Units' Design Game
[ Today when you enter Units' realm, after checking in at the front lobby and going through the double-doors, you find yourself in the usual play-area with all of the usual toys/decor notably removed. Instead of the usual tables, thirteen team-colored globes dominate the room. While you wait for things to start, though, there's some futuristic furniture set off around the sides of the room next to coffee tables loaded with snacks. ]

MINGLE
Talk to the Echo!
Re: MINGLE
Oh, hey. How's your stuff coming along?
GENERAL INSTRUCTIONS
2 ) Characters may choose to complete both goals or only one goal based on their team's individual needs. You do not need to complete both tasks in order to net a win (for shards).
3) Within both "endgoals" there are specific criteria that characters will be asked to accomplish to be eligible for winning.
4) Due to game time constraints, you may find it necessary to discuss design choices in OOC venues (Private Plurk, Private messages, Slack, IRC) especially with those team mates who may not be able to participate for whatever reason in order to make the turn-in deadline. Only what is submitted during turn-in will be judged for scoring.
5) You may additionally find it helpful to try tackling first one design and then the other if your team /character(s) are interested in tackling both.
5) You may use doll-makers, clothing websites, deviantart, pinterest, imgur, weheartit, this website for creating floor plans, your own art, and web image searches amongst any other searchable & linkable or uploadable & linkable resource in order to find / compile visual references to link in your descriptions if you so choose.
6) Only one turn in is required per team.
7) Game start is Saturday, January 16, 12:00 AM CST. The game itself is over here. Please use the designated spaces for threading once tables have opened. You may continue to use the mingle space here for mingling amongst teams even as the game progresses!
8) Turn ins for the sake of scoring are due at January 17 11:59 CST. You may, however, continue threading and/or making design changes in your threads and in a personal document for your own records beyond turn-in time so that you may use a more complete design later with your patron.
9) Units is only allowed to offer quests for design changes to those teams that are currently lacking patrons. Any other team that wishes to officially change their dorm and/or uniform post game will need to work with their patron post-game. (My apologies for the inconvenience.)
10) If you have any questions, please come find me on plurk. (Since this is a long mingle-style game, I will most likely NOT be on mIRC or Slack for this.) My handle is verisimilitude.
Uniform Design Specifics
(2) Take into account the personalities and needs of the entire team (not simply those present).
(3) Pick one special trait or item to be applied to the uniform based on the team's needs.
(4) Clothing should be themed for moderate to mild winter (or early spring) weather: sweaters, long sleeves, coats, pieces for bundling up / layering, but also able to dress down if it should warm up and perhaps some level of water-proof (against snow and spring showers).
(5) Creativity and level of detail / thoughtfulness toward design as well as the team's overall level of cooperation and overall satisfaction with the results also figure into winning criteria.
(6) You may create up to three uniforms, one for each "setting" (male, female, and unisex). They do not have to match as accent- or dominant-color uniforms.
Dorm Design Specifics
(2): Currently, all dorm exteriors are cabins that look alike. Decorate the outside of your dorm such that it is unique to your team and in some way exemplifies the team theme.
(3) Redecorate / redesign the interior of the building to sit the team's needs and theme. Points will be lost if the design reflects only the team's needs but not the aesthetic, or vice versa, or if the design deliberately goes against the wishes of team members not present.
Spaces that must at least be considered include: bedrooms, at least one common activity room (themed around some activity that characters would like to do together), and the bathrooms. Additionally, characters may consider redesigning other common areas like the mirror room, the kitchen, or additional common areas that suite individual needs.
(4) Creativity and level of detail / thoughtfulness toward design as well as the team's overall level of cooperation and overall satisfaction with the results also figure into winning criteria.
Winning Categories / Winners!
Best Dominant-Color Uniform Design - Amalthea
Best Dorm Design - Barghest
Best of Both Worlds (both uniform & dorm) - Henwen
Most Meticulous Design - Ratatoskr
Learned the Most - Tiamat
+ All Participating Cats
NOTE: Please comment here if you'd like to be awarded shards; otherwise, please feel free to pick your own.
Re: Winning Categories / Winners!
Re: Winning Categories / Winners!
Re: Winning Categories / Winners!
