Sci-Fi Mini Event 2
[You find yourself in an armory. There's benches, both to work at, and just to sit down. There's maps of star systems, planets, coordinates you don't really understand, no matter how long you look at them. And, yes, since it's an armory, there's armaments. Plenty of them. On one end of the room, there's four small chambers, each with an silhouette of person in a suit of armor over them:
One is a large, muscular person, holding a machine gun in their hands.
One is a much more diminutive person, manipulating a wrist-held device of some sort.
One is a person crouched down, holding a sword in both hands.
The last has no weapon, but instead has energy radiating from the palms of their hands.
If you step into one of these chambers, they'll open, and in a short time, you'll be augmented with the armor and weaponry of your chosen loadout. On the other side of the armory is a shooting range. If you step into one of the booths, holographic enemies will appear for you to practice your new weaponry on. Beyond that, you might as well relax. Things will get crazy soon enough.]
One is a large, muscular person, holding a machine gun in their hands.
One is a much more diminutive person, manipulating a wrist-held device of some sort.
One is a person crouched down, holding a sword in both hands.
The last has no weapon, but instead has energy radiating from the palms of their hands.
If you step into one of these chambers, they'll open, and in a short time, you'll be augmented with the armor and weaponry of your chosen loadout. On the other side of the armory is a shooting range. If you step into one of the booths, holographic enemies will appear for you to practice your new weaponry on. Beyond that, you might as well relax. Things will get crazy soon enough.]

Re: ROOM 2
[Since it. Would kill the hostages.]
Re: ROOM 2
"...afterwards, though, great idea, I'm all for it, personally."
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
[Glances at Callie.]
Re: ROOM 2
Re: ROOM 2
Is there a door on the other side of the room? One of them could open the door and make noise on the other side. That should be able to be enough to split the group, and we can deal with those guarding the Princess more easily and toss that grenade down the hall to handle the rest.
Re: ROOM 2
Re: ROOM 2
Then have onna them throw something at a wall or somethin'.
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Sound simple enough? I can use smaller words.
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
When you're in position, call it, then we'll open the door. I'll run in and get ready to use the grenade.
Re: ROOM 2
Re: ROOM 2
Somehow, he knows how to use a gun.
Shit's weird.]
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Hey, bitches! Over here!
[Let's just. Shoot them all.
Not the princess, obviously, but everyone else.]
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2 1/2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
The rest IMMEDIATELY return fire, sending a wall of gunfire out through the doorway. You're gonna wanna get out of the way of that immediately.]
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2
Re: ROOM 2