DAWON
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

INSTRUCTIONS
Cards have a point value of between 1 and 10.
Teams may play no less than 1 but no more than 3 cards per round. Each card must target a different team, unless it is Paired. If a team refuses to play, two cards will be randomly selected from their hand and played against them.
Cards only affect one person unless explicitly stated otherwise. Effects will last at least until endgame unless explicitly stated otherwise.
If two teams target each other with Attack Cards in the same round, both cards are negated. You cannot target the same team twice in a row.
There are 3 types of cards!
Defense Cards
Attack Cards - Successful attacks are how you earn points!
Paired Cards - Cards of this type can only be played alongside another Attack Card.
Once per round, a team may also:
Discard their hand and draw six cards from the deck. (5 points)
Buy a lottery ticket. (3 points)
Buy a shield that protects them from all damage for one round. (25 points)
INSTRUCTIONS
ROUND 1
Hand:
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected.
MIRROR WRITING. (3) The afflicted will only be able to speak backwards, until they are affected by another card.
ITCHING POWDER. (1) Suddenly and inexplicably itching powder.
OVERCHARGE. (4) Hypersensitivity to touch.
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
DISCUSSION
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It does not seem as bad as I had worried it would be.
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...could be worse.
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[ BRINGING THE LIGHT-HEARTEDNESS HERE I AM ]
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SUBMIT
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Targeting Gulgallana with MIRROR WRITING. (3) The afflicted will only be able to speak backwards, until they are affected by another card.
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ROUND 2
Hand:
IT’S TIME IT’S TIME. (6) A slowly building sense of urgency and vague paranoia.
CANDOR. (7) Those affected by Candor cannot lie.
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected.
ITCHING POWDER. (1) Suddenly and inexplicably itching powder.
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
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If any cards are sent our way this round and someone has to volunteer to be affected, I will do it.
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SUBMIT
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Targeting Ratatoskr with SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
RESULTS
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ENSHROUDMENT. (6) Invisibility hallucination. The afflicted can no longer see their teammates.
ENTWINE. (8) This card targets two individuals on the opposing team. The afflicted will find themselves empathically linked.
CANDOR. (7) Those affected by Candor cannot lie.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
ROUND 3
Hand:
IT’S TIME IT’S TIME. (6) A slowly building sense of urgency and vague paranoia.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected.
ITCHING POWDER. (1) Suddenly and inexplicably itching powder.
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
SPITE. [PAIRED.] This card ensures that the effect of an Attack Card goes through, even if the point damage is blocked. Nullified by Shield and defense cards.
REFRACT. If successfully played against a team that targeted you, all damage and effects will be reflected to a randomly selected third team. Cannot be blocked except by Reflect and Shield.
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
DISCUSSION
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SUBMIT
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RESULTS
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