"• Basic Shaman: Water" for Capella
Re: Winning Categories / Winners!
no subject
"Stripping for laps"
no subject
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☠ Disbarring + SAVE KLAVIER 2014
And my apologies for failing so hard.
Re: Winning Categories / Winners!
gold: The Pokeathalon! Sweeping the first few events (HGSS)
Re: Winning Categories / Winners!
Re: Winning Categories / Winners!
Re: Winning Categories / Winners!
TURN IN
What does the uniform(s) your team designed look like? Please provide either a picture, a description, or a combination of the two.
How did each (present) member contribute to the design(s)?
What special power feature or item did you add to the uniform, and what does it do?
How does this uniform reflect your team's spirit, needs, and/or theme?
Do you believe that anyone currently on your team but not present for this game would have a problem with this design, and if so, why? (Truth is ICly enforced when answering this question.)
Did you learn anything new about each other as teammates during the course of this game? If so, what?
Anything else you'd like to add?
Please use the following form for Dorm turn-in
Did you choose to change your team theme? If yes, to what, and why; if no, why not?
Please describe your dorm's exterior. (You may use actual description, image links, or a combination of both.)
Please describe your dorm's interior. (You may use actual description, image links, or a combination of both.)
In what ways do you feel this design reflects your team's personality?
In what ways do you feel this design reflects your individual personalities?
Do you believe that anyone currently on your team but not present for this would have a problem with this design, and if so, why? (Truth is ICly enforced when answering this question.)
Did you learn anything new about each other as teammates during the course of this game? If so, what?
Anything else you'd like to add?
Ratatoskr | Uniform & Dorm
What does the uniform(s) your team designed look like?
Males: The men's uniform features a button-up shirt with a collared vest, lace-up boots that almost reach to the knees, and some belts with pouches for easy storage space. It looks like this! It comes with a military-like jacket that can be worn in the cold weather, and a heavy shawl-like jacket that can be worn over that as well.
Females: The ladies outfit is a dress with a corset-style bodice that comes with a puff-sleeved jacket and long arm-warmers. The boots come with thick leggings and socks to cover up against the cold. It is a slight combination of these two outfits, balancing a design of cute and warm. There are a few additional belts with pouches to match the men's outfit. It also comes with a heavy winter coat to wear outside.
How did each (present) member contribute to the design(s)? We talked about what would be comfortable and went from there. The girls like cute things, so we made sure there's looked nice too. For the men's we all liked the idea of keeping it practical, with lots of layers you can take on or off.
What special power feature or item did you add to the uniform, and what does it do? Bottomless pockets! It means you can put as much stuff in your pockets as you want, as long as it'll fit, and there's always room. Seems pretty cool, right? We've all got stuff we like to carry with us so it's really convenient.
How does this uniform reflect your team's spirit, needs, and/or theme? It suits us, isn't that enough? We all had a say in what we wanted, so that's what we went with.
Do you believe that anyone currently on your team but not present for this game would have a problem with this design, and if so, why? Probably not, I think we're okay when it comes to clothes. We've got more important things to worry about, yeah?
Did you learn anything new about each other as teammates during the course of this game? If so, what? I learned we're not really sure what to do with games like this. Uh, I don't know about learning anything, but it was kind of fun.
DORM
Did you choose to change your team theme? If yes, to what, and why; if no, why not? There wasn't really a theme to begin with, so I guess you could say we tried to make one. We're still pretty new, but it's a start.
Please describe your dorm's exterior. It's pretty much the same, kind of a rustic house, just taller and with more windows. The doors are big, tall double-doors so you feel really cool when you go inside.
Please describe your dorm's interior.
