OMETOTCHTLI
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

INSTRUCTIONS
Cards have a point value of between 1 and 10.
Teams may play no less than 1 but no more than 3 cards per round. Each card must target a different team, unless it is Paired. If a team refuses to play, two cards will be randomly selected from their hand and played against them.
Cards only affect one person unless explicitly stated otherwise. Effects will last at least until endgame unless explicitly stated otherwise.
If two teams target each other with Attack Cards in the same round, both cards are negated. You cannot target the same team twice in a row.
There are 3 types of cards!
Defense Cards
Attack Cards - Successful attacks are how you earn points!
Paired Cards - Cards of this type can only be played alongside another Attack Card.
Once per round, a team may also:
Discard their hand and draw six cards from the deck. (5 points)
Buy a lottery ticket. (3 points)
Buy a shield that protects them from all damage for one round. (25 points)
INSTRUCTIONS
ROUND 1
Hand:
OPPOSITES. (3) Those afflicted with Opposites can only say the exact opposite of what they mean.
MINI. (5) Suddenly and inexplicably 60cm tall.
SPARKLE. (2) Sudden and inexplicable extreme sparkling.
DIFFUSE. [PAIRED.] (x2 point value of the Attack Card.) Costs 3 points to play; can only be played in conjunction with another Attack Card. This card diffuses an attack between all members of the targeted team.
SHARDLESS. (6) The afflicted will loss all access to regained skills.
CANDOR. (7) Those affected by Candor cannot lie.
DISCUSSION
SUBMIT
Re: SUBMIT
SHARDLESS. (6) The afflicted will loss all access to regained skills.
Attacking Barghest.
RESULTS
Re: RESULTS
ROUND 2
Hand:
OPPOSITES. (3) Those afflicted with Opposites can only say the exact opposite of what they mean.
MINI. (5) Suddenly and inexplicably 60cm tall.
SPARKLE. (2) Sudden and inexplicable extreme sparkling.
CANDOR. (7) Those affected by Candor cannot lie.
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected.
DISCUSSION
SUBMIT
Re: SUBMIT
Attack Gulgallana.
RESULTS
Re: RESULTS
SWAP. (7) This card targets two individuals on the opposing team. The afflicted will find that they have swapped bodies with one another.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
Re: RESULTS
Re: RESULTS
...Well.
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Maybe.
Re: RESULTS
We'll have to make do.
Re: RESULTS
ROUND 3
Hand:
OPPOSITES. (3) Those afflicted with Opposites can only say the exact opposite of what they mean.
MINI. (5) Suddenly and inexplicably 60cm tall.
SPARKLE. (2) Sudden and inexplicable extreme sparkling.
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected.
ITCHING POWDER. (1) Suddenly and inexplicably itching powder.
SWAP. (7) This card targets two individuals on the opposing team. The afflicted will find that they have swapped bodies with one another.
FLIPSIDE. (6) Sexswap.
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Ratatoskr, perhaps?
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
SUBMIT
Re: SUBMIT
Snakes get SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
Goats get MINI. (5) Suddenly and inexplicably 60cm tall.
RESULTS
Re: RESULTS
[The following cards appear on the outside of your window, visible despite the fog! As soon as they do, the afflictions begin to take hold . . . ]
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
JIGSAW. (8) One person’s memory will be projected for their entire team to see. The memory will be significant.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
Re: RESULTS