[You find yourselves standing in a very small, very white room. Your clothes are dry, you are dry, but you swear you can feel the heavy sway of water weighing upon your limbs. At least the temperature is normal, and you’re breathing just fine.
In the middle of the room is a white pedestal, on top of which you find two glass spheres: one large, and one small. There are no exits.]
What will you choose, my darling dears? If you’d like to earn two keys, destroy the larger. If you’d like to earn one, destroy the smaller. You cannot earn three.
Or perhaps you’d prefer that another team to undergo the trial in your place …? If so, merely speak the team’s name, clearly and purposefully, before destroying your sphere of choice. Ah! Unfortunately, the Cats are not an option.
[You find yourself standing in another very small, very white room. The heaviness lingers … and is it just you, or can you feel a niggling tightness in your chest? A difficulty drawing breath? Maybe, just maybe, just for a second here and there, you feel water in your mouth and nose ... But there's nothing there.
Once again, there’s a pedestal in the middle of the room, but now there are three spheres upon it: one large, one small — and another small one, this one featuring frosted glass whiskers.
A member of the Cat team is leashed to the pedestal, by a long, deceptively-delicate looking silver chain. The chain is attached to a silver collar; it doesn’t look like there’s a way to remove it.]
This time, my doves, you may choose to undertake either one trial … or two! What will you do? And who will reap the benefit of your arduous labours …? There are three keys available to you here.
You may, of course — if you have not already done so — choose to pass one trial along to another team.
((In this round, you may do one of the following: - Break one of the regular spheres, either the large or the small. - Break one of the regular spheres, and the whiskered sphere. - Break only the whiskered sphere.
If you break the whiskered sphere, you may choose to donate that key to the Cat. You can also choose to keep it for yourself! No other keys can be donated to the Cat. The Cat can choose to help with the trial … or you could try to force them ;D))
[Welcome to yet another very small, very white room. You’re wracked by icy shivers, even though you know — you know — that it’s pleasantly warm in here. You know that you can’t breathe, that there’s water in your mouth, nose, ears, in your throat, choking you; that the water is weighing you down —
You’re in a very small, very white room, with a pedestal bearing two spheres: one large, one small. You can breathe. You’re not drowning. You’re okay. Right?]
Just like the first round, my darlings! You may earn two keys, or one — make your choices wisely.
[ wrong. she can't breathe, because her heart is pounding so fast and hard in her throat that for a second she thinks she is drowning, that it's totally happening, and she can't fucking swim, she should have asked Cascade to teach her sooner—
but, no, she's just on the floor, covering her mouth, breathing small, panicked breaths. ]
[You’re going to run out of air. You know that, now, though the sensations come and go. You need to get out; there’s not long left until you drown.
Not long left until before you drown, in a very small, very white room, with a pedestal standing in the center. Set atop of it are two spheres: one large, and one small.]
[ if she were more than human, more than just a teenage girl with a weird arm who sometimes has a knife, the floor might furrow some beneath her hands. but, since she isn't, it just turns her fingertips red and hurts them. ]
Just stay calm. You're not going to drown in a room with no water in it, that'd be stupid...
ROUND 1
In the middle of the room is a white pedestal, on top of which you find two glass spheres: one large, and one small. There are no exits.]
What will you choose, my darling dears? If you’d like to earn two keys, destroy the larger. If you’d like to earn one, destroy the smaller. You cannot earn three.
Or perhaps you’d prefer that another team to undergo the trial in your place …? If so, merely speak the team’s name, clearly and purposefully, before destroying your sphere of choice. Ah! Unfortunately, the Cats are not an option.
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We'll probably have to play for two at least once to ensure we get enough if we want to get out.
And I don't want to burden anybody with more than one task, so if we play... we should spread it out.
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[I LOST LEGS THIS IS FINE.]
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[ just as long as it's not someone important, he's willing to endure ]
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Bullshit.
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ROUND 2
Once again, there’s a pedestal in the middle of the room, but now there are three spheres upon it: one large, one small — and another small one, this one featuring frosted glass whiskers.
A member of the Cat team is leashed to the pedestal, by a long, deceptively-delicate looking silver chain. The chain is attached to a silver collar; it doesn’t look like there’s a way to remove it.]
This time, my doves, you may choose to undertake either one trial … or two! What will you do? And who will reap the benefit of your arduous labours …? There are three keys available to you here.
You may, of course — if you have not already done so — choose to pass one trial along to another team.
((In this round, you may do one of the following:
- Break one of the regular spheres, either the large or the small.
- Break one of the regular spheres, and the whiskered sphere.
- Break only the whiskered sphere.
If you break the whiskered sphere, you may choose to donate that key to the Cat. You can also choose to keep it for yourself! No other keys can be donated to the Cat. The Cat can choose to help with the trial … or you could try to force them ;D))
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So then, what do we do this round?
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[isn't this just great]
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SMASH TIME
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KEY NOTE
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ROUND 3
You’re in a very small, very white room, with a pedestal bearing two spheres: one large, one small. You can breathe. You’re not drowning. You’re okay. Right?]
Just like the first round, my darlings! You may earn two keys, or one — make your choices wisely.
Re: ROUND 3
Nyssa again, huh...
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DECISION
[Oops.]
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but, no, she's just on the floor, covering her mouth, breathing small, panicked breaths. ]
This asshole's gonna kill us!
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[ He pulls in a deep breath, trying to keep calm, but. Fuck how much longer is this going? Are they even going to make it? ]
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sob quick ic question because rook
(no subject)
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ROUND 4
[You’re going to run out of air. You know that, now, though the sensations come and go. You need to get out; there’s not long left until you drown.
Not long left until before you drown, in a very small, very white room, with a pedestal standing in the center. Set atop of it are two spheres: one large, and one small.]
You know what to do ♥
A surprise for you ...
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also taking glances at Belt as he paces]
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Just stay calm. You're not going to drown in a room with no water in it, that'd be stupid...
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DECISION
[Looks like she's pre-empting that discussion, since even that might be dangerous.]
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Drink, and earn your keys.
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[Head to ENDGAME]