EPONA & ALECTRYON
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

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[Also gonna gesture to the shiny thing she found in the other room] Like that! That's pretty shiny, right?
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Boats are hideous, unreliable things, anyway. Let me guess: it's broken.
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[ FUCK THE BOAT, eyes the water and reaches a hand into it, experimentally. ]
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[but whoops too late his hands in the water. AND SUDDENLY GETTING SWARMED BY PIRANHAS, YOU MIGHT WANT TO PULL IT OUT QUICKLY]
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Dammit- This is not an even remotely balanced ecosystem!
[ HE SAYS WHILE PUNCHING A PIRANHA IN THE FACE ]
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Yeah yeah, nobody ever said boss man had all his marbles. But that's how it is.
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[it holds up an identical copper wedge!] I found it...earlier.
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Can I have it? And, what's the problem?
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I found it...but you...can have it. When we get...to the other side.
[as for the "problem", the other poltergeist is explaining it to Wave.]
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[Listening...]
Since you guys are spirits, do you count as part of the load?
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[points to the water. looking closer , you can see the frenzied movement of hundreds of scaly bodies under the waves]
Piranhas, naturally. That'll just ruin your whole day.
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I guess we can take two trips? Or is there another way across?
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[The spirit looks Star up and down with weird expression. Almost hungry.]
Course, you might not want to ride with us.
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...Huh? What do you mean?
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And I mean, you might not want to be left alone with a group of poltergeists. You know what poltergeists do, right?
[the quiet one suddenly smiles behind the leader, still silent. it is not a nice smile.]
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[...jiiiiii]
Break things and make a lot of noise? You're not bad spirits, right?
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[licks its ghostly lips]
1/2
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[THIS IS CALLED SETTING BOUNDARIES]
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—Star. No.
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But I can give up my body, for a little bit, if it gets us across....
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