HENWENQUEST
[Your arrival in Waldemar's realm is greeted with the clap of thunder and the flash of lightning. Outside of the dragon's lair, a storm rages.
Then the jingling of coins fills your ears and everything goes dark. You are spirited away into the depths of the mountain.]
( PROLOGUE | ROUND 1 | ROUND 2 | ROUND 3 )
Then the jingling of coins fills your ears and everything goes dark. You are spirited away into the depths of the mountain.]
~ IRC chan is #piggybank

R0 | THE PROLOGUE
There's a round table surrounded by simple straight-backed chairs. At each place setting is a quill, an inkwell, some parchment, and several six-sided die.
On each parchment is written thus:
STRENGTH:
CONSTITUTION:
DEXTERITY:
INTELLIGENCE:
WISDOM:
CHARISMA:
There's also a flat stone placed in the center of the table, engraved with these words:
"Roll 6 dice at once, up to 3 times. Choose best roll. Arrange scores as desired."]
Re: R0 | THE PROLOGUE
Oh dear...
Re: R0 | THE PROLOGUE
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Guess what two stats are his dump stats.
Just guess.]
Re: R0 | THE PROLOGUE
This is a game?
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looking at the other rolls]
Should I reroll...? This seems unfair.
Re: R0 | THE PROLOGUE
... this is different.
Re: R0 | THE PROLOGUE
Is there such a thing as too much power?
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Re: R0 | THE PROLOGUE
R0 | SUBMIT FINAL STATS
LOOK HOW APPROPRIATE THESE ARE I LAUGH
Constitution: 5
Dexterity: 3
Intelligence: 2
Wisdom: 2
Charisma: 4
i laugh harder
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Final Stats for reference!
CONSTITUTION: 4
DEXTERITY: 5
INTELLIGENCE: 6
WISDOM: 4
CHARISMA: 5
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Re: R0 | SUBMIT FINAL STATS
CONSTITUTION: 4
DEXTERITY: 4
INTELLIGENCE: 4
WISDOM: 4
CHARISMA: 4
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CONSTITUTION: 4
DEXTERITY: 6
INTELLIGENCE: 5
WISDOM: 5
CHARISMA: 6
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CONSTITUTION: 2
DEXTERITY: 3
INTELLIGENCE: 5
WISDOM: 3
CHARISMA: 6
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CONSTITUTION: 3
DEXTERITY: 6
INTELLIGENCE: 3
WISDOM: 4
CHARISMA: 4
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CONSTITUTION: 6
DEXTERITY: 6
INTELLIGENCE: 6
WISDOM: 4
CHARISMA: 5
Re: R0 | SUBMIT FINAL STATS
R1 | EEEEEVERYTHING'S FOR SALE
There's a suit of armor behind the counter that moves as though there's someone inside, except there's quite obviously not. Behind him are weapons, shields, potions, protective gear, and so on. You'll want to ask him to part with some of his wares, since you don't have anything non-essential you entered the realm with besides the clothes on your backs.
It's okay, you don't need money.
Unfortunately, he's insufferably smarmy. ]
Re: R1 | EEEEEVERYTHING'S FOR SALE
..Let me have.. that leather loin cloth..
that big axe.. war paint.. health.. potions?
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Along with some health and mana potions.
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What does a bard even do.
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I would like some...light armor, a bow and arrows, and a knife. And some health potions.
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R2 | DON'T GET EATEN BY A GRUE
You need to leave.
[And lo, you're ushered out into a long hallway that turns into a stairwell. Going up it leads you through an iron gate (which locks behind you) and into an expansive cavern. It's lit well enough to see for the most part, thanks to a lot of glowing lichen, but there's still a lot of shadows.
Time to explore!]
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[TO HIT THINGS W/ AXE.]
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R3 | [HOZIER VOICE] TAKE ME TO CHURCH
A congregation of plastic skeletons in decaying formal clothes fill the pews.]
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R4 | IT'S THE FINAL COUNTDOWN
In the center of the room is a marble altar. Upon it is an orb. At the base are three plastic skeletons in mildewed adventurer's outfits.
Lining the walls are statues of armored warriors, possibly knights.]
Re: R4 | IT'S THE FINAL COUNTDOWN
..Is it a similar shape, size to the orb.]
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