The layout is still pretty much the same as the old one, but the stuff inside is a little different. The old foyer looked a little stuffy, so we wanted to put a place for people to sit down and see the view, since we're right next to the river and it's nice to look at. The main room still has the ballpit area, but the room is impressively tall and has catwalks crossing all over the place so you can reach all of the rooms. There are also plenty of circular windows on the walls so you can look out, and spiral stairs leading up. In the very center of the room there's an elevator that can also take you up if you don't have the ability to walk. At the very top, instead of a ceiling, there's a big skylight with a colorful pattern. If you take the elevator all the way to the top there's a little room where you can sit and look out the window at the view. The library is about as tall as the main room and is filled with books, though for some reason you can only ever find the books that have been quested for. The kitchen has much of the same furnishings as before, except there is also an island area for people to sit if they don't want to move to a different place to eat. The kitchen opens up into the dining area, which is less fancy and more of a place to hang out with friends. The bath and shower are less communal and offer more privacy, though they are big enough to have seven people fit in them with ease. The bedrooms have big, comfy beds for everyone and have some detailed artwork on the walls and some accompanying unique decorations. The lights in the rooms look like blimps that can change color. The girls' bedroom has an optional flower and bird decal design for the walls if they so choose.
In what ways do you feel this design reflects your team's personality? The whole place was pretty fancy before, but none of us are really fancy people, so this suits us in a different way.
In what ways do you feel this design reflects your individual personalities? Is a dorm supposed to reflect your personality? We kind of made sure to put in people would like. Someone wanted big ceilings, so we got those. Someone wanted a library, so we got that. You know?
Do you believe that anyone currently on your team but not present for this would have a problem with this design, and if so, why? Not really. I don't like the ballpit but they wanted to keep it, that's the only thing I can think of.
Did you learn anything new about each other as teammates during the course of this game? If so, what? I learned we're not supposed to get rid of the ballpit.
Anything else you'd like to add? These are kinda weird questions, you know...
AMALTHEA
What does the uniform(s) your team designed look like?
It's a unisex uniform. It's got a plaid button-down in several shades of Amalthea teal, boot-cut jeans, a belt with a goat buckle, a bomber jacket in teal, and dark leather boots. The inside of the coat has a place to store a knife or other small weapon.
How did each (present) member contribute to the design(s)? I was the only one here, so...
What special power feature or item did you add to the uniform, and what does it do? The pockets can hold a lot of things. Like, if you had a backpack, but instead it's in your pockets.
How does this uniform reflect your team's spirit, needs, and/or theme? Well, we live up on a cliff so we gotta do a lot of climbing to get around. Everything'll hold up because it's meant for that kind of stuff. Plus the coat's really warm. And the belt has a goat belt buckle because that's our team and our uniform has a belt buckle kinda like that already. I wanted to keep that.
Do you believe that anyone currently on your team but not present for this game would have a problem with this design, and if so, why? I don't know if everybody on the team likes plaid...? Most of the team is guys, so everybody wears pants, but I dunno if our new girl would want a skirt. Should I have added a skirt?
Did you learn anything new about each other as teammates during the course of this game? If so, what? Well, like I said... only one here.
Cats | Uniform
Females: A suit combination with a nice cream undershirt, button-up vest, skirt with warm wool leggings (or optional pants), and flat knee-high boots, like so. The skirt (or pants) and vest all have pockets with plenty of space! The outfit comes with black leather gloves and a hooded cloak for the cold weather. There is an optional cream scarf with subtle white cat pattern on it.
Unisex: A simple black suit with a stand-up collar and cream lapels, and a cream shirt beneath that. It comes with a pair of dark oxfords and even darker gloves. (This outfit was the inspiration for it, but the outfit itself is more unisex than that!) The jacket and the pants have plenty of hidden pockets. The outfit comes with black leather gloves and a hooded cloak for the cold weather.
Males: A button-up undershirt with an optional tie, nice dark jeans, a knitted pullover vest, and a jacket, like so. The jacket and the pants have plenty of pockets. The outfit comes with black leather gloves and a hooded cloak for the cold weather. There is an optional cream scarf with subtle white cat pattern on it.
How did each (present) member contribute to the design(s)? Mm, we just asked what people would like and went from there. Everyone had a bit to say about what they would like to wear and we tried to add it in. It's difficult to think of something we would all agree on, though, so we tried to keep it simple. That way there's room to change things as people desire.
What special power feature or item did you add to the uniform, and what does it do? We choose stain-resistance! Since our clothes get so dirty here, especially with the lighter colors, it would be really useful to not have to bleach things or replace ruined clothing.
