BARGHEST
[When you come to, you find yourself locked in a small, cramped, antique elevator. One wall is covered with a large, ornate mirror, and a chandelier hangs above your head. The doors are made of metal and shut very, very tightly. The lights are off.]
[You hear two familiar voices echo distantly in your mind]
LET ME GO, Ǧ̲̖̩̞̣̲̌Ĩ͎R̞̩͎̝̍L̹̳̫̾͛Ȉ͙͈̬͐͒ͭ̄̌̊E̥̥̓ͨ!
I won't let you hurt them!
[Before you have time to say anything, the elevator suddenly jolts, before it begins to plummet. Your heart drops to the pit of your stomach as you fall, fall, fall, and then. . .]
[Suddenly it stops. You're thrown off balance, possibly to the point of where you crash into a wall or a nearby neighbor. All is silent]
[You hear two familiar voices echo distantly in your mind]
LET ME GO, Ǧ̲̖̩̞̣̲̌Ĩ͎R̞̩͎̝̍L̹̳̫̾͛Ȉ͙͈̬͐͒ͭ̄̌̊E̥̥̓ͨ!
I won't let you hurt them!
[Before you have time to say anything, the elevator suddenly jolts, before it begins to plummet. Your heart drops to the pit of your stomach as you fall, fall, fall, and then. . .]
[Suddenly it stops. You're thrown off balance, possibly to the point of where you crash into a wall or a nearby neighbor. All is silent]

(frozen comment) no subject
Get out! Get out, get out, get out! B-before it's too late! Star. . . when she channeled Poltergeist, she trapped him and cut off his control of this game! His influence on the realm right now is shaky at best, escape from this place before he returns to kill you all!
But be careful. . . be careful! The realm is-- it's unstable, it's dangerous! And there may be parts of it that try to drag you back as you escape. . . if you're grabbed by something, struggle until you get away! And try not to get hurt!
[It's Haunt, sounding more frantic than she ever has before]
I. . . I'm on my way. I'm on my way, just hold on until I can get there!
THE ELEVATOR
Re: THE ELEVATOR
I-I'm sowwy . . . !
no subject
okAY?
Re: THE ELEVATOR
[. . .]
[its eyes are a deep, blood red]
[and then, without warning, the reflection shoves its hand out of the mirror and grabs her, grabs her super tightly, its touch cold like glass. and then, without warning]
[it drags her right through the looking glass]
no subject
gonna go ahead and bang on the glass in sheer rage and panic NO WOOF LEFT BEHIND ]
no subject
[the mirror then shatters underneath his last hit, shards of glass scattering at the ground at his feet. they're sharp. they may cut if he isn't careful]
[there's a hole behind the now-broken mirror]
no subject
he's definitely not careful, cutting himself as he steps through the hole
ONWARD AND UPWARD ]
no subject
[He's going to carefully pick up a few glass shards and pulls out some bandages he carries. Making grips for the glass because clearly weapons are a thing we should have.]
Hey, can you hear us? [Calling for Lyra, following along more carefully, but quickly]
(no subject)
FLOOR 3463
[The hallway stretches ahead of you for what seems like forever, with no ending in sight. If you stare into the distance for too long, it almost seems to bend and shift and twist right before your very eyes, like someone decided to use the smudge tool on your surroundings. . .]
[Lining the walls of the hallway are twelve elevators, with six on each side. Each one is colored for each team in Kyriakos. Next to the elevators you see a sign: Floor 3463]
Re: FLOOR 3463
Which way do you want to go? [he holds out a makeshift glass shiv.]
no subject
Also bleeding from the glass but he doesn't seem to notice at all. When he doesn't immediately see Lyra anywhere, he clenches a fist, and looks back to Puma. ]
nOt dOWn thAT hAll.
[ Even with his panic and anger, he's not suicidal. Instead, he points to the sign and elevators. ]
wE shOUld chECK thOse OUt.
no subject
Definitely not down the hall.
Barghest seems like the obvious choice to find her, but we'll probably find more red eyes.
no subject
brING thEM oN.
[ annnnd gonna go examine Barghest's elevator! ]
no subject
Just try to keep a clear head. For her sake.
