quail heart
You're plunged into a deep, deep darkness. A horrible smell of burning fills your nostrils and you hear the crackling of fire from somewhere closeby. Smoke starts pouring into your lungs, making it impossible to breathe...
Just as it feels like you're about to pass out from lack of air, it's all gone. The darkness, the smell, the sound, the smoke. You find yourself standing in a small room, though something about you feels very different from normal.
[OOC: While your character is inside this heart, they will be in the form of a Hatoful-style uplifted bird! What species they are is up to you; they'll be about three times the size of normal birds that species, perfectly capable of talking, and able to use their wings both for (somewhat limited) flying and as (slightly clumsier than human) hands. You're still wearing your normal clothes, though they are now cut in a style suited for birds.
Please join #sleepyquail on irc!]
Just as it feels like you're about to pass out from lack of air, it's all gone. The darkness, the smell, the sound, the smoke. You find yourself standing in a small room, though something about you feels very different from normal.
[OOC: While your character is inside this heart, they will be in the form of a Hatoful-style uplifted bird! What species they are is up to you; they'll be about three times the size of normal birds that species, perfectly capable of talking, and able to use their wings both for (somewhat limited) flying and as (slightly clumsier than human) hands. You're still wearing your normal clothes, though they are now cut in a style suited for birds.
Please join #sleepyquail on irc!]

Re: Infirmary
Re: Infirmary
It was only us. It's always us. They think we're disposable. Even if they didn't all hurt us, none of them helped either.
They should all just die.
You can continue reading, but it seems clear the rest is along the same lines.
Re: Infirmary
But picking up those cards to look them over. ]
Re: Infirmary
At the same time, you can hear a whisper from somewhere just behind you:
"We hurt them. It was to protect ourselves, but... we never even tried anything else. We didn't even hesitate to attack the other teams.
Are we bad people?"
Re: Infirmary
Morality is a gray area, especially in places such as these. Lives are important and should be treated as such. It is hard to weigh who should live and who should die as a sacrifice. Even in this place, where there is constant rebirth, it still fractures and splinters things within people and between each other.
I cannot say if your choices that lead you down this path deem you as "good" or "bad"-- that is a value you must take for yourself. However, you should assess what it makes you feel, at the end. Don't forget to take in account the minds of those on the other side, as well.
Re: Infirmary
"Disgusting, disgusting. I should have tried harder to protect everyone, not just my teammates. It's no wonder they all hate us. We deserve it."
Re: Infirmary
Since I've come here, my impression has never been one that just because I'm on Vanara, I am hated. If anything, people seem curious of us. More of a reclusive team. It's hard to expand those ties, especially after having been in pain from the nature of this place.
Re: Infirmary
Something's oozing out from between the cards - a thick, gleaming, black substance.
Re: Infirmary
I don't think you are bad. In a game such as that, is there really a "right" choice to be made? You're tested in this place. We are a team. The dynamics change over time and I know I don't know the pain you went through back then, but we are on the same side.
At the time, you did what you felt best for "Vanara." Your family. "Right" or "wrong" can't be easily applied in cases such as these. Do you feel what you did was right? It's you, yourself, that has to live with your choices.
Re: Infirmary
More and more of the black stuff oozes out from between the cards, forming a small puddle on the table. Then, slowly, as it seems all of the substance has come out, it begins to harden.
Suddenly, out of nowhere, a gentle breeze sweeps through the room. It effortlessly brushes away the ash and soot, leaving none in its wake. The cards in your hand disintegrate into dust, which is also swept away.
Finally, all that remains is a thin, unnaturally black mirror shard lying on the table. You get the feeling you should take that with you.
Re: Infirmary
[ Quietly said, and he'll reach to tag the shard, looking back to the prior room. It's time to trek back there and see if he can find something that'll help clear up that room. ]
Re: Infirmary