How does this uniform reflect your team's spirit, needs, and/or theme? It reflects our needs because it's simple, durable, and easy to move around in. That's what we were looking for in this design, as something we didn't have before.
Do you believe that anyone currently on your team but not present for this game would have a problem with this design, and if so, why? Well, we tried to keep things simple because we wanted to make sure they would be something everyone was okay with. I honestly can't say for sure since there are so many of us, and we all prefer to wear our own clothes regardless, but if we needed to wear things like this I don't think they would mind.
Did you learn anything new about each other as teammates during the course of this game? If so, what? I can't speak for everyone, but I like to think this was a good opportunity to find out more about each other's tastes, and to that end I can certainly say I learned more about everyone here. Even if it didn't necessarily pertain to the game, it was very nice to talk to everyone a little more.
Tiamat (WIP?) Uniform & Dorm
How did each (present) member contribute to the design(s)? Clover and Ochre designed the unisex one to be based around casual, modern comfort, and Sabre and Sapphire worked on matching designs for the girls' and boys' which was meant to be a more modern mage look.
What special power feature or item did you add to the uniform, and what does it do? Magic pockets. (It's in the gdoc.)
How does this uniform reflect your team's spirit, needs, and/or theme? Well, our team is kind of pretty evenly divided. Some of us want a fancier look--and some of us wanted outfits that placed emphasis on function and comfort. According to Ochre, our fancier outfit looks like it could be out of an anime--but that's what really makes it suit our magic users, and I like it since it reminds me of my uniform back home some. Basically, we divided things evenly so everyone could have something they wanted.
Do you believe that anyone currently on your team but not present for this game would have a problem with this design, and if so, why? Not that I'm aware of. We tried to take everyone into account.
Did you choose to change your team theme? If yes, to what, and why; if no, why not? No. We like it the way it is. We did choose to update some stuff, though, and make a few additions.
Please describe your dorm's exterior. See the G-doc.
Please describe your dorm's interior. See the G-doc.
In what ways do you feel this design reflects your team's personality? Well... I guess... we're all adventurers? Navigating the seas of our lives?
In what ways do you feel this design reflects your individual personalities? We tried to make sure there was lots of places to store things and study--Ochre needs a good place to store all his sewing supplies, and Clover needs a really nice place to study but also a big bed so she can have someone over to spend the night. But we also needed to make sure that the loft could either work for the bed or the study area, since some people might want to sleep high up--and others not so much. Like Clover. Also, I wanted to have a more communal area for bathing, since that's what I'm used to from home, one that worked with the theme for our dorm--but we also needed to make sure nobody who needs more privacy was forced past their comfort zone, so we made some smaller private pools.
Do you believe that anyone currently on your team but not present for this would have a problem with this design, and if so, why? No--as far as I know, everyone's pretty happy with Tiamat. I did sneak in a big nestbed, but... I think that the Caretaker would like it, and it's not like anybody has to use it if they don't want to.
Did you learn anything new about each other as teammates during the course of this game? If so, what? Yeah. Clover and Mister Amphere are intimately involved. But they're not planning on having a baby, or getting married--and elves are pregnant for two whole years??? The world she's from only recently got canons (there aren't guns even!), what the houses are like in her world.... she can control whether or not she gets pregnant, she's an accomplished mage..... Oh, but her magic is incompatible with Ed's and Sapphire's for some reason. Ochre seems to associate anything to do with school with negative experiences... and he really hates fancy clothes. He also doesn't like to be teased about dressing in skirts.
Anything else you'd like to add? I really enjoyed myself! Thank you!
Barghest
Please describe your dorm's exterior. The dorm itself looks like a quaint forest treehouse, something for fairies and forest creatures. Soft lights glow in the windows and around the building itself. The building is much higher in the trees than in the picture, and is accessed by either a series of pulleys for those who can't walk, or a series of rope ladders and bridges. The windows are almost always open, allowing someone to fly in should they so choose. There is also a slide to get down.
Please describe your dorm's interior. The interior of the dorm is a series of branches, strung with soft lighting in a deep green -- similar to Barghest's green color, but richer in tone. Ramps and bridges built directly into the tree -- or perhaps grown straight from the tree -- lead to various places. There are seats for people to take that will magically elevate them to other levels, as well. The windows seen from the outside are still open, but much larger from the inside. Almost as if the entire inside was built for fairies, and you magically shrunk to get inside.
