[As soon as you enter the game, you find yourself in a vast, seemingly endless forest. The wind blows cold and harsh, whistling through the trees, and you can barely see what’s in front of you. The only light in the area comes from the moon shining down upon you, mostly blocked by the thick branches twisting together overhead. In the distance, it's almost as if you can see and here flashes of movement, moments of sound (a wolf howling, the sound of crying, or even that of screams). Try as you might, you can't tell where any of these sounds come from... Perhaps it would be best to explore and find out. Stranger yet, you feel as if you must explore...
From here, you can go either left or right. The two paths are indistinguishable from each other.]
[After walking for a while, the trees become more sparse, until they disappear. All the while, it's as if you can feel somebody watching you...
You come to a corn field. The plants rise up high, past your head. Luckily, you can see an entrance not too far from where you stand. There isn’t a sound to be heard except the sounds of cicadas somewhere in the distance.
Do you enter? Strangely, you strongly feel as though you should.]
[heading right, you find that the path narrows, as though the trees are slowly beginning to close in on you. It makes it difficult to walk as a group, and soon you have to go one by one, or else a branch may smack you in the face.
As you proceed, however, you begin to feel a prickle on the back of your neck, as though something's watching your group as they walk along. The temperature begins to drop, the further you get, until you can see your breath misting out in front of you - but just barely.
And then you see it, up ahead and just to the side of the path - a light, moving slowly through the trees, almost hovering there. It seems to tempt you to follow it, to leave the path and go with it between the low-hanging branches.
You can either follow the tempting light, or remain on the path]
[you decide to follow the path, and thankfully, the path widens as you come to a roped off road. Nothing seems to be stopping you from proceeding, and squinting through the darkness ahead, you see the faint outlines of a chain link fence.
Of course, that light from earlier is there, too, further off the path from before. And like before, you’re welcome to follow it]
[you arrive at the fence - a gate, actually, with a gap wide enough for you and your team to slip through. Whether you attempt to squint through the darkness, or use the flashlight, you realize very quickly you’ve found yourself in a graveyard, and one that mother nature has decided to reclaim for herself.
The path you followed ends at the gates, grass and vines growing over what once was paved stone. Trees grow here and there, their trunks growing around gravestones and tombs, some through them, leaving behind broken stone. Roots twist up around old, stone benches, other gravestones, and lay over what once must have been light poles; nature was not gentle when it took back this place, and it shows. The only thing that seems to be left alone is a well, just within the reach of your flashlight.
But what’s even more disturbing are the open graves, some that even look as though they’ve been dug out recently. In fact, there’s one right next to the entrance and, peering in, you can see the decomposed remains of whoever was buried there.
Watch your step - who knows what would happen were you to trip and fall into one of them. The only visible way out is the way you came in, however the graveyard does extend beyond what you can see]
no subject
[As soon as you enter the game, you find yourself in a vast, seemingly endless forest. The wind blows cold and harsh, whistling through the trees, and you can barely see what’s in front of you. The only light in the area comes from the moon shining down upon you, mostly blocked by the thick branches twisting together overhead. In the distance, it's almost as if you can see and here flashes of movement, moments of sound (a wolf howling, the sound of crying, or even that of screams). Try as you might, you can't tell where any of these sounds come from... Perhaps it would be best to explore and find out. Stranger yet, you feel as if you must explore...
From here, you can go either left or right. The two paths are indistinguishable from each other.]
no subject
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How can you be sure? It couldn't just be... some kind of animal?
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Come on, we've got to keep moving. The more we stay in one place, the easier it is for them to track us.
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CORN MAZE
[After walking for a while, the trees become more sparse, until they disappear. All the while, it's as if you can feel somebody watching you...
You come to a corn field. The plants rise up high, past your head. Luckily, you can see an entrance not too far from where you stand. There isn’t a sound to be heard except the sounds of cicadas somewhere in the distance.
Do you enter? Strangely, you strongly feel as though you should.]
Re: CORN MAZE
Someone's watching us.
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[ looking around ]
Do you see anyone?
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I don't want to go in there.
[ maybe because she can't figure out why her gut is trying to tell her she should ]
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I don't either, but we must keep moving.
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PATH
[heading right, you find that the path narrows, as though the trees are slowly beginning to close in on you. It makes it difficult to walk as a group, and soon you have to go one by one, or else a branch may smack you in the face.
As you proceed, however, you begin to feel a prickle on the back of your neck, as though something's watching your group as they walk along. The temperature begins to drop, the further you get, until you can see your breath misting out in front of you - but just barely.
And then you see it, up ahead and just to the side of the path - a light, moving slowly through the trees, almost hovering there. It seems to tempt you to follow it, to leave the path and go with it between the low-hanging branches.
You can either follow the tempting light, or remain on the path]
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[sighs]
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... We need to be careful anyway, but...
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[ we sure could use one of those about now ]
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GRAVEYARD ENTRANCE
[you decide to follow the path, and thankfully, the path widens as you come to a roped off road. Nothing seems to be stopping you from proceeding, and squinting through the darkness ahead, you see the faint outlines of a chain link fence.
Of course, that light from earlier is there, too, further off the path from before. And like before, you’re welcome to follow it]
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GRAVEYARD
[you arrive at the fence - a gate, actually, with a gap wide enough for you and your team to slip through. Whether you attempt to squint through the darkness, or use the flashlight, you realize very quickly you’ve found yourself in a graveyard, and one that mother nature has decided to reclaim for herself.
The path you followed ends at the gates, grass and vines growing over what once was paved stone. Trees grow here and there, their trunks growing around gravestones and tombs, some through them, leaving behind broken stone. Roots twist up around old, stone benches, other gravestones, and lay over what once must have been light poles; nature was not gentle when it took back this place, and it shows. The only thing that seems to be left alone is a well, just within the reach of your flashlight.
But what’s even more disturbing are the open graves, some that even look as though they’ve been dug out recently. In fact, there’s one right next to the entrance and, peering in, you can see the decomposed remains of whoever was buried there.
Watch your step - who knows what would happen were you to trip and fall into one of them. The only visible way out is the way you came in, however the graveyard does extend beyond what you can see]
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I don't think I want to go near those, though.
[ gesturing to the graves ]
Maybe we should check out the well?
[ It looks untouched. A good sign? Maybe? ]
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[ that's so rude
i mean this place is creepy but grave robbing is rude af ]
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