[Over to Barghest.]
no subject
[it's quiet. there isn't a sound coming from inside]
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(frozen comment) FLOOR 843
̴͜ ̷̡
̸͠[̡̧U͞nl͜͠í̶k͟͞e͞ ̸͡͞t́͟h͜ȩ ̶͡fl̷o͠o̸r͝ ̕a̴͢b̶͘o͡͞v̢e̷̕͟ ́y̸͞͠o̡̕͢u͏̢̨,̢͢͞ ͡͝t̷͢h̀͟ȩ ̡h͘͘͘a͠l̴̵l͢͏w̶̴aỳ̴ t̶̢͜h͜͟át̀͘͟ ͝st̷r̀é̷t̵̛c̕͢͞hęs̀̕ ̸̴b̸̡͠ef̡͞o̶̷҉re͝͡ ̴̀y͟͠ou͞ ̸i̸s̡͘ ̸̧n̶o̡͟t͘͝ ̶cl͏e̢a͠r͞. ̷͜͞R̨u̡̡͠s̕͜t̷y͏̛ ҉̡i̕҉r͘͡o̸͝n̸̛ ̢b̡e̷̡͝d̷͜͢ ͏fràm̢͟ę͘s̛ ͏͢a̸̛r͘e ̡̕s҉̨tr̴̢ę͜͝w̴̴n͏́ ̷͟a͜c҉r҉o̵̧s̷̵̢s ̛t͠h̡e͏̢͢ ̢́fl͡o̷o̕r҉͘͢ ̸̕l͘͏ì̡ke ob͟s̸t̴ac͠l̕e͟ş̡҉.̧͡ Ś̸̛ơḿ̶͟e̢̧ ͘o̧f̀͠҉ ̨͝t̡h̴͡e҉͡m̵̸͢ á͜re̕ ̸͘i̴̕ǹ̸ ͝͠t̢a̵c̕t̀,̸͟͠ ̶̴̕w̴͠h̨̧i̧l͟ę͞ ͝͏o̷̢t͟ḩ̸e͜͜͏r͢͢ş̛ ̛͠a̛͟r͞e͢ ̨͞b̢͟r͏̴o̸ḱe̵n ͏an̶̨d ̴̛b͠eņ͟͡t.͜ ́S͘o͘҉m͡e̴̸ ̶o̡f̷̢ ̶̸t̶͝͞h̵͡e̢ ̕͢br͟͢o̧k̶e͞n̵ ͜͟͠i̶̢r̨͜o̸̵͡n̢ ̢͠p̡ol͢es ̸́͢h͡av͏̵ę͜ ̢s̷̨h̵͜͞a̴̶r͢ṕ ̛̕ę́n҉d̡͏s ̨҉t́ḩ̨́a̷t̢ ̡̛͞ş͠͡t̶͢i҉͢c̷̨k ̶ó̷̡u̢͠͞t̡̨̨ ̶́in̕ ͠y̸̡o̕ur ͟w͠ay̨̕.̵̸͝ ͜͝B̀̀e̸ ́c͜a̕͟r͜e̶͟f̨uĺ͡͞ w҉hè͢n̕ ̶͝pas̴̛s̵̢i҉̴ņ͡g҉҉ b̨y̷̨ ҉t͝h̛ò̕͟s͘͜e͘.͏̷͢ ̸̶͏. ̕͡.͏ b̧e̵ć͟͝au̶͜s͢͝͏e̛ w͟h̛̀o̵͟ k̴̀͝n͢͠ow̷͝͝s̛͜ ̧̧w͘҉̕h̛͜͟a͞t͠ ̷w̷̶o͏u̷l̶d͟ ͡h̵̛̀app͝͏̕è̷̵n̨ ̀͝i͝f͟͢ ̨yò̵u̶͟ ͞҉a͏͞c͜͟c̨̀͝id̴͢e̵͘͜n̛t͜al̢ly̨͢ çu͝t͘ ̢҉y̶̢ó̡ur̸s̨͝è͘͢l̸̢f͜͜ ̵ẁ́̕i͟͜t̷̕͢h̨̕͜ ́͟i͠t?̧̀͏]
̷̀͏
