GOATS
You are in what looks to be a large operating room (actually cleaned and sterilized!). In the center is a standard operating table, and on either side are two... humanoid beings. Alchemical automatons, made out of metal, flesh, wire, a paper substance - all kinds of substances put together. Their cold, dead black eyes gaze at you. Staring. Empty.
Along the edges of the room are large tubes - containers filled with an odd fluid. Most are empty, except for two - in two are body parts.
Along the edges of the room are large tubes - containers filled with an odd fluid. Most are empty, except for two - in two are body parts.

RULES
Goals:
1. Build a body: Head, Torso, Arms, Legs, and a Heart.
2. The quality of the parts are Excellent, Normal, and Poor. You want the best quality body for your creation!
Each automaton can do one task per round. Delegate!
Part quality can be increased!
Tasks for the automatons:
- Steal part from another team: there is a 20% chance of failure, and organ quality upon successful theft is 40% Poor, 30% Normal, 10% Excellent.
- Collect parts: there is a 10% chance of failure, and organ quality upon successful collection is 40% Poor, 30% Normal, 20% Excellent.
- Improve quality: automatons can spend a turn making a selected part better! There is a 5% chance of failure. If the part is Poor quality, there is a 5% chance of it going directly to Excellent quality.
- Trade: Send an automaton to another team to trade organs! Tell it the message you want it to relay and which part to bring with it. THE OTHER TEAM DOES NOT HAVE TO ACCEPT, and the automaton will return with the part it had.
ROUND 1
DISCUSS
Re: DISCUSS
Let's talk to the automatons. ]
Let's see what we can get started on...
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TURN IN
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Have 1 automaton collect parts.
ROUND 2
Automaton 2 was successful in improvement! You now have a Good Torso! The flesh looks much healthier and less mushy.
Current parts:
Excellent Arms, Good Torso, Good Heart
DISCUSS
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So, should we do the same for this round? Repair one to better quality, and search for another? I figure if we get extras then we can look into trading. And I'd rather not just opt to steal unless we get stolen from first.
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TURN IN
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ROUND 3
Automaton 2 returns from their venture with Poor Head! It smells really bad and was probably buried...
Current parts:
Excellent Arms, Excellent Torso, Good Torso, Good Heart, Poor Head
DISCUSS
Re: DISCUSS
Should we aim for using both automatons to search again to up our chances of finding them? Our alternative is to sending one out to a team for a trade for a torso, but when we don't know what other teams has what, and they'd probably only trade if they had two sets of legs, we'd be shooting in the dark. So collecting might be the way with better odds.
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TURN IN
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SPECIAL ROUND!
"We have everything but legs. Can you please trade us for legs? If you have legs to trade."
Re: SPECIAL ROUND!
Well, at least that narrows things down a little, when it comes to if we need to attempt a trade.
[ Pat pats the automaton on the head. ] Can you send this back to them? And tell them "sorry, legs are the only thing we're looking for now, too! So we don't have any. If we end up with two after the next round somehow, we can help you out!"
ROUND 4
Automaton 2 returns from their venture with Poor Arms! It smells really bad and was probably buried...
Current parts:
Excellent Arms, Excellent Torso, Good Torso, Good Heart, Poor Legs, Poor Arms, Poor Head
DISCUSS
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STILL REALLY GROSS, BUT AWESOME]
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TURN IN
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Have 1 automaton improve the Poor Legs.
END
Current parts: Excellent Arms, Excellent Torso, Good Torso, Good Heart, Good Head, Good Legs, Poor Arms
As Amalthea has successfully assembled a complete body, the best parts are selected. The two automatons pull out each of the five parts and place them on the central operating table, both gathering around it to slowly tug and stitch and sew... and the body gives a low groan of pain and suffering before everyone is ejected from the room.