EPONA & ALECTRYON
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
We are not harming a cat!
Re: ROOM 3
Re: ROOM 3
...Um, where are we supposed to get out?
Re: ROOM 3
Re: ROOM 3
Flame has the right idea. Let's just find the way out.
Re: ROOM 3
[points a fuzzy paw over toward the other end of the table. Sure enough, there's a door there- a human sized door, but it looks like you could reach the handle from the table.]
Re: ROOM 3
[Walking closer] We might be able to reach.... Flame, do you think you can use your mad skills to get it open?
Re: ROOM 3
...
Yeah, I think I can reach it, but someone'll have to hold this for me. [he means the torch]
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
[JUST. CHECKING. ONE LAST TIME IS THERE ANYTHING ON THE TABLE WE COULD USE]
Re: ROOM 3
heights are a foreign concept when you live in an ocean and the consensus seems to be fuck that ]
If you are not confident you can make it, don't try.
Re: ROOM 3
There's also a drawer underneath that you could pry open.
But since you took another moment to look around you'll also notice one more little problem: the door is locked.]
Re: ROOM 3
[gestures to the drawer with the torch hand] Maybe there's something in there we can use.
Re: ROOM 3
[reaching down to prrrry the drawer open]
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
However, none of the keys work in the door!]
Re: ROOM 3
[LOOKING OVER AT THE PAPERCLIPS. . . . keys you are useless, stand aside]
Re: ROOM 3
...You can't pick locks, can you?
Re: ROOM 3
[so he's just gonna grab some paperclips to start bending them....]
Re: ROOM 3
[she'd help but you know]
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3