DAWON
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 6
Shifting forms and turning to Yarrow and Ivy.]
Okay, so.....I have to face him in an "honorable battle" to get past him. But since he only needs one opponent, it's fine for you two to go on ahead. Now, it sounds like I can choose what sort of fight is going to happen, so it doesn't have to be something physical. Any ideas?
Re: ROOM 6
Re: ROOM 6
[Few of them pleasant, but hey.]
Re: ROOM 6
Go with that, outsmarting it is a good idea.
Re: ROOM 6
I don't want to hurt him if I can help it, anyway. I think it's just his job to guard that door.
[let's do this thing]
Okay, I'll give this a shot. Take Ivy and keep going — he never said I had to beat him, technically, so even if I lose I should be able to catch up with you guys.
Re: ROOM 6
Gotcha, I'll take Ivy and go.
[ And he does so! ]
Re: ROOM 6
What about a battle of wits? If you can answer my riddle, then I have to answer one of yours in return. We each get two chances per riddle, and have to keep going until one of us loses.
Does that sound fair?]
Re: ROOM 6
Acceptable. An honorable challenge of the mind.
Re: ROOM 6
"The emptiness with teeth that is life's faithful companion." What am I?]
Re: ROOM 6
Are you hunger?
Re: ROOM 6
Yes, that's right.
And she waits for his riddle.]