GULGALLANA + SERVAL
[There is a desk in the room in Gulgallana orange. On it are several sheets of paper, a pencil, eraser and a book on Deciduous Forests. It seems the area you have been given in the game is a Deciduous Forest.
What kind of trap will you design?]
What kind of trap will you design?]

DISCUSSION
QUESTIONS
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I prefer traps that play on peoples' emotions, but to be fair that's not how I'm going to judge this game. So you don't have to worry about what I want.
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Ssssoo.
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Do you know stuff about traps?
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1/2
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We should square away something, though: Your stance on hurting others?
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We need to think about a fundamental trap design. Easy to get into, very difficult to get out of. Given we have a woodsy area, we have lots to work with to make something completely invisible compared to its surroundings.
[folds his hands beneath his chin, elbows on the desk.] What would you say to a trap that gets them off the ground and stuck in the air?
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[ noting that away for later-- ]
People can't normally move if they're in the air so that's fine with me.
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We should make sure the trees aren't easy to climb, too.
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SUBMIT
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Area Given: Deciduous Forest
Trap Description: Wire traps releasing nets from the ground to pick up their trapees into sssuper tall trees! Along with ropes that have the same function--with the ropes extended to loop around taller tree branches as well. The ropes will trap them by their ankles, while the nets will just. grab whomever is standing on them at the time. The ropes and nets will be hidden under leaves and dirt, to keep them from view--while the nets will be wrapped around the base of two trees, the wire thin enough to keep it from being too obvious. Along with those, the bottom of the trees that the traps are attached to will be super sticky.
Trap Function: The rope and wire traps function to catch those who unsuspectingly walk over them and trap them very high up in the forest's trees, while the sticky bottoms of the trees function to trap those who try to climb them to save their teammates.