OMELETTE
[A thick mist descends, obscuring everything but a small area around you and your teammates. There's a sudden feeling of distance . . . and you find yourselves in a new patch of garden. Grass is thick and springy underfoot, but more noticeable is the picnic blanket, the picnic baskets filled with building supplies, and the toothpick skeleton of a large castle. Perched atop of it, waving merrily in the breeze, is a flag of your team's color and animal.]
You have 100 points to spend on parts. Choose wisely.
[Each picnic basket has a label tacked to the handle, indicating what each item costs.]
[Walls:
- Tea cosy walls (10 points)
- Teacup walls (20 points)
- Mirror walls (30 points)
Guards:
- Scone guards (10 points)
- Teapot guards (20 points)
- Clockwork guards (30 points)
Moats:
- Empty moat (10 points)
- Moat with mirror shards (20 points)
- Moat with hot tea (30 points)
Offense:
Catapults
- Crumpet catapult (10 points)
- Cuckoo catapult (20 points)
- Clock catapult (30 points)
Arrows
- Ladyfinger arrows (10 points)
- Rose arrows (20 points)
- Mirror shard arrows (30 points)
Spears
- Sunflower spears (10 points)
- Cocktail umbrella spears (20 points)
- Wine glass spears (30 points)]
[In addition to the labelled supplies, there are many more that come without a cost. Paints, squishy blocks that can be moulded as you please, finger foods, anything you'd find at a tea party, bits pieces of clocks (as well as whole ones), mouldable sheets of highly reflective glass, and a few rolls of fabric . . . You instinctively know that they'll add nothing to your offence or defence, but they're there to use as you see fit.]
You have 100 points to spend on parts. Choose wisely.
[Each picnic basket has a label tacked to the handle, indicating what each item costs.]
[Walls:
- Tea cosy walls (10 points)
- Teacup walls (20 points)
- Mirror walls (30 points)
Guards:
- Scone guards (10 points)
- Teapot guards (20 points)
- Clockwork guards (30 points)
Moats:
- Empty moat (10 points)
- Moat with mirror shards (20 points)
- Moat with hot tea (30 points)
Offense:
Catapults
- Crumpet catapult (10 points)
- Cuckoo catapult (20 points)
- Clock catapult (30 points)
Arrows
- Ladyfinger arrows (10 points)
- Rose arrows (20 points)
- Mirror shard arrows (30 points)
Spears
- Sunflower spears (10 points)
- Cocktail umbrella spears (20 points)
- Wine glass spears (30 points)]
[In addition to the labelled supplies, there are many more that come without a cost. Paints, squishy blocks that can be moulded as you please, finger foods, anything you'd find at a tea party, bits pieces of clocks (as well as whole ones), mouldable sheets of highly reflective glass, and a few rolls of fabric . . . You instinctively know that they'll add nothing to your offence or defence, but they're there to use as you see fit.]

Round 1: BUILD BUILD BUILD
Re: Round 1: BUILD BUILD BUILD
Re: Round 1: BUILD BUILD BUILD
teacup walls 20
scone guards 10
moat with mirror shards 20
cuckoo catapult 20
wine glass spears 30]
I wonder if this is how it works...
Round 2: ATTACK ATTACK ATTACK
[And then you are given a list of attacks, all of them written in neat, loopy manuscript on the page of a lavender notebook]
Low Attacks
- Nuts and bolts and gears and things in a slingshot
- Flower petals in a slingshot
- Parasol swords
- Tea saucer discs
- Crumpet crumbs
High Attacks
- HURRY UP PLEASE IT'S TIME (a giant cuckoo clock with a boxing glove where the bird should be)
- Bubbling hot strawberry jam
- Butter knife spears
- Steamed tea bags
- Shattered cup and plate shards
Re: Round 2: ATTACK ATTACK ATTACK
Tea saucer discs to... [why do I have to choose these things :|] to Takshaka. And the bubbling hot strawberry jam to... to Ratatoskr.
. . . Intermission?
[Once you've decided on a course of action, reply with OFFENSE or DEFENSE and the team name (if you decide to steal), or PASS if you decide not to]
Re: . . . Intermission?
Re: . . . Intermission?
[poof! a bubbling hot tea moat has appeared around your castle! You have gained +3 defense]
Re: . . . Intermission?
Re: . . . Intermission?
Re: . . . Intermission?
Results
[. . . no one attacks you]
[You may go to endgame]