ERROR A7164A: SOMETHING WENT WRONG.
102105114101032114097105110115032102114111109032116104101032115107121032116104101121039114101032097108108032100101097100032109121032104111109101032109121032102097109105108121032109121032102114105101110100115032105039109032103111105110103032116111032107105108108032116104101109032097108108032110111032105039 109032103111105110103032116111032109097107101032116104101109032115117102102101114032105039108108032116097107101032116104101 105114032119105110103115032105039108108032100114105110107032 116104101105114032112097105110032097110100032105110032116104101032101110100032116104101121039108108032108111115101032109111114101032116104097110032073032101118101114032100105100032097110100032121111117046032116104101032111110101032114101097100105110103032109121032104101097114116046032121111117039108108032115117102102101114032116111111046032The factory is on fire.
You hear the sound of a train steadily approaching.
You hear the sound of a train steadily approaching.

ROOM ONE.
For you, the relaxing DARKNESS is enough until then. Still, you can't help but feel like something horrible is about to happen...
...Maybe it has something to do with that SMOULDERING PILE in the corner? ...Yeah. Your HOME catching on FIRE definitely seems like a horrible thing. How did that even happen?
You can look around (not that there's much to see), but really, you only have one choice.
Do you snuff the SMOULDERING PILE out?
>YES
NO
Re: ROOM ONE.
...Hm.
Okay then. I guess we're either a fairy again, or this might be a look into Nafuna's past...
Re: ROOM ONE.
Re: ROOM ONE.
DECISION.
Re: DECISION.
Re: DECISION.
Once upon a time, there was a world full of creatures. All of them magical -- born of the earth, the sea, the skies. Given life by the light of the sun, finding comfort in the dark of the night.
BOOP.
(You've forgotten what 'home' feels like. Will anything ever be this comfortable again?)
ROOM TWO.
It's pretty funny, really. Maybe leaving your HIVE was a good idea.
Last night, the HUMANS you're with started up a CAMPFIRE. Of course, they're never comfortable in the DARKNESS. That's just the sort of creature they are.
Huh...it seems like they left it burning, though. They're leaving now. They actually just left their tents and food and really basically everything else here. Weird.
You can look around, but really, you only have one choice.
This seems kind of dangerous, in the middle of a forest, doesn't it? Maybe you should put the CAMPFIRE out.
Re: ROOM TWO.
We should... uh.
Hrm.
We should keep putting out fires. I think. Maybe.
Re: ROOM TWO.
She is a fairy.
The darkness is the element of the fairies..
So I guess if you want to learn more, we should put them out.
[She also wants to know more??]
Re: ROOM TWO.
So if we put this out, she might wind up just a normal fairy again.
[...]
Let's do it. Her intelligence is hurting her, and making her want to die or go home.
Nafuna would... want it, then. I think.
DECISION.
Re: DECISION.
Re: DECISION.
But only one group of these creatures had fire burning in their hearts. This fire led them to prosperity. They crawled from the earth, they sailed the seas, they took to the skies. They created light, and they cast aside the darkness.
Eventually, they forgot where they came from.
BOOP.
(You've forgotten the faces of the people around you. You remember you had friends -- maybe a family, but it's not them.)
ROOM THREE.
It seems like some HUMANS aren't as happy as you, or your HIVEMATES. But maybe that's the price of being HUMAN. It's interesting, anyway. You think you'll stay here for awhile. There's a lot of nice shops with things to play with, and cute children, and even a neat tree you could maybe hollow out.
You can look around, but really, you only have one choice.
...There's a blacksmith, and their FORGE is...well, the light is attractive. You stay near it sometimes, at night. And you like to watch them work. But isn't all that FIRE really dangerous? Maybe you should put the FORGE out?
Re: ROOM THREE.
The forge.
Re: ROOM THREE.
...I'm not sure.
Re: ROOM THREE.
...It's the forge of creativity. The source of everything.
...
...
We should. Put it out.
It might do bad stuff.
But it's stuff Nafuna would want.
DECISION.
Re: DECISION.
[...sorry, nafuna.]
Re: DECISION.
But that fire still drove them. So they built. They built, and created, and destroyed, and spread. Even though they forsook the skies and the seas and the earth itself, they still lived in harmony with all these things.
But eventually, some children of fire relearned the power of magic. Some of them harnessed the power other creatures had. Some even took control of the very forces of nature themselves. One day, some of them used these powers to destroy the lives of those around them. And after, some used them to break free from the chains of oppression.
But no matter who did what, the fact remained...on that day, the children of fire recieved a grim reminder.
Fire was the source of everything they were. The light they produced could change the world for the better...but everything the world was could easily snuff them out.
BOOP.
(You've forgotten the thing most precious to you. But you remember that it's gone.)
ROOM FOUR.
They don't like playing with you as much, anymore. You think some of them have even stopped trusting you. You don't understand why. You've learned to build like they do, to live like they do, to have fun like they do...
You want to go home.
But first, you have one choice. There's something you need to do. Downstairs, there's a man, maimed and wounded, and in so much pain. Pain. They taught you what that was. Humans don't like it. Maybe you snuff out the man's pain?
Re: ROOM FOUR.
[My world is kerpfft, and I know it, but I forgot it.]
[...but.]
...No murder. That's where Nafuna started down the wrong path.
...whoever you are.
Re: ROOM FOUR.
Re: ROOM FOUR.
DECISION.
Re: DECISION.
[Even if it hurts to live, killing is wrong.]
Re: DECISION.
Re: DECISION.
But I won't kill him, because you shouldn't have killed him. You couldn't understand it, but I can. That's the difference.
Re: DECISION.
You snuff out the man.
Re: DECISION.
So once they finished fighting amongst each other -- destroying themselves with powers they were never meant to wield -- they united.
They would become the sole bearers of light. They would brighten the world so that no darkness remained to fetter them.
And everything else? Everything they'd done proved that everything else was a threat. The skies, the sea, and the earth would be the ones to fear them, from now on. And finally, they harnessed their own, long forgotten power.
If the children of fire were ever threatened again, they wouldn't tremble in fear. Never again. The flames would rise, and rise, and rise, until they consumed the world.
BOOP.
(You don't forget anything, because there's nothing left of you to forget.)
ROOM FIVE.
Maybe you should snuff out the flame.
Re: ROOM FIVE.
But I remember that snuffing the flame is important.
Because... that one.
Wanted it.
So.
DECISION.
Re: DECISION.
Re: DECISION.
LATER.]
Re: DECISION.
Re: DECISION.
And so they did.
And when they finished rising, they burned themselves out.
And that is when the children of fire remembered that they, too, were creatures of this world Magic flowed through their veins, and once it was burned out, they began to die along with everything else.
So with the last of their smouldering hopes and dreams, they tried to fix what they had done. To save everything they'd destroyed. Their light had changed the world for the worse, but now it was a beacon of hope --
-- but the darkness became stronger in the face of that light. Not only that, it took a bit of that flame for itself.
And so, in the end, the darkness consumed the world.
The end.
(You've forgotten how to see. You've forgotten if you can.)
Re: DECISION.