The lowest bridges lead to the living room, which retains the current Barghest pillow pile in the center by a large fireplace. It opens straight onto the kitchen, which also retains the rustic qualities of the current Barghest: an icebox, a table set for the team, and an old-fashioned stove, among the other things Barghest has accumulated for cooking and cleaning. There are many, many dark wood cabinets for storing things, and everything can be opened by larger and smaller hands. Off to the side of the living room, there's a bathroom for public use, discreetly hidden behind a door that seems almost seamless when you close it. Secret bathroom.
The middle bridge level leads to the shard room, or rather platform: here, everyone's mirrors are arranged on an open platform made of dark oak, with pillows and a low table in the middle of the room for placing shards on or sitting around with tea. Conveniently, the platform seems placed directly above the kitchen, and a secret set of stairs off one side (stairs/slide) lead back down from whence you came. If you try to jump off of the side of the platform and don't have flying, you simply can't -- it just...won't let you. Magic.
The highest bridges lead to a series of rooms as well as two bathrooms, which are in the tallest branches of the tree. A small treehouse for each member of Barghest, each room comes with a canopy bed (a canopy...of branches!), a window to the outside of the dormitory, a chair and an armoire. Anything else that someone has brought also shows up here. These rooms always feel warm, as there are pipes from the kitchens far below that channel the heat upwards. Magic allows the reflective green lights and the heat to be raised or lowered at the person's preference. The rooms are also soundproof.
In what ways do you feel this design reflects your team's personality? I think that we are all very different, but we all share a common youthfulness and excitement for things like magic and exploration! We also seem very...hmm...woodsy? That is the word, yes? We even have a fairy for a patron! I thought something fun would be interesting for us to have.
In what ways do you feel this design reflects your individual personalities? We are very spirited. I like the idea of something that is playful and spirited, as well! It reminds me of home, in a way. I hope that it reminds us all of home, somehow, since we have so many people who think of Barghest as their home. Also, we are all quite...wild! So it is nice to have something different and wild like us.
Do you believe that anyone currently on your team but not present for this would have a problem with this design, and if so, why? I do not think so? Our team is very accommodating! We chose our patron based on practicality, and I do not think we would have any objections to something so obviously not harmful and pretty.
Did you learn anything new about each other as teammates during the course of this game? If so, what? There were no other teammates here, so I simply had fun designing.
Anything else you'd like to add? Thank you very much for your time, Echoes!
TAKSHAKA | UNIFORM&DORM
What does the uniform(s) your team designed look like?
Male: The guy's uniform looks like this with a few tweaks and additions. The jacket has a warm lining that can be removed if the weather gets warmer and the undershirt has strips down the sides in Takshaka's colour. The boots are replaced with a sturdier pair (they're available in black or purple) and the fingerless gloves are swapped out for full gloves. The odd apron is removed entirely, and a classy cape is added with bird clasps to keep it on. The buckles and metal bits are all the gold shown on the jacket buckles.
Female: The girl's uniform is based on this, with a few changes. The skirt has an extra layer of ruffles for extra poof as well as pockets, and the frills on the boots are a darker shade of purple. The tights have a colourful gradient and are fleece lined. The cape fasteners are changed to birds; All the buckles and metal bits are the same metal as the male uniform. It also comes with a pair of black gloves and an optional coat in purple that can be worn solo or under the cape.
How did each (present) member contribute to the design(s)? Hmm... Gull approved of the design for the guy uniform! I wouldn't have worked more on it if he hadn't.
What special power feature or item did you add to the uniform, and what does it do? A black bag of near-infinite holding. As long as an item could fit into the bag in the first place, it can be stored in the bag and there's plenty of room (good luck getting things organized in there though).
How does this uniform reflect your team's spirit, needs, and/or theme? Well, we've got a cape! We always have a cape with our uniforms. And I think the style of them suit all of us.
Do you believe that anyone currently on your team but not present for this game would have a problem with this design, and if so, why? I don't think so. It wouldn't be any good if it was something someone hated, right?
