[As soon as you enter the game, you find yourself in a vast, seemingly endless forest. The wind blows cold and harsh, whistling through the trees, and you can barely see what’s in front of you. The only light in the area comes from the moon shining down upon you, mostly blocked by the thick branches twisting together overhead. In the distance, it's almost as if you can see and here flashes of movement, moments of sound (a wolf howling, the sound of crying, or even that of screams). Try as you might, you can't tell where any of these sounds come from... Perhaps it would be best to explore and find out. Stranger yet, you feel as if you must explore...
From here, you can go either left or right. The two paths are indistinguishable from each other.]
[After walking for a while, the trees become more sparse, until they disappear. All the while, it's as if you can feel somebody watching you...
You come to a corn field. The plants rise up high, past your head. Luckily, you can see an entrance not too far from where you stand. There isn’t a sound to be heard except the sounds of cicadas somewhere in the distance.
Do you enter? Strangely, you strongly feel as though you should.]
Well, yes...but behind us is too. If we go forward there should be an exit, right? Let's keep an eye out.
[heading for the entrance with slow, measured steps, unable to shake the feeling of someone watching them. her eyes sweep over the cornfield as if to try and see through all of the stalks, even though she can't]
[Soon, you come to a large building. There isn’t much to be found on the outskirts of the place, but should you follow the urge to enter the space, you’ll find what once might have been a lobby of some kind. A layer of dust covers a plain tile floor, and there’s a receptionist’s desk near the entrance - of course, there’s nobody to be found behind it any longer.
What’s more notable than the look of the place, however, is the sound. As soon as you enter, a speaker high above crackles to life, and a feminine voice begins speaking.]
The doctor will see you now. The doctor will s̛͙̻̜͉͌̇̓͊̽͡ͅȩ̷̯̯̼̤̘̺̫̠ͤ̆̍̔͗͜ę̺̘̪̬͊̐͌ ̘͎̥͖ͭ̎͌̈́͋̌̐͛́y̶̸̡̘̮̪͉͔̥̑̑̃ö̶̴̺͇̮̥͖̩̆u̡̧̟͓̯̮ͤͧ̈́ͦ̽̈̆͘ ̘̥͕̙̍͒̾̓͛̌ͭ͑ͩ͢͞n̶̦̪̞ͫ̾̂o͖ͮ̂̒͒ͤ͗ͪ̉͞w͇̩̜͎̹̩̹̅̇̔.̰̤̳͖͔̫̣̭̟̓̃͊̿ͬ͞͡ ̨̠͙̺̖̹̠ͤͧ͋Ť̨̢̟͉̟͔͐̑̌hͨ̄̒̀̏ͥ̌҉̡͓͉e̛͔̯̰̖̭͚͚ͤ̈͆ͧ̀ ̢̤̖̥̮̮̮̞̊͒̀d̦ͥ̋́ͥ̽̃o͈̠̼̤̩̭ͯ̊̾̃̔ͩ͊̀c͙̠̲̞̭̤͒̇ͦͨ́͡t̘̣̬̙ͪ̈ó̸̠̟̳̭̪̖́̓̾̓̓̽̀ͅṙ̸̷͑͂ͣ̂ͩͭ̎҉̦̞̦͚̞̖ ͈̭͔̤̲̺̻̼͒ͥ͌̇͘w̷̸͎͈̥̞̺͗̊ͭ̆͛ì̻̬͙̜̜̝͍̳͗̌̋̽̓̉l͇̪̝̱̤̳̲͓̹ͥl̴͓͙͙̪̻̳̟͈͇̈̊̕ ̶̨̼̘̜̯̟̫̟̳̋͂s̴̪͍̺̄̿̇͛͂̓̚͟é͈͉̠̙̭ͭė̸̛̯̼̮͖͖̰̠̩̈ ̘̮̙̻̭͓̟͈̒ͭ̊̆ͯ̑̕͘y̸͍̜͍̼̫̣͚ͫͮ͑ͣ̏͟ͅo͎͍͎͑ͧͩ͛u̺̦ͮ͗̽ͪ̑͌̄͑-̜͖̬̼̲̯͕͚̍̓̀͢-͔͇͍̳̳̩̙̗̍
[The voice comes to a halt with a long, chilling scream, interrupted by an unhinged laugh - and then the sounds stop altogether, fading to an eerie silence.
