BARGHEST
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

INSTRUCTIONS
Cards have a point value of between 1 and 10.
Teams may play no less than 1 but no more than 3 cards per round. Each card must target a different team, unless it is Paired. If a team refuses to play, two cards will be randomly selected from their hand and played against them.
Cards only affect one person unless explicitly stated otherwise. Effects will last at least until endgame unless explicitly stated otherwise.
If two teams target each other with Attack Cards in the same round, both cards are negated. You cannot target the same team twice in a row.
There are 3 types of cards!
Defense Cards
Attack Cards - Successful attacks are how you earn points!
Paired Cards - Cards of this type can only be played alongside another Attack Card.
Once per round, a team may also:
Discard their hand and draw six cards from the deck. (5 points)
Buy a lottery ticket. (3 points)
Buy a shield that protects them from all damage for one round. (25 points)
QUESTIONS
ROUND 1
Hand:
BUT WHY. (2) Which is worse: unsatisfying yawns or sneezes that just won’t quite happen? The afflicted will suffer both of these continuously.
SHARDLESS. (6) The afflicted will loss all access to regained skills.
SILENCE. (4) Speak no evil. Or anything at all — those afflicted with Silence cannot make a sound.
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
SPARKLE. (2) Sudden and inexplicable extreme sparkling.
DEVIL’S ADVOCATE. (7) You just love Nyssa and everything that she stands for, everything that she can do, will do.
DISCUSSION
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SUBMIT
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BUT WHY. (2) Which is worse: unsatisfying yawns or sneezes that just won’t quite happen? The afflicted will suffer both of these continuously.
Ratatoskr
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
Epona
SPARKLE. (2) Sudden and inexplicable extreme sparkling.
RESULTS
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BLIND. (9) See no evil; this card Inflicts blindness.
REWIND. (6) Physical and mental deage.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
ROUND 2
Hand:
ENTWINE. (8) This card targets two individuals on the opposing team. The afflicted will find themselves empathically linked.
REWIND. (6) Physical and mental deage.
CANDOR. (7) Those affected by Candor cannot lie.
SHARDLESS. (6) The afflicted will loss all access to regained skills.
SILENCE. (4) Speak no evil. Or anything at all — those afflicted with Silence cannot make a sound.
DEVIL’S ADVOCATE. (7) You just love Nyssa and everything that she stands for, everything that she can do, will do.
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[ more like 12~ish years old tiny kid but tiny nonetheless ]
[ his clothes are too big for him ]
—hey! What's the big idea!
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1/3
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SUBMIT
no subject
ENTWINE. (8) This card targets two individuals on the opposing team. The afflicted will find themselves empathically linked.
Dawon
CANDOR. (7) Those affected by Candor cannot lie.
Takshaka
DEVIL’S ADVOCATE. (7) You just love Nyssa and everything that she stands for, everything that she can do, will do.
RESULTS
Re: RESULTS
BLIND. (9) See no evil; this card Inflicts blindness.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
ROUND 3
Hand:
REWIND. (6) Physical and mental deage.
SHARDLESS. (6) The afflicted will loss all access to regained skills.
SILENCE. (4) Speak no evil. Or anything at all — those afflicted with Silence cannot make a sound.
DIFFUSE.[PAIRED.] (x2 point value of the Attack Card.) Costs 3 points to play; can only be played in conjunction with another Attack Card. This card diffuses an attack between all members of the targeted team.
RIBBIT. (1) The irresistible urge to ribbit like a frog after every third word.
DEVIL’S ADVOCATE. (7) You just love Nyssa and everything that she stands for, everything that she can do, will do.
DISCUSSION
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NOW I TOO AM BLIND ]
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SUBMIT
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REWIND. (6) Physical and mental deage.
Amalthea
DEVIL’S ADVOCATE. (7) You just love Nyssa and everything that she stands for, everything that she can do, will do.
+
DIFFUSE.[PAIRED.] (x2 point value of the Attack Card.) Costs 3 points to play; can only be played in conjunction with another Attack Card. This card diffuses an attack between all members of the targeted team.
RESULTS
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[The following cards appear on the outside of your window, visible despite the fog! As soon as they do, the afflictions begin to take hold . . . ]
OPPOSITES. (3) Those afflicted with Opposites can only say the exact opposite of what they mean.
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))