Did you learn anything new about each other as teammates during the course of this game? If so, what? No, not really.
DORM
Did you choose to change your team theme? If yes, to what, and why; if no, why not? No way! Our theme suits us.
Please describe your dorm's exterior. It's like this! We can't make it a tree house for real, but we live on a cliff so it would be kinda similar, and it matches the open, airy feeling we have inside! All the windows give it a bright feeling and door knockers are added to both the double doors, a combination of a bird for the part against the door and a little snake wrapped around the knocker part. This stunning welcome mat greets all visitors, and a rope ladder hangs down from the roof along the back of the building, for anyone who wants to climb up to the roof.
Please describe your dorm's interior. It's not very different from what we have now! We added a boot rack and coat rack by the door, and a staircase (all painted white and light gray). A hanging bench with plenty of pillows is also set near the door. The area immediately around the door has dark wood flooring for easy clean up.
Each of the rooms have a hanging seat in white along with a cute light. The rooms also get a bright window - except for Riley, who gets a bay window if she doesn’t already have one.
The kitchen gets a bit of a face lift and is made more connected to the main living area - the hallway leading to it is removed and it becomes open concept. The flooring goes from the pillows of the main room to dark wood and the appliances are updated. The kitchen table is converted into a large kotatsu, big enough to seat the entire team and a couple guests.
Like the kitchen, the bathroom gets an update. The onsen bath remains the same, with a divider added to create boys and girls sides, and a shower is added along with a frosted window.
In what ways do you feel this design reflects your team's personality? It feels open and inviting!
In what ways do you feel this design reflects your individual personalities? It's friendly and welcoming, like... well, most of us tend to be.
Do you believe that anyone currently on your team but not present for this would have a problem with this design, and if so, why? I don't think so, no. I think they'd all like it!
Did you learn anything new about each other as teammates during the course of this game? If so, what? Not really, no.
Anything else you'd like to add? This was really fun! Thanks for running it!
Henwen | Dorm
Please describe your dorm's exterior. Henwen's dorm looks like the standard cottage, but the trim around the door and windows matches the color of their team.
Please describe your dorm's interior. Henwen's dorm has a rustic, vaguely dwarven aesthetic. The main room evokes the design of a tavern fashioned with dark wood and stone. Very large passageways branch off into the kitchen and the pantry, both expansive but as old-fashioned as the rest of the dorm. There are no electronic appliances to be found! Instead there's several fireplaces available, some already set up with pots, cauldrons and meat spits, and three wood-fired stone ovens are built into the walls. There's a door in the pantry that leads to a "cold" room for the storage of appropriate food and drink. There is also currently a piano in the main living area.
Farther down the torch-lit hallways of stone are the bedrooms styled after the main room in terms of color scheme.
The bathrooms are similarly old-fashioned. The only light comes from bright torches set in the walls and most things (the walls, floor, the bathtub) are made of smooth, dark stone. The toilets are designed like classic outhouses, and the plumbing is very simplistic overall, triggered by a basic system of pulleys. All water smells faintly of sulfur.
The mirror room is styled after a treasure vault, with piles of gold coins heaped in the corners that grow bigger with each victory.
Newly added is the training room, which lacks much equipment as of yet, but has plenty of space and a raised area in the middle for performing simple exercises or even sparring within certain limitations.
However, several small changes are being made. Several large, furry rugs have been added all over the floors of the living area and kitchens, enabling one to walk through it comfortably even barefoot. Coolers have been added to the bedrooms for team members to keep cold drinks or snacks inside to prevent needing to head to the kitchen in the night or early in the morning. A wine cellar has also been added! With several (currently empty) barrels and a (currently empty) wine rack, it waits to be filled, being situated under the kitchen and easy to access through a slightly hidden trap door.
Central Heating is also added, with a thermostat for each room.
In what ways do you feel this design reflects your team's personality? Many of Our team members are unused to modern technology, so the current dorm design is familiar to them while also having the most necessary comforts of modern living for the other members.
In what ways do you feel this design reflects your individual personalities? Each team member has their own touches in the dorm. It resembles a tavern and is familar to Citrine. Silver and Citrine also have a training room now, Opal has her piano, Obsidian has his place by the fire. Everyone has their thing.
