EPONA
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

INSTRUCTIONS
Cards have a point value of between 1 and 10.
Teams may play no less than 1 but no more than 3 cards per round. Each card must target a different team, unless it is Paired. If a team refuses to play, two cards will be randomly selected from their hand and played against them.
Cards only affect one person unless explicitly stated otherwise. Effects will last at least until endgame unless explicitly stated otherwise.
If two teams target each other with Attack Cards in the same round, both cards are negated. You cannot target the same team twice in a row.
There are 3 types of cards!
Defense Cards
Attack Cards - Successful attacks are how you earn points!
Paired Cards - Cards of this type can only be played alongside another Attack Card.
Once per round, a team may also:
Discard their hand and draw six cards from the deck. (5 points)
Buy a lottery ticket. (3 points)
Buy a shield that protects them from all damage for one round. (25 points)
QUESTIONS
no subject
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
ROUND 1
DISCLOSURE. (8) The irresistible compulsion to reveal one significant secret or piece of themselves that they have been holding back, and to elaborate if pressed.
OVERCHARGE. (4) Hypersensitivity to touch.
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
BY ANY OTHER NAME. (1) The afflicted can no longer voice any proper noun. At all.
IT’S TIME IT’S TIME. (6) A slowly building sense of urgency and vague paranoia.
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
SUBMIT
Re: SUBMIT
Buying a lottery ticket!
RESULTS
Re: RESULTS
INVERSE. (10) Those under the effect of Inverse will become their True Hearts — their innermost selves, their core; the very essence of who they are.
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
SPARKLE. (2) Sudden and inexplicable extreme sparkling.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
ROUND 2
Hand:
DISCLOSURE. (8) The irresistible compulsion to reveal one significant secret or piece of themselves that they have been holding back, and to elaborate if pressed.
OVERCHARGE. (4) Hypersensitivity to touch.
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
IT’S TIME IT’S TIME. (6) A slowly building sense of urgency and vague paranoia.
FLIPSIDE. (6) Sexswap.
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
DRAMATIS.(2) The afflicted can only speak in the most dramatic and flowery of ways, no matter how mundane the topic.
DISCUSSION
Re: DISCUSSION
Who are you?
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
SUBMIT
Re: SUBMIT
DRAMATIS.(2) The afflicted can only speak in the most dramatic and flowery of ways, no matter how mundane the topic. TAKSHAKA
FLIPSIDE. (6) Sexswap AMALTHEA
RESULTS
Re: RESULTS
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
+
SPITE. [PAIRED.] This card ensures that the effect of an Attack Card goes through, even if the point damage is blocked. Nullified by Shield and defense cards.
DRAMATIS. (2) The afflicted can only speak in the most dramatic and flowery of ways, no matter how mundane the topic.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
ROUND 3
Hand:
OVERCHARGE. (4) Hypersensitivity to touch.
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
IT’S TIME IT’S TIME. (6) A slowly building sense of urgency and vague paranoia.
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
IT’S TIME IT’S TIME. (6) A slowly building sense of urgency and vague paranoia.
IT’S TIME IT’S TIME. (6) A slowly building sense of urgency and vague paranoia.
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
SUBMIT
Re: SUBMIT
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
Amalthea
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
Ratatoskr
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
RESULTS
Re: RESULTS
[YOU RECEIVE NO ATTACKS THIS ROUND]