'll be avoiding the water if he can help it because ew, while Sol examines the walls more closely.]
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ROOM 2
If you were at Knut's capture the flag game, you might recognize it from there. It's completely overgrown, the ornate headstones and statues are falling apart, and there's a thick, thick layer of fog on the ground. You stand in a small clearing in front of one grave which looks much less run-down than the others. How did you get here? You don't know. You don't even think to question it at first. Your thoughts are almost as foggy as you surroundings.
Your heartbeat pounds unusually loud in your ears, and you hear muffled footsteps in the distance that never get any closer.
Re: ROOM 2
well, now she's an upset tiny cat who is shortly thereafter an upset tall nekomimi. She can at least try to read this headstone.]]
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Re: ROOM 2
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Let's just close that coffin, shall we?]
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But it's a graveyard, shouldn't there be a chapel somewhere around here? Let's find that.]
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LET'S GO INSIDE.]
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