Do you believe that anyone currently on your team but not present for this would have a problem with this design, and if so, why? Nope!
Did you learn anything new about each other as teammates during the course of this game? If so, what? Nnnnope.
Anything else you'd like to add? When will summer come back?
Henwen | Uniforms
How did each (present) member contribute to the design(s)? Opal and Obsidian designed it all and Silver suggested a coat.
What special power feature or item did you add to the uniform, and what does it do? BOOTS OF FINDING: If they want to find someone on their team, their boots will lead them to that person!
How does this uniform reflect your team's spirit, needs, and/or theme? Henwen is a team with a lot of roots in Knighthood and many members who reflect Knightly ideals, or at least kind and gentle ones. So their uniform reflects that, looking professional and sharp, modelled after Silver's old Knight uniform.
Do you believe that anyone currently on your team but not present for this game would have a problem with this design, and if so, why? Nope!
Did you learn anything new about each other as teammates during the course of this game? If so, what? Everyone's taste is good, except Silver's regarding hair.
Epona
How did each (present) member contribute to the design(s)? Just me. But aside from Yato we've all got pretty cool senses of style.
What special power feature or item did you add to the uniform, and what does it do? How about...a special spell that can protect us from harm? Or at least absorb damage? I don't wanna see my teammates getting hurt.....
How does this uniform reflect your team's spirit, needs, and/or theme? Well, I think we're all super cool.... except for Yato, of course. I guess even he can make it sometimes.
Do you believe that anyone currently on your team but not present for this game would have a problem with this design, and if so, why? Well, Yato might, cause he has no sense of style.... but I mean, Yato does want to look cool sometimes? Right? Maybe if he takes my advice, people might actually take him seriously!
Did you learn anything new about each other as teammates during the course of this game? If so, what? I dunno.... I think we're good the way we are, but it might be fun to look cool and pose together.
Did you choose to change your team theme? If yes, to what, and why; if no, why not? Nope!! Just made it cooler. But we're all super cool already.
Please describe your dorm's exterior. Nothing much changed!. Since we're the horse team, it's a barn theme. Kinda cool, huh? The Empress is a pretty fancy lady, so she's making it fancier bit by bit. We've all worked to change it, even Yato quested for a fountain!
Please describe your dorm's interior. href=”http://kyriakosmods.dreamwidth.org/3481.html#tab5”>Same dealie! We're just moving the mirrors a little farther away from the nestbed, against the wall! More practical that way, huh? Buuut, the main change is super cool: we're adding a secret basement! It's hidden in a wall, near the kitchen, and it's gonna need a secret password to access it! No... a secret high five! Or we gotta tap the wall in a certain way? But either way, it leads to a super cool seeecret basement! And there's gonna be a training area, and an area to relax, and secret books and stuff! We can have cool team meetings there, or people can train at night or whenever! It's gonna be totally soundproof.
In what ways do you feel this design reflects your team's personality? Well, we've got lotsa cool fighter types..... and Yato also likes fighting, I guess. Having a secret basement means Cinny and I can chill and have secret sleepovers! We can all stash important stuff there, or have secret team meetings, or just relax there when one of us wants to be alone. It's an important thinky spot, you know?
In what ways do you feel this design reflects your individual personalities? Same stuff I said! Mushy, Mr. Link, Ms. Nightshade, and Yato could blow off some steam, or train their skills.... and Cinny and I could train, or relax, too.
Do you believe that anyone currently on your team but not present for this would have a problem with this design, and if so, why? Nope! I bet all of us could use it.
Did you learn anything new about each other as teammates during the course of this game? If so, what? Not really....
Anything else you'd like to add? What about a secret DANCE?
ENDGAME
For each team present that constructed a dorm, there is a small silver disc waiting for you. Press the button on the side and it projects an exact replica of the 3-D model of the design you created--allowing you to show off your creation to those teammates who weren't here as well as your patron.
For those teams who opted to create uniforms, a set of clothes will be produced for each participating member (for those that created more than one, each character gets one copy of the uniform of their choice). Their specialty item or feature will not be functional, but otherwise the pro-type produced should be made exactly to specifications.