There are two doors, one to the left and one to the right.]
[You enter the hallway to the right. The interior is streaked with blood, and the air smells of it... Reeks of it, really. The scent of blood and decaying flesh is overwhelming. The door at the end of the hall hangs ajar, but it's too dark to see what lies inside the room. If you listen carefully, you can hear voices speaking inside. The word "SURGERY" is scrawled in blood above the door.
[You enter the hallway. It's even filthier than the lobby. The windows are broken and poorly boarded up. Above the doorway, the words "PSYCH WARD" are written in what looks to be blood. Through the door, you can hear screams and sobs; it sounds like a great number or people are crying out for help.
Will you go to them, or will you look around beforehand?]
[As soon as you enter this room, it's obvious where the sounds were coming from. There are rows upon rows of beds, each with a patient strapped firmly down; what's more, most of those patients is screaming and thrashing around under the restraints. The ones that aren't screaming are sobbing and moaning.
The perceptive will notice that each patient looks severely underweight. When one of them sees you, they start crying out to you to help them, to let them go. Once one of them starts, the rest begin to beg and plead as well.
[Tama maybe you should watch their backs because Holly is very obviously not doing that anymore. She is moving to the closest bed and trying to calm the patient there, looking to see if they have any injuries or odd skin coloring in addition to being underweight and likely malnourished]
What are they doing to these people? --Hold on, it'll be okay, hold on.
[there doesn't appear to be any visible injuries, although with the way they're struggling on the cots, there's surely lacerations from the straps holding them down]
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[As soon as you enter the game, you find yourself in a vast, seemingly endless forest. The wind blows cold and harsh, whistling through the trees, and you can barely see what’s in front of you. The only light in the area comes from the moon shining down upon you, mostly blocked by the thick branches twisting together overhead. In the distance, it's almost as if you can see and here flashes of movement, moments of sound (a wolf howling, the sound of crying, or even that of screams). Try as you might, you can't tell where any of these sounds come from... Perhaps it would be best to explore and find out. Stranger yet, you feel as if you must explore...
From here, you can go either left or right. The two paths are indistinguishable from each other.]
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...we shouldn't stay in one place for long.
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Well, does anyone have a preference? They look to be the same.
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Could be anything down either path. We should just pick one, or...think about splitting up.
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[After walking for a while, the trees become more sparse, until they disappear. All the while, it's as if you can feel somebody watching you...
You come to a corn field. The plants rise up high, past your head. Luckily, you can see an entrance not too far from where you stand. There isn’t a sound to be heard except the sounds of cicadas somewhere in the distance.
Do you enter? Strangely, you strongly feel as though you should.]
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This is...really friggin' ominous. [Still, he's inching towards the entrance and he can't really stop.
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[heading for the entrance with slow, measured steps, unable to shake the feeling of someone watching them. her eyes sweep over the cornfield as if to try and see through all of the stalks, even though she can't]
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...
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...do you wanna try getting up on my shoulders?
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[Soon, you come to a large building. There isn’t much to be found on the outskirts of the place, but should you follow the urge to enter the space, you’ll find what once might have been a lobby of some kind. A layer of dust covers a plain tile floor, and there’s a receptionist’s desk near the entrance - of course, there’s nobody to be found behind it any longer.
What’s more notable than the look of the place, however, is the sound. As soon as you enter, a speaker high above crackles to life, and a feminine voice begins speaking.]
