The mirror leads to a creepy alleyway. Every window is shattered, every door is nailed shut with boards to the outside. The buildings loom over the forgotten alley, making the sun impossible to see. The trash littered on the ground doesn't make the place feel any less grungy and dirty.
There's two different alleyways you could slip into, Left and Straight ahead. The left passageway seems really narrow, and probably only has room for everyone to fit one at a time. Though, just by looking, you can tell that everyone can fit.
The straight ahead passage is much more spacious, but are those noises you hear? Moaning, and crying? If you take a few steps forward, you'll easily be able to tell that the sounds get louder as you go forward. Is someone actually down there, or is it a ruse? There's only one real way to find out.
Well, it sure is easier to get through here, but the moaning and crying is slowly getting louder and louder. You'll also begin to hear strange whispers in your ears, making you think that they might be right beside you.
None of these voices particularly sound like Yarrow's and honestly, it's a bit emotionally grading. You can choose to continue on and bear it or turn around and head down the left path.
Through door 1 is another part of the alley, though you get an ominous feeling from it. Door 2 has water on the other side, almost like a lakeside, this door somehow feels a bit more lonely.
After you get a glimpse, both doors will close on their own, regardless of if Cosmos tries to hold them open or not.
The door swings open as soon as the team decides that it's the door they've chosen.
Inside appears to be another part of an alleyway. There are a set of stairs with what looks like tag art. The symbol looks like a heart with wings and white lettering around it. For Hydra, all of this will look incredibly familiar, she's the only one who's seen this memory of Yarrow's.
You can hear eerie sobbing in the background. The only way to proceed from here is up the stairs, mind the dried blood.
[This is the point where you can look around and try to interact with your surroundings! I'll respond to attempts to dig around and find things separately. Or you can skip this and move on, whichever you want is fine.]
At the top of the stairs is a new door. It's noticeably different, having a chrome finish and looking out of place without any dents or scratches. Compared to everything you've seen so far... it's almost pristine.
As you step into the room, you might be wondering if this is even connected to the place you were previously at, or if you fell asleep while walking through the door. Dreamlike would be one way to describe this place. The room has a ceiling, floor, but no walls, and seems to stretch into infinity. Glowing hexagon patterns repeat on both surfaces, anyone on the team who has any experience with such things might feel like it's technological.
You can see Yarrow in the distance, and someone else on the ground near his feet. If you didn't know better, you might think it's another Yarrow, but that's impossible. Or is it?
Approaching Yarrow, you'll notice the laughter is coming from the Yarrow who's standing tall, the one that you saw first. He seems to have some sort of darkness about him, his eyes glowing yellow. He has the second Yarrow on the floor, head under his foot.
ROUND ONE
There's two different alleyways you could slip into, Left and Straight ahead. The left passageway seems really narrow, and probably only has room for everyone to fit one at a time. Though, just by looking, you can tell that everyone can fit.
The straight ahead passage is much more spacious, but are those noises you hear? Moaning, and crying? If you take a few steps forward, you'll easily be able to tell that the sounds get louder as you go forward. Is someone actually down there, or is it a ruse? There's only one real way to find out.
DISCUSSION let's try this again
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Yarrow? Yarrow!
[But he's not here. He's not anywhere. So with a resigned tightening of her jaw, Hydra looks around.]
....two paths, huh?
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Yarrow?
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[glancing... around...]
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ROUND TWO
None of these voices particularly sound like Yarrow's and honestly, it's a bit emotionally grading. You can choose to continue on and bear it or turn around and head down the left path.
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THIRD ROUND
The only difference between the doors is one has a 1 spraypainted on it and the other has a 2.
Pick wisely!
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FOURTH ROUND
After you get a glimpse, both doors will close on their own, regardless of if Cosmos tries to hold them open or not.
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FIFTH ROUND
Inside appears to be another part of an alleyway. There are a set of stairs with what looks like tag art. The symbol looks like a heart with wings and white lettering around it. For Hydra, all of this will look incredibly familiar, she's the only one who's seen this memory of Yarrow's.
You can hear eerie sobbing in the background. The only way to proceed from here is up the stairs, mind the dried blood.
[This is the point where you can look around and try to interact with your surroundings! I'll respond to attempts to dig around and find things separately. Or you can skip this and move on, whichever you want is fine.]
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SIXTH ROUND
As you step into the room, you might be wondering if this is even connected to the place you were previously at, or if you fell asleep while walking through the door. Dreamlike would be one way to describe this place. The room has a ceiling, floor, but no walls, and seems to stretch into infinity. Glowing hexagon patterns repeat on both surfaces, anyone on the team who has any experience with such things might feel like it's technological.
You can see Yarrow in the distance, and someone else on the ground near his feet. If you didn't know better, you might think it's another Yarrow, but that's impossible. Or is it?
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Hey! You finally made it!
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