GULGALLANA
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

INSTRUCTIONS
Cards have a point value of between 1 and 10.
Teams may play no less than 1 but no more than 3 cards per round. Each card must target a different team, unless it is Paired. If a team refuses to play, two cards will be randomly selected from their hand and played against them.
Cards only affect one person unless explicitly stated otherwise. Effects will last at least until endgame unless explicitly stated otherwise.
If two teams target each other with Attack Cards in the same round, both cards are negated. You cannot target the same team twice in a row.
There are 3 types of cards!
Defense Cards
Attack Cards - Successful attacks are how you earn points!
Paired Cards - Cards of this type can only be played alongside another Attack Card.
Once per round, a team may also:
Discard their hand and draw six cards from the deck. (5 points)
Buy a lottery ticket. (3 points)
Buy a shield that protects them from all damage for one round. (25 points)
INSTRUCTIONS
ROUND 1
Hand:
JIGSAW. (8) One person’s memory will be projected for their entire team to see. The memory will be significant.
DRAMATIS. (2) The afflicted can only speak in the most dramatic and flowery of ways, no matter how mundane the topic.
BLIND. (9) See no evil; this card Inflicts blindness.
BY ANY OTHER NAME. (1) The afflicted can no longer voice any proper noun. At all.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
MIRAGE. (4) Those afflicted cannot see teammates as anything but especially large, mysteriously mobile items of food. 5’5” talking broccoli, anyone?
DISCUSSION
Re: DISCUSSION
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Also Jigsaw sounds like the kinda shit this Echo would be into.
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SUBMIT
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JIGSAW. (8) One person’s memory will be projected for their entire team to see. The memory will be significant. -- Alectryon
MIRAGE. (4) Those afflicted cannot see teammates as anything but especially large, mysteriously mobile items of food. 5’5” talking broccoli, anyone? -- Amalthea
RESULTS
Re: RESULTS
MIRROR WRITING. (3) The afflicted will only be able to speak backwards, until they are affected by another card.
BY ANY OTHER NAME. (1) The afflicted can no longer voice any proper noun.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
Re: RESULTS
ROUND 2
Hand:
DRAMATIS. (2) The afflicted can only speak in the most dramatic and flowery of ways, no matter how mundane the topic.
BY ANY OTHER NAME. (1) The afflicted can no longer voice any proper noun. At all.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
RIBBIT. (1) The irresistible urge to ribbit like a frog after every third word.
BUT WHY. (2) Which is worse: unsatisfying yawns or sneezes that just won’t quite happen? The afflicted will suffer both of these continuously.
ENSHROUDMENT. (6) Invisibility hallucination. The afflicted can no longer see their teammates.
DISCUSSION
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.ereh thgir tihs diputs emos si siht ,yako ,woW...
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Re: DISCUSSION
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So that's Ratatotskr, Epona and Takshaka as options. I'd say give the 6 pointer to Takshaka because those guys are tools, and the 2's to the other two.
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SUBMIT
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DRAMATIS. (2) The afflicted can only speak in the most dramatic and flowery of ways, no matter how mundane the topic. - Epona
BUT WHY. (2) Which is worse: unsatisfying yawns or sneezes that just won’t quite happen? The afflicted will suffer both of these continuously. - Ratatotskr
RESULTS
Re: RESULTS
CANDOR. (7) Those affected by Candor cannot lie.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
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ROUND 3
Hand:
RIBBIT. (1) The irresistible urge to ribbit like a frog after every third word.
BY ANY OTHER NAME. (1) The afflicted can no longer voice any proper noun. At all.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
OPPOSITES. (3) Those afflicted with Opposites can only say the exact opposite of what they mean.
INVERSE. (10) Those under the effect of Inverse will become their True Hearts — their innermost selves, their core; the very essence of who they are.
SHATTER. (10) Complete amnesia.
DISCUSSION
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SUBMIT
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INVERSE. (10) Those under the effect of Inverse will become their True Hearts — their innermost selves, their core; the very essence of who they are. -- Tiamat
SHATTER. (10) Complete amnesia. -- Amalthea
RESULTS
Re: RESULTS
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