̧[̨̀I҉͏̢n͏ ̷add̷͘i̵̡͢t̵͠į͠on ̢t͞͝o͏͝ ҉̨t́h̴͞͝e͟ ͟͠b̷͘͡e͏d͟҉̵ ͞͠f͏̀r̀͟͝a͠ḿé̢ś̢,̷ ͟t̕͝h̶e͟r̛è̕͡ ҉̶ar҉͜e͡ ̸̡̛w̸ǫ͜r͢ņ̴,̸̀́ y̵҉e̶̡̢llo҉̵w̵̷̛e̶͟d̶̕͜ ̶m͢͜à̛͢t҉̨ţ҉̛ŗe͞s̀s̸̨͟e̶̡͞ś ̡a̢̕nd b҉̷͝e̛͢d͜͢ ̀s̢͏he͟e̛͡t͏̛́s ̛͘b̀u̧͘n̢c̴͘h̴éd̀͘ ̶̷u̶p͘ ̕a̵҉͘n̨͜d̴ ҉t̡hr̢͢͡o͡҉̵ẃ̡͟n͏̧ ̷h̀͜á͘p̴̀͢h͏͜a̶̕z͏̷à̧r̨d͟͟l̡̀y͘ ͢ar҉̵̕o͏͞u҉̧̢n̵̷d̵ ̷͏t̛h́͢ȩ ̶̀͟a͠r͏e̷̷a̛͝.̸ ͏͞Th̡͢i҉҉s҉ h̕҉a̡̕l̨l̀͢w̶a҉̢y ͏͏̕i͘͠s̸̢͡ ̵̴͝a͢ ͠<̡̀͘I̡>͢m̴͞e̷͞s̕s͢͡<̶́/̵I̸̷≯̧͞ ̀͝c̵o͏mp̵ąre͘d̕ ̸̧͢t̶͢o͢ ̷̛t͝h͘͡e l̢̛a̢s͝t.͘ ̢L҉i̢͘͟ke̢͟͜ b̢͠è̶̴fo̷͞r͏e, ́͟͡y̢͟où̧ ̶͠c͢a̴͞n't̢̡͝ s̵̷̨ęe͏́̀ ̢̀͞t̶̢he̷͘̕ ̢̀̕è̡͞n͟͠d̨̢͢ ̨͞o̷f̷ t͡ḩ͏é ̶҉h͟͜͜a̶l̵͡l͠ẁ̵͝a͟͢͞y,͝ ͘a̷̧ńd̵̸́ ̴̶͡y͘o̵͞͝ur҉͝ ̸̛̀s͏̶ur̷҉r͜o̵͝ư̷͡n̴̕d̨͞i͏n͢ǵ͝s͞ ̕se̷̢ę́͢m̡ ͘͢͟t̢̧͢o̵ ͝g̢l͟͞͠it̵̴c͝h a҉n̷̡͡d҉ ̵̛̛s҉wi̢r͘l̢ t͢o̢g̷̡̢e̶̸̡t҉h̢̨͠ę̴̕ŕ ̨́r͡i҉̸̡gh̵t̸̵҉ ̸̛́b͡e̷̕f҉́͢o͜͞r̷̕e͜͞ ̀y͠o͜͢ur̴̕͜ ̷̛v͡e͘ŕ̷͠y͠ ͜eý҉̶è͠s͟]͜
̶̶
̧͜[͡Y̕͏o̧͠u̵̧͢ ́҉c̵a̢̕n̛ ̨͢h̢e̷a̷͘͏r͟ ͢m̶u̵͘s̷҉i̢͘c̕͟͜.̧ ̀Th͡e̶̴̶ ̷ch҉̕͞i̡m̛͢͡e͢s͟ ̸̢̕ơ̸̸f a ̨m̴̡͝u͡sic͘͞ ͘҉̕b́͟ơx́͜͢,̨͢ ̨p̶̢l̴̨͜aý̴į̷n̕g̡̢̧ ̛f͟͟a͟͜i͘nt̵͞ly̛͠ ̵́i͝n̴̛ ͘y͟͝o̵̢҉u̷͜ŕ͟͏ ̀é͟͝a͏rs,̷͜ ̡̀b̢͘a̴̛͟r̨͜͡e͏҉͝l͏y̴̕ ̡͟a̡͘͝ù͏̨d̨̛ibl̢͢͝e.̷̧ ͝Y̧ơu͏ ҉͏c͢҉a̡n҉̧'͟t͠͏ ̕͘t̨̨͏e͘l̨͜͞l̵̡̀ ͜w̶̢h̸̕͜ȩr҉̶e̵̛ i̷t͘'̴̨̨s̷ ̴̡c͏͠o̵̸͢m̶̨͟i͢ng̶-̷̷-̡̕]̧́͡
---
[wait]
[a voice cuts through the music. it's. . . Haunt? she's still frantic, and she sounds like she's out of breath]
I'm coming! I'm coming! I'm almost there, and you are too! Let me. . . I-I can make your journey faster, just hang on--!
[and suddenly your surroundings glitch out in front of your eyes, and you find yourself somewhere new]
(frozen comment) FLOOR 266?511!
