soulping ([personal profile] soulping) wrote2014-05-09 08:20 pm

DAWON

[ You find yourself sequestered in a cave deep within Waldemar's mountain. A table and a set of chairs have been carved from the surrounding rock. Torches are set into the walls to provide light, while a faint breeze blows through cracks in the walls and ceiling to provide ventilation. There are no doors or windows to speak of.

In the center of the room are your (randomly assigned) gifts: A FINE CLOAK WITH A FUR TRIM and A BASKET OF FOODSTUFFS.

There’s an hourglass of wrought silver embedded in the wall, with ten rubies inside. Pinned beside it is an elegant tapestry featuring several armored men on horseback fighting a dragon. You are part of THE KNIGHTS.

Resting on the table are the following: a sheet of parchment, a quill, and a capped jar of ink. Written on the parchment is a list and three words in bold lettering:
PROTECT
TARGET
DEFEND

Choose a role and a course of action.]
scrapthis: dmmd sprites (where the guy where he at)

Re: DISCUSSION

[personal profile] scrapthis 2014-05-10 02:54 am (UTC)(link)
That could work, maybe? I don't really think of anyone trying to steal from blacksmiths.
showyouthesight: (they're the ones that stay the same)

Re: DISCUSSION

[personal profile] showyouthesight 2014-05-10 03:00 am (UTC)(link)
If other teams are looking for targets, they'll be focusing on the easier ones. I doubt anyone will even think about the smiths.
scrapthis: dmmd comic anthology (pic#7287285)

Re: DISCUSSION

[personal profile] scrapthis 2014-05-10 03:03 am (UTC)(link)
So it's either them or the priests.
showyouthesight: (rolling in like a storm)

Re: DISCUSSION

[personal profile] showyouthesight 2014-05-10 03:08 am (UTC)(link)
Priests seems more obvious.