TAKSHAKA
Years ago, you recieved a charter from the United Empire, and were officially made a member of the newly christened Trade Company! Your goal was to seek fortune wherever it may be found in this strange land...of course, through force of arms, if the natives failed to cooperate.
But now things are different. You no longer work for the Empire, but for your homeland of Kemet -- and to a lesser extent, the people you've come to associate here in Jambudvipa. An army of bioengineered Smooshables at your back, you are ready to spread love and peace, at any cost.
Through you speaks Kadroo, the soveriegn deity of this land (or so she says), and mother of the naga. While the lesser devas squabble amongst each other, competing for the faith of the living, the monuments and temples built to Kadroo in the past by her children ensure she does not have to participate in such frivolity.
While the one destined to rule this land is born directly of her, you are the voice of Kadroo, who will dictate the future of this land for generations to come. Restore the glory of the Naga Queen and her children!
But now things are different. You no longer work for the Empire, but for your homeland of Kemet -- and to a lesser extent, the people you've come to associate here in Jambudvipa. An army of bioengineered Smooshables at your back, you are ready to spread love and peace, at any cost.
Through you speaks Kadroo, the soveriegn deity of this land (or so she says), and mother of the naga. While the lesser devas squabble amongst each other, competing for the faith of the living, the monuments and temples built to Kadroo in the past by her children ensure she does not have to participate in such frivolity.
While the one destined to rule this land is born directly of her, you are the voice of Kadroo, who will dictate the future of this land for generations to come. Restore the glory of the Naga Queen and her children!

START
Naga priests slither to and fro, taken with their daily rituals.
There is an entrance to the EAST.
To the NORTH is KADROO'S SHRINE.
To the SOUTH is the LITURGY ROOM.
To the WEST is the way back to the LAKESIDE VILLAGE.
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[ Maybe taking over the continent and installing a god wasn't the best idea. ]
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TURN IN
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LAKESIDE VILLAGE
The NAGA here slither about, fishing and selling their wares sharing the bounty of electrcity with the villagers of MEERUT.
To the EAST (ACROSS THE BRIDGE) is the TEMPLE OF KADROO.
To the EAST (AROUND THE LAKE) is MEERUT.
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MEERUT
Things have advanced quite a bit in the years since landfall -- the people of Meerut even now have electricity thanks to a group of heroes, symbolized by a statue of a garishly bright green boar in the village's plaza.
To the NORTH is the SHRINE OF THE EARTH.
To the SOUTHEAST is some jungle.
In the EAST of Meerut, there is a hut of a HEALER that you are acquainted with.
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. . .
I definitely don't think we should go wandering out into the jungle.
[ there's also that shrine of the earth... it's getting really kind of complicated ]
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MEERUT TURN IN / QUESTIONING
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SHRINE OF LIGHT
The SHRINE OF LIGHT is dedicated to Suirya Pratyuisha, the Light of Dawn. At the center of the shrine is a gigantic glass sphere set in a marble base, and surrounding it are several mirrors.
It'd probably look beautiful if light were shining through the sphere, but the canopy is pretty thick here.
To the SOUTH is the SHRINE OF FIRE.
To the EAST is the SHRINE OF THE SKY.
To the NORTH are the CITY GATES.
To the EAST is...a LEOPARD COLONY? You think you heard that wrong. Maybe it's LEPER COLONY? Who can even really tell. You can probably try to go to either and it won't even matter, at all. They're basically the same thing.
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Let's find out more about this Deva.
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CITY GATES
Guards stand watch at the towers, and on either side of the gates' ground level. Caravans are checked as they pass in and out.
Atop the gates is a gigantic sculpture depicting a vile green monkey, skewered on the tusks of a garish yellow-green boar. It is evidently supposed to symbolize the defeat of the rebellion three years ago, which definitely happened. The rebel scum is no longer a threat, at all.
There is no war in Jambudvipa.
To the WEST is WEST CITY.
To the NORTH is MARKET STREET.
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... Hello?
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MARKET STREET
To the EAST is the OLD CITY.
To the WEST is the NOBLE QUARTER.
To the NORTHEAST is the PORT QUARTER.
To the NORTH is the PALACE.
To the SOUTHEAST is the EMBASSY.
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[checking what kinds of things are on sale :|a]
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OLD CITY
...The people seem much more active than normal, conferring in small groups on the street and in the buildings and casting suspicious glances around. Occasionally you catch a glimpse of badges pinned to their clothing with the image of a scorpion on it.
The streets seem to have been recently cleaned, and they speak of one called THE SWEEPER.
To the NORTH is a RUN-DOWN TAVERN.
To the EAST is THE MARKET.
To the SOUTH is THE WEST QUARTER.
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Can I ask some questions?
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HEALER'S HUT
There are:
FIRST AID SUPPLIES
OPIUM
MEDICINAL HERBS
SALVE
BLUE PILL
LOVE POTION
BONG
But there seems to be a price for taking any one of these items.
The village is back to the EAST.
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...Better not be rude, either way... ]
U-uhm! Good day, ma'am. How are you?
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ROUND DOS
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UPDATE
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SHRINE OF THE EARTH
The reconstruction and restoration of the network and shrines, as well as the patronage of POUSAN is symbolized by a statue of a blue horse trampling a leopard on a raised platform in the shrine's center.
Attendants to the shrine hurry about, going about their various rituals.
