[You find yourselves standing in a very small, very white room. Your clothes are dry, you are dry, but you swear you can feel the heavy sway of water weighing upon your limbs. At least the temperature is normal, and you’re breathing just fine.
In the middle of the room is a white pedestal, on top of which you find two glass spheres: one large, and one small. There are no exits.]
What will you choose, my darling dears? If you’d like to earn two keys, destroy the larger. If you’d like to earn one, destroy the smaller. You cannot earn three.
Or perhaps you’d prefer that another team to undergo the trial in your place …? If so, merely speak the team’s name, clearly and purposefully, before destroying your sphere of choice. Ah! Unfortunately, the Cats are not an option.
[You find yourself standing in another very small, very white room. The heaviness lingers … and is it just you, or can you feel a niggling tightness in your chest? A difficulty drawing breath? Maybe, just maybe, just for a second here and there, you feel water in your mouth and nose ... But there's nothing there.
Once again, there’s a pedestal in the middle of the room, but now there are three spheres upon it: one large, one small — and another small one, this one featuring frosted glass whiskers.
A member of the Cat team is leashed to the pedestal, by a long, deceptively-delicate looking silver chain. The chain is attached to a silver collar; it doesn’t look like there’s a way to remove it.]
This time, my doves, you may choose to undertake either one trial … or two! What will you do? And who will reap the benefit of your arduous labours …? There are three keys available to you here.
You may, of course — if you have not already done so — choose to pass one trial along to another team.
((In this round, you may do one of the following: - Break one of the regular spheres, either the large or the small. - Break one of the regular spheres, and the whiskered sphere. - Break only the whiskered sphere.
If you break the whiskered sphere, you may choose to donate that key to the Cat. You can also choose to keep it for yourself! No other keys can be donated to the Cat. The Cat can choose to help with the trial … or you could try to force them ;D))
[Welcome to yet another very small, very white room. You’re wracked by icy shivers, even though you know — you know — that it’s pleasantly warm in here. You know that you can’t breathe, that there’s water in your mouth, nose, ears, in your throat, choking you; that the water is weighing you down —
You’re in a very small, very white room, with a pedestal bearing two spheres: one large, one small. You can breathe. You’re not drowning. You’re okay. Right?]
Just like the first round, my darlings! You may earn two keys, or one — make your choices wisely.
[sorry he's just going to sit here. propped up against the wall or something, eyes wide and terrified, breathing- gasping- severely irregularly and laboured. he doesn't make a sound beyond a strangled noise now and then...
[ tightly gripping the flesh he took from Coyote and trying hard not to succumb so easily to his cravings and the feeling of drowning that he's reliving. ]
[You’re going to run out of air. You know that, now, though the sensations come and go. You need to get out; there’s not long left until you drown.
Not long left until before you drown, in a very small, very white room, with a pedestal standing in the center. Set atop of it are two spheres: one large, and one small.]
[ OKAY NOW HE'S GOING TO TOWN ON THAT PIECE OF FLESH HE GOT FROM COYOTE please be advised that he'll probably try to take a bite out of you if you come talk to him ]
[wheezing slightly, gasping for air both from pain and from the feeling of drowning. he's a little more focused than before, eyes open and watching what goes on in the room. that's as much as he can manage at this point though. all his other energy goes to powering through the pain and suppressing it as best as he can]
[.....okay he was okay in the last room but now he just looks...terrified, actually. Between the sensation of drowning and...
Well, he's mostly staring straight ahead, although occasionally his gaze flickers off to the side apprehensively. Whatever he's staring at (....which isn't...anything...?) clearly scares the shit out of him. He also shakes his head from time to time, and speaks in a hoarse voice. To no one.]
ROUND 1
In the middle of the room is a white pedestal, on top of which you find two glass spheres: one large, and one small. There are no exits.]
What will you choose, my darling dears? If you’d like to earn two keys, destroy the larger. If you’d like to earn one, destroy the smaller. You cannot earn three.
Or perhaps you’d prefer that another team to undergo the trial in your place …? If so, merely speak the team’s name, clearly and purposefully, before destroying your sphere of choice. Ah! Unfortunately, the Cats are not an option.
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he stares up at the ceiling at the voice, then looks at the spheres apprehensively. so it's that kind of game...]
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Has this particular competition been run before?
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ROUND 2
Once again, there’s a pedestal in the middle of the room, but now there are three spheres upon it: one large, one small — and another small one, this one featuring frosted glass whiskers.
A member of the Cat team is leashed to the pedestal, by a long, deceptively-delicate looking silver chain. The chain is attached to a silver collar; it doesn’t look like there’s a way to remove it.]
This time, my doves, you may choose to undertake either one trial … or two! What will you do? And who will reap the benefit of your arduous labours …? There are three keys available to you here.
You may, of course — if you have not already done so — choose to pass one trial along to another team.
((In this round, you may do one of the following:
- Break one of the regular spheres, either the large or the small.
- Break one of the regular spheres, and the whiskered sphere.
- Break only the whiskered sphere.
If you break the whiskered sphere, you may choose to donate that key to the Cat. You can also choose to keep it for yourself! No other keys can be donated to the Cat. The Cat can choose to help with the trial … or you could try to force them ;D))
Re: ROUND 2
also wow as if these decisions couldn't get more hard and terrible]
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Also, given what Liter told him about the last game, that sensation is really, really worrying]
Ah. So it gets better.
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Don't think I've had the chance to work with you guys yet.
[ but this water thing sucks like hell and he's not fond of being chained up, thanks ]
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Ugh, I think the thing from last round's getting worse.
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ROUND 3
You’re in a very small, very white room, with a pedestal bearing two spheres: one large, one small. You can breathe. You’re not drowning. You’re okay. Right?]
Just like the first round, my darlings! You may earn two keys, or one — make your choices wisely.
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yeah, he's not going to be much help ;;]
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ROUND 4
[You’re going to run out of air. You know that, now, though the sensations come and go. You need to get out; there’s not long left until you drown.
Not long left until before you drown, in a very small, very white room, with a pedestal standing in the center. Set atop of it are two spheres: one large, and one small.]
You know what to do ♥
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Well, he's mostly staring straight ahead, although occasionally his gaze flickers off to the side apprehensively. Whatever he's staring at (....which isn't...anything...?) clearly scares the shit out of him. He also shakes his head from time to time, and speaks in a hoarse voice. To no one.]
No...No, I didn't...
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[she'll break the large one]
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Bury the knife to the hilt, and earn your keys. [ … ] Somewhere on the torso should do nicely.
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[Head to ENDGAME]