Dawon + Gulgallana
- This is a very silly game where you’ll be assigned certain roles and get certain powers, and your goal is to rescue the kingdom! Only those who signed up earlier will be able to play.
- This is an 100% non-trauma game! No NPCs can be really injured, not even if you try, because they’re all ghosts playing along. NPCs also can’t harm you, so you’ll be absolutely fine even if the narration talks about your tragic death by dragon. Violent in-fighting will lead to automatic removal, so you can’t fight other teams either!
- This is a mixed game! To try and keep something vaguely resembling a number balance, you’re grouped up as follows:
Dawon + Gulgallana + Diego
Amalthea + Ratatoskr + Armin
Alectryon + Henwen
Barghest + Ometotchtli
Tiamat + Panther
Takshaka + Meow
Vanara + Sparkler
- It’s a mix of exploradora and story...dora. You’ll be presented with situations, and you’ll have to interact with the environment creatively to come up with solutions and make a heroic story. You’ll be rewarded for creativity, ICly playing along with your roles and enthusiasm.
- You won’t be able to use any of your normal, shard-based skills or powers! Any attempts will just fizzle out. You will be able to use your special powers from the sign-ups post.
Fey corgi are literally, physically transformed into corgi. However, all fey corgi can still speak.
- You can only use one special ability per round, and each character can only use theirs once in the entire game. You can’t have everyone spam their abilities in one turn, and characters only get one use of their special ability. Use them wisely (or hilariously).
When using your power, please indicate this in the comment. I need to know whether your grand speech is part of using your powers, or whether you’re just really melodramatic!
All these rules (esp. the violence ones) are understood ICly.
- This is an 100% non-trauma game! No NPCs can be really injured, not even if you try, because they’re all ghosts playing along. NPCs also can’t harm you, so you’ll be absolutely fine even if the narration talks about your tragic death by dragon. Violent in-fighting will lead to automatic removal, so you can’t fight other teams either!
- This is a mixed game! To try and keep something vaguely resembling a number balance, you’re grouped up as follows:
Dawon + Gulgallana + Diego
Amalthea + Ratatoskr + Armin
Alectryon + Henwen
Barghest + Ometotchtli
Tiamat + Panther
Takshaka + Meow
Vanara + Sparkler
- It’s a mix of exploradora and story...dora. You’ll be presented with situations, and you’ll have to interact with the environment creatively to come up with solutions and make a heroic story. You’ll be rewarded for creativity, ICly playing along with your roles and enthusiasm.
- You won’t be able to use any of your normal, shard-based skills or powers! Any attempts will just fizzle out. You will be able to use your special powers from the sign-ups post.
Fey corgi are literally, physically transformed into corgi. However, all fey corgi can still speak.
- You can only use one special ability per round, and each character can only use theirs once in the entire game. You can’t have everyone spam their abilities in one turn, and characters only get one use of their special ability. Use them wisely (or hilariously).
When using your power, please indicate this in the comment. I need to know whether your grand speech is part of using your powers, or whether you’re just really melodramatic!
All these rules (esp. the violence ones) are understood ICly.

ROUND 1
To help you on your quest, the king has given you a moth-eaten map indicating you should probably travel north, and three copper bits. ]
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Round 2
Which has led to a street brawl blocking your path. At least a dozen Manly Men flail at each other with stools and scripted wrestling moves. ]
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Part the sweaty bodies so the princess my pass. Alcohol (and coffee) is meant for bravery at the seas, men! You can join our quest and prove how worthy ye be for the seven seas.
And as a pirate, I know what manly men truly desire: To pet a corgi. Feel free to pet the fluffy ones perched high. They're good for blood pressure and stress.
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ROUND 3
You have also purchased (1) tiny white kitten, losing the 3 copper bits in the process. ]
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ROUND 4
They have been rescued from the Kitten and Booze brawlers. The path to the North is safely open. ]
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Round 5
The road continues northward. The old lady continues to cry. ]
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ROUND 6
The road to the North remains open. ]
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Round 7.
Proceed to end game. ]