Memories are always experienced in first-person like when seen through shard-viewing. However, like with shard viewing, although all feelings and sensations are intense, there is a sense of 'offness' to remind you that this isn't really you (even with the narration says 'you'); how much you might be affected will then depend on how it pings to your individual character.
Powers are on unless stated otherwise: some areas will specifically limit abilities.
Items on your character's person are also okay to bring.
Backtracking is allowed unless stated otherwise; you may return to the "hub" or nexus at any time, but not your starting point.
You're not alone; your character is paired with one other person. Please refer to this chart;the person in the seat across from your character will be their partner (this will be made explicit ICly soon…) Technically, your character does not/should not ever leave the area their partner should be in (so long as the other mun is presently also playing).
Each character will also possess a means through which to contact one another (usually a cell phone except in certain circumstances; please feel free to use the IC contact portion to communicate with PCs not within your range.
Death may occur. Should your character die, there is an in-heart revival mechanic.
Images of NPCs should be taken in tandem to character descriptions.
Location images are meant to add a loose approximation / flavor but shouldn't be taken too literally; BGM (when provided) is for OOC flavor.
All players, except for Yato and Yukine, have a swanky smart phone at their disposal which they can use to text, place phone calls, or even video chat with other PCs in their Contact List.
Unfortunately for Yato and Yukine, they are stuck with Coo Phone.
Luckily, Coo Phone is very, very smart (a god pigeon!?) and can be summoned at will so just write your message out on the hand-dandy scrap of paper it carries in its beak and your message will be delivered! (Finding the pen, though… that's on you.)
Please respond to this post in order to be included in the IC contact list!
You're on a bus. A tour bus, to be precise. Sitting across from you, you may find someone you know quite well—though they may in fact be sleeping at the moment. You'll notice on your person, you have a cell phone (probably) as well as a map. As you go along, something rattles suspiciously underneath your seats. The bus driver has their back to you all. There is a cord you can pull that should stop the bus at any point of your choosing. Speaking of cords… there's the end of one tied to one of your fingers. The other end of it is tied to one of the fingers of the person sitting across the aisle from you.
( what is. . . what is this? glancing around at everyone else on the bus before investigating the strange weight on his own hands. and. . . slowly. . . following the chord across the aisle.
this better not be some gross red string of fate thing. )
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