EPONA & ALECTRYON
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 6
[but everything else has been harmless, maybe this thing will be too?]
[slowly and nervously walking forward]
Um... hi.....
Re: ROOM 6
He doesn't pounce or advance yet, but tread lightly.]
Re: ROOM 6
How about it?
Re: ROOM 6
Re: ROOM 6
[but yes, going to keep inching closer very slowly]
[this is pretty terrifying]
Re: ROOM 6
Re: ROOM 6
[what if she reaches for the string]
That thing is hurting you and you want to get rid of it, right? [sloooowly gestures to the other wedges they got] We can take it away....
Re: ROOM 6
But then the chimera's second goat head, who was looking away until now, turns to stare her down.]
That won't work.
Re: ROOM 6
[AND INTERNALLY SCREAMING]
T-T-Then w-what should I-I do?!
Re: ROOM 6
Re: ROOM 6
I mean, defeat you how? [omg she can't fight her arm is sprained and it's a giant chimera thing!!!]
Re: ROOM 6
Re: ROOM 6
B-But I'm hurt! And you're a big.. chimera thing! You even have multiple heads, and I just have one! How is that fair?
Re: ROOM 6
[this thing has not blinked once and you feel like it's judging you for absolutely no reason]
Re: ROOM 6
Eh....?
Then.... A battle of court!
... Or tic tac toe! ... That counts, right?
Re: ROOM 6
Re: ROOM 6
So how about it? You can yell objection, right?
Re: ROOM 6
the lion head looks kind of put-out.]
Ahem.
OBJECTION.
Re: ROOM 6
Phoenix WrightPoochy Fluffykins would be proud][AHEM]
[POINTS DRAMATICALLY]
Re: ROOM 6
OBJECTION.
[look nevermind that we never established rules, he is not to be outdone.]
Re: ROOM 6
[SHE'S GOT LIKE TWO MEMORIES OF HELPING OUT A LAWYER AND INTENSELY POWERFUL TEENAGE GIRL LUNGS]
[Also the dramatic pointing, can't forget that]