[ you enter one of the trains with a few of the other teams -- you have your own booths to coordinate your actions in, but you can always go up to the main table if you want to talk to any of the other teams playing with you. ]
[what an abrupt subject change, give her a minute]
So we have passion, change and harmony......and indifference and unpredictability. We need another negative. Or two, if "indifference" doesn't work alongside harmony.
The "indifference" part I imagined as more like.....caring about yourself and your personal community, for the long-term, more than everyone else. It's not an indifference to your surroundings, because then you would abuse your resources and not be able to survive in the end.
Both have their strong points. Just a matter of what resonates best with us. I personally like greed because that requires a struggle, makes success mean more.
Nah, greed itself isn't the good thing. Overcoming the struggle is. The god introduces the element of greed, which the rest have to overcome if they want their society to become harmonized and better positioned for change. That's the point behind evolution and species survival, right?
Ah, sorry... I was looking at it as the result of your answer. One creature's greed counterbalances another. That's the struggle. I mean, that's why I like it better than possessiveness anyway.
[It's more the idea that greed could ever have such a noble and purposeful ultimate goal, or the implication that the state of a group's harmony is what facilitates change]
.....I don't want to explain what's wrong about that right now. It's not going to change anything that's important to you.
But, I liked harshness because it's what rang the most true for someone like me.....someone with my experiences.
But, we're a team, and that means one person doesn't get to decide everything.
I didn't realize we were getting rid of harshness. I thought we were swapping it and indifference. Anyway, I was probably looking at it too scientifically or whatever. Never mind.
What do you mean? I'm just trying to improve our position in the game. I didn't realize you were looking at her as the actual embodiment of nature. I thought that's just what she has influence over.
Position? There doesn't seem to be any clear objective other than doing what we want.
And that's just how I look at things. I should have realized it would happened. I'm.....better at being creative when I'm not reminded of stuff from home.
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So we have passion, change and harmony......and indifference and unpredictability. We need another negative. Or two, if "indifference" doesn't work alongside harmony.
Harshness?
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That's really smart.
no subject
she blinks]
....that's just nature.
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Greed isn't a good thing.
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No, not really.
[<--- has no concept of such a nice, bloodless, sociological view of life]
But I don't think arguing that would help anything for this game. We can pick greed if you want it. The reason isn't important.
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Ah, sorry... I was looking at it as the result of your answer. One creature's greed counterbalances another. That's the struggle. I mean, that's why I like it better than possessiveness anyway.
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.....I don't want to explain what's wrong about that right now. It's not going to change anything that's important to you.
But, I liked harshness because it's what rang the most true for someone like me.....someone with my experiences.
But, we're a team, and that means one person doesn't get to decide everything.
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I shouldn't have suggested we have a nature god. You and Peony have a better mindset for this kind of thing, as it is now.
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And that's just how I look at things. I should have realized it would happened. I'm.....better at being creative when I'm not reminded of stuff from home.
.....also, why is Bloom a girl?
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Sorry for my misunderstandings.