To the SOUTH is the village of MEERUT.
To the EAST is the SHRINE OF THE SEA.
To the WEST is the SHRINE OF FIRE.
To the NORTH is the SHRINE OF THE SKY.
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Excuse me, sir? I'm a traveler and I was hoping to find out some more about Pousan and the other Devas. How are they related to Kadroo?
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SHRINE OF THE SKY
To the SOUTH is the SHRINE OF THE EARTH.
To the NORTHEAST are the CITY GATES.
To the EAST is the SHRINE OF LIGHT.
To the WEST is the SHRINE OF DARKNESS.
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SHRINE OF FIRE
Magma seems to be bubbling up from beneath the anvil.
To the NORTH is the SHRINE OF LIGHT.
To the WEST is the SHRINE OF THE EARTH.
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LEOPARD COLONY
You see no exits.
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welp. tackled by a leopard??? probably trying to defend herself, or at least keep her face/throat from being eaten off ]
H-help!
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SHRINE OF DARKNESS
Appropriately, the shrine consists only of a raised stone plaform.
You feel a bit uncomfortable being here. There doesn't appear to be anyone else.
To the SOUTH is the SHRINE OF THE SEAS.
To the WEST is a cave.
Re: SHRINE OF DARKNESS
GONNA CHECK OUT THE RAISED PLATFORM, YEAAAH ]
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WEST QUARTER
There is literally nothing of interest here, probably.
To the NORTH is the OLD CITY.
To the EAST are the CITY GATES.
To the WEST is the GUILD OF HEROES.
Re: WEST QUARTER
[ ON TO THE GUILD OF HEROES. ]
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GUILD OF HEROES
Some of them are up for hire -- there is a noticeboard listing them, if you'd care to look. The guildmaster is nearby, lounging behind the counter.
And also a gnoll, apparently.
The noticeboard currently has the following advertisements:
Hi, my name's Aoko and I'm a pacifist.
A bard seeking a song to sing~!
I'll help get your hooks into anything.
I... can guarantee a fun time for all?
I will burn it all.
Will serve Justice.
Your one-stop shop for excellent company (and even better jokes)!
To the EAST is the WEST QUARTER.
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Do we have any gil?
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CAVE
Yeah, caves are dangerous.
To the WEST, you hear something like...snoring? Except it's extremely loud.
To the EAST is the SHRINE OF DARKNESS.
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GURKHANI PALACE
It looks like there was some sort of party going on -- but now the halls of the palace are eerily empty, and the way to the foyer is sealed. In the dining hall cabinets of finely-crafted porcelain dishware and sculptures line the walls, and several of the hallways feature prominent portraits of the royal family.
To the NORTH appears to be the THRONE FOYER.
To the SOUTH is the exit to the CAPITAL CITY OF AGRA.
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RUN-DOWN TAVERN
In fact, you definitely did, because the barkeep just grabbed it by the tail, smashed it into the table until it died, and tossed it through the doors into the kitchen.
You may not want to eat here.
Most of the people here are wearing badges with the image of a scorpion on them.
To the SOUTH is the OLD CITY.
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I see there's quite the gathering going here.
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SHRINE OF KADROO
To the SOUTH is the TEMPLE OF KADROO.
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Kadroo? Would you speak with me?
[ spoilers i have the vaguest idea of how praying works ]
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EMBASSY
To the NORTHWEST is MARKET STREET.
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Wow... Hey... you know... these colors....
[ squinting ]
Aren't they the same as the team colors?
[ looking at her own uniform now to double check ]
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JUNGLE
You should probably get out as soon as possible.
To the EAST is more jungle.
To the NORTH is the NAGA VILLAGE.
To the WEST is LANDFALL.
To the NORTHEAST is MEERUT.
To the SOUTH is the Feywood.
Re: JUNGLE
[ it's hot. sleepiness intensifies BUT dragging this group WESTWARD, to LANDFALL ]
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LITURGY ROOM
To the NORTH is the TEMPLE OF KADROO.
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LANDFALL
There are cargo ships currently docked at the piers, and the dock workers are busy hauling crates all around. The townspeople pay you no mind, ducking in and out of the shops and guilds and homes.
To the WEST is the QUARRY.
To the EAST is some jungle.
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For Recordkeeping!
HAWK and COYOTE succeeded in gathering the forces required for revolution (naga and poor alike) and prepared for battle against the Empire bourgeois. Meanwhile, TEAM KOUHAI continued out to the camp of Takshaka allies past Landfall. There they found a team of Pokemon, which they recruited for their efforts and reunited with HAWK and COYOTE in time for an epic march on the city.
During this march, TEAM KOUHAI split off from the larger force to rescue their captured comrade, SPARROW, from enemy forces. Unfortunately, ROC was both high and dizzy will directing this effort, leading to SPARROW suffering a broken arm, a lost eye, and getting generally banged up in addition to the concussion she had already sustained. However, everyone escaped alive.
NIGHTINGALE and SAVANNAH were out treasure-hunting. They succeeded in finding the SWORD OF LIGHT, which they procured from a dragon and used to strike the ANVIL of the DEVA OF FIRE. This resulted in a portal to the realm of the gods being opened. They returned to the city to find that her teammates had done virtually the opposite of what was expected of them in her absence.
Finally, MAGPIE was instrumental in ensuring the wealth needed to fund these efforts, thanks to her tireless efforts as a rock performer.