The doctor will see you now. The doctor will s̛͙̻̜͉͌̇̓͊̽͡ͅȩ̷̯̯̼̤̘̺̫̠ͤ̆̍̔͗͜ę̺̘̪̬͊̐͌ ̘͎̥͖ͭ̎͌̈́͋̌̐͛́y̶̸̡̘̮̪͉͔̥̑̑̃ö̶̴̺͇̮̥͖̩̆u̡̧̟͓̯̮ͤͧ̈́ͦ̽̈̆͘ ̘̥͕̙̍͒̾̓͛̌ͭ͑ͩ͢͞n̶̦̪̞ͫ̾̂o͖ͮ̂̒͒ͤ͗ͪ̉͞w͇̩̜͎̹̩̹̅̇̔.̰̤̳͖͔̫̣̭̟̓̃͊̿ͬ͞͡ ̨̠͙̺̖̹̠ͤͧ͋Ť̨̢̟͉̟͔͐̑̌hͨ̄̒̀̏ͥ̌҉̡͓͉e̛͔̯̰̖̭͚͚ͤ̈͆ͧ̀ ̢̤̖̥̮̮̮̞̊͒̀d̦ͥ̋́ͥ̽̃o͈̠̼̤̩̭ͯ̊̾̃̔ͩ͊̀c͙̠̲̞̭̤͒̇ͦͨ́͡t̘̣̬̙ͪ̈ó̸̠̟̳̭̪̖́̓̾̓̓̽̀ͅṙ̸̷͑͂ͣ̂ͩͭ̎҉̦̞̦͚̞̖ ͈̭͔̤̲̺̻̼͒ͥ͌̇͘w̷̸͎͈̥̞̺͗̊ͭ̆͛ì̻̬͙̜̜̝͍̳͗̌̋̽̓̉l͇̪̝̱̤̳̲͓̹ͥl̴͓͙͙̪̻̳̟͈͇̈̊̕ ̶̨̼̘̜̯̟̫̟̳̋͂s̴̪͍̺̄̿̇͛͂̓̚͟é͈͉̠̙̭ͭė̸̛̯̼̮͖͖̰̠̩̈ ̘̮̙̻̭͓̟͈̒ͭ̊̆ͯ̑̕͘y̸͍̜͍̼̫̣͚ͫͮ͑ͣ̏͟ͅo͎͍͎͑ͧͩ͛u̺̦ͮ͗̽ͪ̑͌̄͑-̜͖̬̼̲̯͕͚̍̓̀͢-͔͇͍̳̳̩̙̗̍
[The voice comes to a halt with a long, chilling scream, interrupted by an unhinged laugh - and then the sounds stop altogether, fading to an eerie silence.
There are two doors, one to the left and one to the right.]
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Is it too late to go back to the corn maze.
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Doctor? Is this a clinic? ...We could try going around the building instead of through it.
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...and there might be something inside we need to get.
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[You enter the hallway to the right. The interior is streaked with blood, and the air smells of it... Reeks of it, really. The scent of blood and decaying flesh is overwhelming. The door at the end of the hall hangs ajar, but it's too dark to see what lies inside the room. If you listen carefully, you can hear voices speaking inside. The word "SURGERY" is scrawled in blood above the door.
Will you enter, or will you explore the hallway?]
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C-can we go left instead?
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[Turning around and trying to leave now, please and thank you.]
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[You enter the hallway. It's even filthier than the lobby. The windows are broken and poorly boarded up. Above the doorway, the words "PSYCH WARD" are written in what looks to be blood. Through the door, you can hear screams and sobs; it sounds like a great number or people are crying out for help.
Will you go to them, or will you look around beforehand?]
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Should we...help them?
[she is taking a better look around the hallway to see if there's anything useful lying around as she tries to calm herself]
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If...if we rush in without examining our surroundings, we might wind up in just as bad a situation.
Let's look around, first.Carefully.
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[As soon as you enter this room, it's obvious where the sounds were coming from. There are rows upon rows of beds, each with a patient strapped firmly down; what's more, most of those patients is screaming and thrashing around under the restraints. The ones that aren't screaming are sobbing and moaning.
The perceptive will notice that each patient looks severely underweight. When one of them sees you, they start crying out to you to help them, to let them go. Once one of them starts, the rest begin to beg and plead as well.
What will you do?]
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What are they doing to these people? --Hold on, it'll be okay, hold on.
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