[You find yourselves standing in a very small, very white room. Your clothes are dry, you are dry, but you swear you can feel the heavy sway of water weighing upon your limbs. At least the temperature is normal, and you’re breathing just fine.
In the middle of the room is a white pedestal, on top of which you find two glass spheres: one large, and one small. There are no exits.]
What will you choose, my darling dears? If you’d like to earn two keys, destroy the larger. If you’d like to earn one, destroy the smaller. You cannot earn three.
Or perhaps you’d prefer that another team to undergo the trial in your place …? If so, merely speak the team’s name, clearly and purposefully, before destroying your sphere of choice. Ah! Unfortunately, the Cats are not an option.
[Amongst the broken shards of glass, you find a small crystal vial full of a clear, thick liquid. There’s barely enough for a single mouthful ...]
Drink, and earn your key.
[The potion burns like cruel fire all the way down. It leaves you feeling weak, shaky, feverish — it’s not so bad right now, but as time goes by you’ll feel the fever burn brighter, sapping your energy and your ability to concentrate.]
[You find yourself standing in another very small, very white room. The heaviness lingers … and is it just you, or can you feel a niggling tightness in your chest? A difficulty drawing breath? Maybe, just maybe, just for a second here and there, you feel water in your mouth and nose ... But there's nothing there.
Once again, there’s a pedestal in the middle of the room, but now there are three spheres upon it: one large, one small — and another small one, this one featuring frosted glass whiskers.
A member of the Cat team is leashed to the pedestal, by a long, deceptively-delicate looking silver chain. The chain is attached to a silver collar; it doesn’t look like there’s a way to remove it.]
This time, my doves, you may choose to undertake either one trial … or two! What will you do? And who will reap the benefit of your arduous labours …? There are three keys available to you here.
You may, of course — if you have not already done so — choose to pass one trial along to another team.
((In this round, you may do one of the following: - Break one of the regular spheres, either the large or the small. - Break one of the regular spheres, and the whiskered sphere. - Break only the whiskered sphere.
If you break the whiskered sphere, you may choose to donate that key to the Cat. You can also choose to keep it for yourself! No other keys can be donated to the Cat. The Cat can choose to help with the trial … or you could try to force them ;D))
[The key doesn't free him, but he can take it for the Cats'!]
[Amongst the shattered glass, you find a small, delicate box. Inside the box is a tiny sliver of raw flesh.]
There are sayings about blood and water, aren’t there, darlings? Eat, and earn your key. And ...
[You also find a small, delicate box. Inside the box is … the horrifying love child of a centipede and a mirror spider? Right now it’s curled into a tight ball, but stretched out, it would be as long as a pencil and half an inch thick.]
Hold the creature against your skin, and earn your keys.
[Welcome to yet another very small, very white room. You’re wracked by icy shivers, even though you know — you know — that it’s pleasantly warm in here. You know that you can’t breathe, that there’s water in your mouth, nose, ears, in your throat, choking you; that the water is weighing you down —
You’re in a very small, very white room, with a pedestal bearing two spheres: one large, one small. You can breathe. You’re not drowning. You’re okay. Right?]
Just like the first round, my darlings! You may earn two keys, or one — make your choices wisely.
[You’re going to run out of air. You know that, now, though the sensations come and go. You need to get out; there’s not long left until you drown.
Not long left until before you drown, in a very small, very white room, with a pedestal standing in the center. Set atop of it are two spheres: one large, and one small.]
[between this and the fever i am not breathing well although it's still coming in ragged shudders and wet coughs and general grossness to indicate being alive]
ROUND 1
In the middle of the room is a white pedestal, on top of which you find two glass spheres: one large, and one small. There are no exits.]
What will you choose, my darling dears? If you’d like to earn two keys, destroy the larger. If you’d like to earn one, destroy the smaller. You cannot earn three.
Or perhaps you’d prefer that another team to undergo the trial in your place …? If so, merely speak the team’s name, clearly and purposefully, before destroying your sphere of choice. Ah! Unfortunately, the Cats are not an option.
no subject
no subject
(no subject)
(no subject)
it's all right <3
(no subject)
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Drink, and earn your key.
[The potion burns like cruel fire all the way down. It leaves you feeling weak, shaky, feverish — it’s not so bad right now, but as time goes by you’ll feel the fever burn brighter, sapping your energy and your ability to concentrate.]
Re: ROUND 1
ROUND 2
Once again, there’s a pedestal in the middle of the room, but now there are three spheres upon it: one large, one small — and another small one, this one featuring frosted glass whiskers.
A member of the Cat team is leashed to the pedestal, by a long, deceptively-delicate looking silver chain. The chain is attached to a silver collar; it doesn’t look like there’s a way to remove it.]
This time, my doves, you may choose to undertake either one trial … or two! What will you do? And who will reap the benefit of your arduous labours …? There are three keys available to you here.
You may, of course — if you have not already done so — choose to pass one trial along to another team.
((In this round, you may do one of the following:
- Break one of the regular spheres, either the large or the small.
- Break one of the regular spheres, and the whiskered sphere.
- Break only the whiskered sphere.
If you break the whiskered sphere, you may choose to donate that key to the Cat. You can also choose to keep it for yourself! No other keys can be donated to the Cat. The Cat can choose to help with the trial … or you could try to force them ;D))
Re: ROUND 2
...Ah.
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Well, this is an interesting development.
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What's going on...?
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A game, one of the bad ones.
[Tora may notice that Kiiro is already inflicted with an unnatural fever that has him out of sorts and leaning against teammates for support.]
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DECISION
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[Amongst the shattered glass, you find a small, delicate box. Inside the box is a tiny sliver of raw flesh.]
There are sayings about blood and water, aren’t there, darlings? Eat, and earn your key. And ...
[You also find a small, delicate box. Inside the box is … the horrifying love child of a centipede and a mirror spider? Right now it’s curled into a tight ball, but stretched out, it would be as long as a pencil and half an inch thick.]
Hold the creature against your skin, and earn your keys.
Re: DECISION
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ROUND 3
You’re in a very small, very white room, with a pedestal bearing two spheres: one large, one small. You can breathe. You’re not drowning. You’re okay. Right?]
Just like the first round, my darlings! You may earn two keys, or one — make your choices wisely.
Re: ROUND 3
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hopefully that doesn't set off the parasitized cannibalistic loli?]
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Should we not consider another team at this point?
[Stop Alectryon's suffering!]
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DECISION
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[The sphere vanishes, leaving behind two large, golden keys.]
ROUND 4
[You’re going to run out of air. You know that, now, though the sensations come and go. You need to get out; there’s not long left until you drown.
Not long left until before you drown, in a very small, very white room, with a pedestal standing in the center. Set atop of it are two spheres: one large, and one small.]
You know what to do ♥
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...
[Head to ENDGAME]