̶͝
҉̸[̧̛͞Od̸͡d̛l̷̀y͢ ҉en͏o̴͜͢u͏̛͏ģ̵͡ḩ͢, ͜i̛͜t҉̨'̸̧͘s̡͏ ҉͠th̷͟e͡ ҉ḿ̕͝o͘͠s̸̛t̵́͠ ͠p͞͝ų͡͡t҉҉ ̶t͠o̡g҉̡͢ȩt̸̨͜h̕͠er̵ ̨̛f́ĺ̴o̢͠or̕ ҉͠y͢͞ǫu'̷̢v҉e ̵̧s͏̡e͢e͠n̢ ̛͟y̡e̸͢t͢.̶̴́ ҉̀͢Ţ͢h̸̨͞e̶̡ ͏w̨͟a̡҉l̛l̢̀s̀͞ ̷̶a̛͠n͏́d f҉͏ļ̛͏o̸̧ó͢͢r̴̡ ͢ar̕e ҉̕i̴͏n̷͡ ͏҉g̷o͠ǫd ̷͘͝c̶̛̕ó̀n͘ḑ̴͝i̶̛t̡̡́i̕o̸͡n̵!̶ ͡B҉͏u̴҉t̵ ͠t̛h̡è ą͞r̨͞e͝a̕ ͜i͏́s ̛s̀t̸r̶̨aǹg̡̕èĺ͏y̴ ̶̸≮Ì͝>ho҉̸̧t͏̴.͏́<͘/I>̡ Ń̶͢o̕͞t̵͝ ̷͡͞ų͜nb́e͞a͏̨r̶͜à̵́b́̀l̢y͢ so͞,̢ ͡b̶͜͠u͏t̸̀ ͘͟͝i̷̕t̴'҉̛s̢ ̵̨̛en͠͞o҉̧u̢g͝h̷ ̵̶͝h̵̛ea͝t̀͏͜ ̸t͡ò̷͠ ̢̀m̢ą̀ke̸ ̛on͞e͏ ́҉̡w͠a̡n҉̸t̢̛ ̴͡t̢͡o̶͟͞ ͠u͜ǹd̷̀͘o҉͞͡ t͢h͜͠e̡i҉̢̛r̛ ͠co͏҉͜l̵͘la͟r̢ ̀̀͝f̕o͢͠r a ͞l̕͝i͟t͟t̷̛͜l̡͝ę̴҉ ͟b̵͡i҉̶t͏̡ ͢ǫf̀͜͞ ̴a҉̴í̕͞r]̵̕͏
͞
̶͝[̵Ţ̕͝h̸͠e̛͜ ̡͘͡w̸aĺl҉̴͟s̴ ò̢͢f ̨̕͝ţ͜h̴͡i̷s̵̵ ̡̢̛h̶̛͏a͘͜͝l̡͘͜l̢̀͟wá͢y͢ ̕̕͢a̵̷re͜ ̸̧l҉̛͢in̵͢͠ę̵d ̴͢͜w͟it̢́͡h͢͟͝ ͝k͘̕i̸t̡c̕h͢e͢n҉ c͜a̵̴b̕͘͝i̶͟n̢̛͡e҉̶t͟s̨̨,̀ w̢h̶̡ic̸̸̴h̛̛͡ ͝s̷̢͞e̶e͡m̢͝ ̸͢v̧er̴̵̡y͢ ̢̛st̨ŕ̡a͘҉̨ņg̷̷è͝l̢͜͜y̧ ́o̴̶u͜͝͡t ҉́o͟͟f̧͠҉ ͏p̛͟ĺa̛͢cè͟ ̵̕i͟n͜ à̵͢ ̶h̵o̴tę͞l͏̵̡, o̶҉f ̨̛͟a̶͟l̷͝ĺ̴ ̡p̸l̨ac̨̢͏e҉̨͘s͘͢͝.͡ ̡L̶yìng͢ ̸͞on҉͜ ̨͜͝t̶҉h͏e͟ ̧̛f̸̕͟l̶̵oo͡r͠͏ ̴͏̧a͜t ̵̛͏yơ̛u̵r̴̢ ̵͞f҉́e̛e̡t ̡͝͞ar͠e̶ va̡̕͢ri͠ó̷ú͡s̶̡̕ ͢k̢͢i̶̡tc͞he̢͠ņ͞ ̛҉̢u̴te̷n̶̛s͞i͠l͏ś̵̡: ͟s͞͏pa̷t͡͠u̧l̢a͢s,̸͏ ̧mi͘x̴̀͞i͠҉n̸͠g̢ s̵͘҉p͠ǫǫ͟͠ns͞,̶ ̷̶͝t́͘ǫ͢͞n̸̡gs,҉ ͢b͞͏a͠ķ͜ing͏̕͜ ̵͜pan̷s̢҉̷,̶͞ ̵́҉c̷̶a̴͘ś̢se̶̶̵r̴͝͡o̕͝l͏e d͠͝įsh҉̸͜e҉s͢. ̧͡.͘ ̨͡.̵ ̢t͠h́͞er̕e̕ ͏͟a͠r̸e ͢n͞҉͝o҉͞ ̸̨ḱ̨̀n̸͝į̷v͞e͢s͘ ͏ó̢͢r͜͝ ͞f̷o͘r̨ks͟͡͞,̶̕ ͝t̛͝͠h͡͏o҉u͟͝g̛̕͠h́!͠ ͡W̨̨h̸͘i̵c͘͢h̀ ̴҉͜m͞ą̶̡ỳ̸͞ b̷͜͢ȩ̶͢ ̡s̨̢o̸̕m̕̕e̡̕͝w͏͜h͝a͠t ͢c̸͟ơḿ̷͝f̴҉͟o̴͢r͟͠t̢i̛n͞g̨̛͝ ̷̧t͝o̶ ̵̧͟k҉͘͞n͜͝o͢w.͏́]̵͠
̕[̸̶T̴͘h̛e̴̢ d̨̡ìs͢͟t͟͏ǫ͟r҉̢t͢͟į̶ǫ̕n̕s̨ ̷̕i͏̷̷n ̨t̴̕h̷͢͞is̶ ̵̨̕r͏oo͡m ̷̶ą҉͞ŕ̢e͜ ̢ẁ̡o̢͢ŕ̵̢s̷̴̕e̢͟͡ ҉t̸́͏han͞ ͠t̶͠h͟éy ̵̸ẃe͘͡r̡̢͠e͘͟ ͜b̶é̛͢f̵o͜r͜ȩ͝. ̢̨Y͟͝o͢ú̷͘r ͘͟s̶͏u̕͢r͏̡rơ̴u҉͡ņd̨i͢ng̵̀s̶͞҉ ̷͟ş͢wi̡͟͡m̶ ͜͝͡a̷̛n҉̀d̶̨̕ ̀҉͞b̡̛en̴̛̛d̢͞ ͜a̡͡r̷̴ou̷n̴d͡ ͞͡y̴̢o̵̴̢u͏̸͠,̷ ̨wh͠i̶ć̶͘h̸̢ ͟͠m̵͢ay ̛̕͟g̀í̶̛ve͡ ͟y̡̡o̕u̢̕̕ ̵̶͟a͡͏n͡͏̸ ͏͟ơd̷̕d̶͢ ͡fé́e̶͘l͘͡i͏̧n̢g͢ ͡o̶f̵̧ ̀s҉e͘a̕s͝ic̀͏̡k̡̧ne̛͝s̷̷s̴͜ ̢i̴͘͟f̶̶͜ ̴̡ýo̴͘ư̵ ̶̷͞s͢t̵͢ąre̷̶ ̴̡a͠t̸̀͏ ̧̡t̵͝͝h̷͡e̢̡m̶̛ ̶̀t̢o̶̧o̴̷ ̕͢͝l҉̴on͝g̨.̴̛ T̸h̴̨e̵̡͞ŗ̀̕e͞ ͢ìs̶҉ ̷̛̕n̛͝҉o̸w̷̡h͠e͡rę҉ ̵͜t̸̨͘ớ ̧͟g̴o͘͏̡ ҉̵b̕͝u̶t͝ ͘͟fơ͟r͠͠-͡-̨͡]
