Jun. 5th, 2014

[ when you exit your elevator, you find yourself in a simple room - there are a few bean bags for you to sit in, and a whiteboard as well as a few markers for any of your plans; a door leads to the rest of the floor. across the whole floor is another door - you know this door is to your opposition. but between these two doors are clutters of items - desks, pillars, chairs, everything to make this whole floor a great place to play hide-and-go-seek, to set traps, everything.

you may try to enter the room of your opposition, but you’ll find you can’t even open the door - for some reason, it’s just so heavy and impossible to open. but you can open your own door!

on the cop’s side, there is white chalk lining the side of the wall next to the cop’s door - it’s the jail cell, where robbers go when they’re caught. there is no way for robbers to step beyond these lines, unless one of their teammates comes to release them! ]