[You find yourselves standing in a very small, very white room. Your clothes are dry, you are dry, but you swear you can feel the heavy sway of water weighing upon your limbs. At least the temperature is normal, and you’re breathing just fine.
In the middle of the room is a white pedestal, on top of which you find two glass spheres: one large, and one small. There are no exits.]
What will you choose, my darling dears? If you’d like to earn two keys, destroy the larger. If you’d like to earn one, destroy the smaller. You cannot earn three.
Or perhaps you’d prefer that another team to undergo the trial in your place …? If so, merely speak the team’s name, clearly and purposefully, before destroying your sphere of choice. Ah! Unfortunately, the Cats are not an option.
[You find yourself standing in another very small, very white room. The heaviness lingers … and is it just you, or can you feel a niggling tightness in your chest? A difficulty drawing breath? Maybe, just maybe, just for a second here and there, you feel water in your mouth and nose ... But there's nothing there.
Once again, there’s a pedestal in the middle of the room, but now there are three spheres upon it: one large, one small — and another small one, this one featuring frosted glass whiskers.
A member of the Cat team is leashed to the pedestal, by a long, deceptively-delicate looking silver chain. The chain is attached to a silver collar; it doesn’t look like there’s a way to remove it.]
This time, my doves, you may choose to undertake either one trial … or two! What will you do? And who will reap the benefit of your arduous labours …? There are three keys available to you here.
You may, of course — if you have not already done so — choose to pass one trial along to another team.
((In this round, you may do one of the following: - Break one of the regular spheres, either the large or the small. - Break one of the regular spheres, and the whiskered sphere. - Break only the whiskered sphere.
If you break the whiskered sphere, you may choose to donate that key to the Cat. You can also choose to keep it for yourself! No other keys can be donated to the Cat. The Cat can choose to help with the trial … or you could try to force them ;D))
[Welcome to yet another very small, very white room. You’re wracked by icy shivers, even though you know — you know — that it’s pleasantly warm in here. You know that you can’t breathe, that there’s water in your mouth, nose, ears, in your throat, choking you; that the water is weighing you down —
You’re in a very small, very white room, with a pedestal bearing two spheres: one large, one small. You can breathe. You’re not drowning. You’re okay. Right?]
Just like the first round, my darlings! You may earn two keys, or one — make your choices wisely.
[Chimera just looks mildly grossed out at first after eating that meat, but afterwards he starts looking... much less okay, and it's not just because that Cat isn't watching anymore.
He sure does make an effort to get away from the others, even though there's not really enough room to achieve this. Chimera backs into a corner, covering his mouth with both of his hands and shutting his eyes tight.]
[You’re going to run out of air. You know that, now, though the sensations come and go. You need to get out; there’s not long left until you drown.
Not long left until before you drown, in a very small, very white room, with a pedestal standing in the center. Set atop of it are two spheres: one large, and one small.]
The moment the room changes is the exact moment Chimera's self control goes out the window. Don't mind if he just casually grabs someone's (anyone's) wrist and bites them. Sorry for the inconvenience.]
ROUND 1
In the middle of the room is a white pedestal, on top of which you find two glass spheres: one large, and one small. There are no exits.]
What will you choose, my darling dears? If you’d like to earn two keys, destroy the larger. If you’d like to earn one, destroy the smaller. You cannot earn three.
Or perhaps you’d prefer that another team to undergo the trial in your place …? If so, merely speak the team’s name, clearly and purposefully, before destroying your sphere of choice. Ah! Unfortunately, the Cats are not an option.
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Ugh.
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[He's all for putting this off.]
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Gulgallana!
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ROUND 2
Once again, there’s a pedestal in the middle of the room, but now there are three spheres upon it: one large, one small — and another small one, this one featuring frosted glass whiskers.
A member of the Cat team is leashed to the pedestal, by a long, deceptively-delicate looking silver chain. The chain is attached to a silver collar; it doesn’t look like there’s a way to remove it.]
This time, my doves, you may choose to undertake either one trial … or two! What will you do? And who will reap the benefit of your arduous labours …? There are three keys available to you here.
You may, of course — if you have not already done so — choose to pass one trial along to another team.
((In this round, you may do one of the following:
- Break one of the regular spheres, either the large or the small.
- Break one of the regular spheres, and the whiskered sphere.
- Break only the whiskered sphere.
If you break the whiskered sphere, you may choose to donate that key to the Cat. You can also choose to keep it for yourself! No other keys can be donated to the Cat. The Cat can choose to help with the trial … or you could try to force them ;D))
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[ Idly playing with his chain. ]
Go on, then.
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Turn in
Chimera's taking the whiskered sphere.
Cerberus's taking the large sphere.
And they're keeping all their keys because fuck cats.
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ROUND 3
You’re in a very small, very white room, with a pedestal bearing two spheres: one large, one small. You can breathe. You’re not drowning. You’re okay. Right?]
Just like the first round, my darlings! You may earn two keys, or one — make your choices wisely.
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He sure does make an effort to get away from the others, even though there's not really enough room to achieve this. Chimera backs into a corner, covering his mouth with both of his hands and shutting his eyes tight.]
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digging his nails into his flesh until he's ripped through a good few layers of his arm. ]
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ROUND 4
[You’re going to run out of air. You know that, now, though the sensations come and go. You need to get out; there’s not long left until you drown.
Not long left until before you drown, in a very small, very white room, with a pedestal standing in the center. Set atop of it are two spheres: one large, and one small.]
You know what to do ♥
A surprise for you ...
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No, no, no, that must not be right -- Ah, that is better. No, wait, worse! Better? Worse. Worst!
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The moment the room changes is the exact moment Chimera's self control goes out the window. Don't mind if he just casually grabs someone's (anyone's) wrist and bites them. Sorry for the inconvenience.]
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...
[Head to ENDGAME]