DAWON
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 5
Re: ROOM 5
My name's Hydra, and this is Ivy and Yarrow. [Gesturing to them, then to the boat.] Could we maybe borrow your ship? We need to get to the other side.
Re: ROOM 5
[ Elbowing Ivy in the side. ]
Re: ROOM 5
Like I said, anyone can use the boat. But we were just about to head over ourselves. And this wreck can only carry two people at a time.
Re: ROOM 5
Re: ROOM 5
[GOD
To the ghosts:]
Anyway, why don't we take turns? Let's pick a person to row everyone across, one by one. Both of us get what we want that way, right?
Re: ROOM 5
Re: ROOM 5
I'll meet you over there. I can control the wind, so that kind of thing isn't gonna be hard for me. I'll ship these jerks back to deal with Angel.
Re: ROOM 5
Geez, you two....look, why don't I row them across first? Getting into a fight over the boat is easy to avoid if we can prove that we won't leave them behind.
[And also lower the risk of having that same thing happen to them...]
Ivy can get across in her own way and I'll come back for Yarrow. Everyone wins.
Re: ROOM 5
Re: ROOM 5
The sooner we get out of here, the better.
Re: ROOM 5
Okay, then we'll do that.
[Turning to the ghosts again.]
How does that sound?
Re: ROOM 5
Sounds good. Real good plan! One little problem tho'.
Re: ROOM 5
What?
Re: ROOM 5
Re: ROOM 5
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Problem is, we're real hungry. And what we eat ain't exactly food, if you get my meanin'.
[One of the figures behind it sways and suddenly pipes up in a soft voice, completely ruining its leader's dramatic tension.]
What we...eat. Is...you.
...
...sorry.
Re: ROOM 5
See you!
Re: ROOM 5
Um.....sorry, but I don't think we can help with that.
Re: ROOM 5
[ not buying it because of the spiders tbh ]
Re: ROOM 5
Have to be...even. Or have...more of you. Then...safe.
Re: ROOM 5
Re: ROOM 5
You're the only one with wind magic, Ivy. Me and Yarrow would have to swim if we can't have the boat that they want just as much as we do, and the water might have something unpleasant living in it. Maybe something else can be worked out.
[To the ghosts:]
I guess I can't convince you guys that you don't want our souls, huh? Then how about I alternate how I row everyone over? One of yours first, then Yarrow, then one of yours again, and Ivy flies over at the same time so Yarrow isn't outnumbered. Then it'll be me and your last guy coming over. Everything can be even.
Re: ROOM 5
Re: ROOM 5
You're clever, I like that. Flight means you ain't in the boat, so you don't count for the limit. We get across, you get across, everyone wins.
Re: ROOM 5
Re: ROOM 5
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Re: ROOM 5
ooc: got permission to handwave ivy from dis point on okok
Re: ooc: got permission to handwave ivy from dis point on okok
(no subject)