soulping ([personal profile] soulping) wrote2014-05-04 12:59 pm

AMALTHEA

[ You're led through the TV into a...2-D looking world! The observant may notice that the world looks quite similar to the one you visited in her last game, although none of the prior landmarks are present.

In front of you are two trees, bearing fruit, and a sign-post. The sign tells you that there is a shop to your north, a museum to your left, and a town-hall to your right. To your south just seems to be grassy fields, with some strange star markings scattered throughout.
]
inbeta: (Default)

RULES.

[personal profile] inbeta 2014-05-04 08:31 pm (UTC)(link)
▶ This is a "grow your town" game!

▶ You will have three "days"/rounds in order to grow your town! Each round will last an hour and a half.

▶ You start with 500 bells and two full fruit trees.

▶ There is a shop to the north (where you can buy tools and sell things), a museum to the left (where you can check fossils and donate items), and a town hall to your right (where Game Freak is sitting to help you out).

▶ IF YOU WANT TO BUY/SELL/DONATE FOSSILS and I do not seem to be getting the memo, please pp me on plurk (seasidekingdom) or PM me! I am going to try to watch things so I can put up the scenarios for the museum/store/town hall, but if it's hidden in a tag I may need a head's up. I will also handle all the RNG-ing and pricing.

▶ Wins will be assigned for the wealthiest towns (most bells saved up), the most cultured towns (most donations to museum), and greenest towns (most trees/flowers). If there are wins left over, then the remaining wins will be decided on the entertainment value Game Freak got out of your experience or a second win for one of the previously-mentioned categories.

▶ Also, please note that skills are off!