Select two to five animals from the provided list. If there is another animal you would prefer to choose than the ones listed: in the case that there is a similar animal (ex: you want a swan, there is parrot or hawk) you may make 1 swap; in the case that there is a radically different animal you want not listed (ex: puffer fish, kangaroo) you make 1 substitution. 1 extinct animal may be used.
[ ** ooc: No animals that have not actually existed IRL, please. ]
2. Naming & Physical Appearance First, assign which part of the body each of the animals chosen in the last round will present. The areas to assign are as follows:
Head & Neck
Torso
Front Legs
Back Legs
Tail
For those teams who chose an animal with wings, the additional options are available:
With Wings
Without Wings
Having determined the creature's physical appearance, please decide on a name that you wish to call it.
3. Supernatural Powers By default, each creature generated will be classified as "immortal," meaning that their lifespans will go uninterrupted so long as they are not killed by having their inherent weakness(es) exploited. Please pick 1-3 supernatural powers that you'd like your creature to possess!
[ ooc: As usual, if you'd like something not featured on the list, ask the echo ICly or the gamerunner in IRC ]
4. Weaknesses & Nature You may select a number of personality attributes for your creature equal to the number of weaknesses that you choose for it. You MUST pick at least one weakness and one personality trait.
[ ooc: If you want a personality trait or a weakness not listed, please ask the echo ICly or the game runner first. a very large list of personality traits can be found here: http://ideonomy.mit.edu/essays/traits.html)]
5. Lore No mythological creature is complete without some kind of basic information. Write a short mythological background story or bestiary entry detailing any of the following:
origin story
a detailed physical description of the creature (ex: colors, fur & scale patterns, etc)
how their powers and/or weaknesses work
its habits & habitat
how its powers work / to what purposes they're used
Jormungand is a spirit created by the twin gods of metal and awesome parties. It travels the world looking for parties worth gracing, and its notable for its silvery sheen to its scales. It can turn them into a disco ball light scale effect at will, and its appearance confirms a truly great party.
Unless someone is wearing bad cologne or doing interpretive dance, the two ways to kill any good party--these make the monster flee and the party to end in ruin.
ROUND ONE
[ ** ooc: No animals that have not actually existed IRL, please. ]
DISCUSSION
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TURN IN
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ROUND TWO
First, assign which part of the body each of the animals chosen in the last round will present. The areas to assign are as follows:
For those teams who chose an animal with wings, the additional options are available:
Having determined the creature's physical appearance, please decide on a name that you wish to call it.
DISCUSSION
Re: DISCUSSION
...Well.
Huh.
Dunno what to do for this one.
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TURN IN
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Head & Neck:: Hawk
Torso: Snake
Front Legs: Honey Bader
Back Legs: T-rex
Tail: Sugar Glider
Has wings: Hawk
ROUND THREE
By default, each creature generated will be classified as "immortal," meaning that their lifespans will go uninterrupted so long as they are not killed by having their inherent weakness(es) exploited. Please pick 1-3 supernatural powers that you'd like your creature to possess!
[ ooc: As usual, if you'd like something not featured on the list, ask the echo ICly or the gamerunner in IRC ]
DISCUSSION
Re: DISCUSSION
What else do we want?
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TURN IN
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Healing powers.
And transforming water into wine.
THE ULTIMATE PARTY ANIMAL YEAAAAH
ROUND FOUR
You may select a number of personality attributes for your creature equal to the number of weaknesses that you choose for it. You MUST pick at least one weakness and one personality trait.
[ ooc: If you want a personality trait or a weakness not listed, please ask the echo ICly or the game runner first. a very large list of personality traits can be found here: http://ideonomy.mit.edu/essays/traits.html)]
DISCUSSION
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TURN IN
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Traits: Friendly and intelligent.
ROUND FIVE
No mythological creature is complete without some kind of basic information. Write a short mythological background story or bestiary entry detailing any of the following:
DISCUSSION
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We just need a color scheme.
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turn in
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Unless someone is wearing bad cologne or doing interpretive dance, the two ways to kill any good party--these make the monster flee and the party to end in ruin.
Re: turn in