--
[forward]
[forward]
[Haunt's voice echoes in your mind again]
No. . . no, it's not enough. Let me. . . j-jump you ahead, one more floor!
[as before, everything glitches out around you, and you find yourselves somewhere new]
FLOOR ᴃᔌজ⇣༛ (the lobby)
[Large portraits of various supernatural creatures hang on the walls in this room: a beautiful mermaid laid out on a warm, sunny rock; a bright unicorn rearing back on its hind legs while a rainbow shines in the background; a graveyard filled with pale ghosts. On your left is the check in desk, seemingly normal except for the skeleton (dressed in a hotel staff uniform) that is lying on top of the counter limply. To your right is the concierge desk, the counter also "decorated" with a skeleton dressed in a crisp suit with a nametag that says "concierge." And in front of you. . .]
[Is the exit. A set of double doors shrouded in bright, white light. The doors twist and swirl in a circle, like a cyclone, right before your very eyes. The way out seems clear]
[You hear voices whispering in your ear. A deep, angry voice hissing the word fools, to which a female voice-- Maya-- counters: I'll stop you!]
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and leaning over to peer at the paper Puma's holding ]
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She dug deep, deep into her spell books and located a summoning spell that would rip a spirit from the deepest depths of hell.
[you feel. . . you feel. . .]
[you feel like you should keep this]
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[But will pocket the note]
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