[There is a desk in the room in Dawon pink. On it are several sheets of paper, a pencil, eraser and a book on Mountains. It seems the area you have been given in the game is a Mountain.
Hurt? Hmm... That depends on all of you. You can get hurt. But not too badly. This is a school, after all. And murder's against the law, so I can't have that either...
That kind of question isn't any fun... You can bleed and you can break things. You can feel pain, but nothing unbearable. Nobody's allowed to lose limbs. And you can't bleed to death. It'll be like a video game.
If you're worried you can always add extra effects to your trap.
Marbles are these tiny glass balls. If you get enough of them, it'd be impossible to walk on. But they might still be able to climb. Though maybe not if they just keep coming. Molasses is just thick syrup that will make it impossible to move because it's too heavy.
Mountains are large, so... If they travel up the left side, then marbles, but if they go up the right, then molasses? Something like that. Or these marble things could come and sweep them to the base of the mountain and the molasses could prevent them from climbing again.
For the marbles, maybe... There's a group of trees around halfway up the mountain, and touching one of them sends the marbles down. Do you have an idea for the molasses?
Maybe partway up the mountain could be a rock outcropping to help them get their footing back after the marbles. Grabbing that could trigger the molasses. What would encourage them to touch the trees?
If it's partway up the mountain, wouldn't they already have their footing back? Or would the marbles be continuous?
[thinks for a moment]
Maybe they're extremely thick, and this group of trees is very wide, so going around them would take a good deal of time. Would that make it too obvious?
I like the idea of just having river after river of marbles fall once they're set off, yeah.
Maybe we could make the trees fallen over and have their branches really gnarled. Damaging a certain branch would activate the trap. That way even if they cut it or use magic on it, we've got them.
Alright. What should trigger the other waves of marbles?
Mm, that's a good idea. But if the trees and the rocks are the only things there, it might be obvious that they'll make something happen. I think we should add more elements that don't do anything so they will lower their guard.
Maybe there's a patch of berries that smell wonderful, and if they pick one... The ground opens to a tunnel that's slippery, so it puts them back at the beginning once more?
Area Given: Mountain! Theirs is going to be rocky rather than snowy, with some plant life and animals.
Trap 1 Description: As they make their way up the mountain, there is a large grouping of trees, some fallen over with gnarled branches. It stretches quite far. Trap Function: If they attempt to use magic or other means to cut down or clear away some of the branches to make their path more clear, an endless cascade of marbles will roll down the mountainside, impeding their progress. This wave of marbles will continue as long as the game does, and is around ankle deep.
Trap 2 Description: As they make their way up the mountain, they come to a group of large rocks. It appears that climbing over them would be easier than walking around them. Trap Function: Touching the rocks will trigger a wave of extremely thick molasses to impede their progress up the mountain, around waist level.
Trap 3 Description: They come to a bush with berries that smell almost irresistibly delicious. Trap Function: Picking one of the berries will open an underground tunnel directly underneath the team, leading them to fall in. The tunnel is very slick and slippery as well as steep, making climbing out of it extremely difficult. The way out is at the beginning of the mountain, but the opposite end might be filled with marbles or molasses by the time they get there...
There are several other elements of the mountains that look as though they may be traps but aren't, to try and get the team's guard down. There are thorn patches and patches of mud, numerous bushes, and several animals moving around. None of these will have any effect if approached or touched.
DISCUSSION
QUESTIONS
Re: QUESTIONS
Er, hello. People aren't really going to be hurt in this game, are they?
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If you're worried you can always add extra effects to your trap.
Re: QUESTIONS
Re: DISCUSSION
Maybe an avalanche, since we're on a mountain.
Re: DISCUSSION
With something that'll cause more trouble than snow. Something thick.
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For the marbles, maybe... There's a group of trees around halfway up the mountain, and touching one of them sends the marbles down. Do you have an idea for the molasses?
Re: DISCUSSION
Re: DISCUSSION
[thinks for a moment]
Maybe they're extremely thick, and this group of trees is very wide, so going around them would take a good deal of time. Would that make it too obvious?
Re: DISCUSSION
Maybe we could make the trees fallen over and have their branches really gnarled. Damaging a certain branch would activate the trap. That way even if they cut it or use magic on it, we've got them.
Re: DISCUSSION
Mm, that's a good idea. But if the trees and the rocks are the only things there, it might be obvious that they'll make something happen. I think we should add more elements that don't do anything so they will lower their guard.
Re: DISCUSSION
Good point. What about thorn patches, mud slides, bushes and random animals moving about.
Re: DISCUSSION
That sounds like a good idea to me. Should we add something else besides the marbles and molasses, or is that enough?
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Maybe there's a patch of berries that smell wonderful, and if they pick one... The ground opens to a tunnel that's slippery, so it puts them back at the beginning once more?
Re: DISCUSSION
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SUBMIT
Re: SUBMIT
Trap 1 Description: As they make their way up the mountain, there is a large grouping of trees, some fallen over with gnarled branches. It stretches quite far.
Trap Function: If they attempt to use magic or other means to cut down or clear away some of the branches to make their path more clear, an endless cascade of marbles will roll down the mountainside, impeding their progress. This wave of marbles will continue as long as the game does, and is around ankle deep.
Trap 2 Description: As they make their way up the mountain, they come to a group of large rocks. It appears that climbing over them would be easier than walking around them.
Trap Function: Touching the rocks will trigger a wave of extremely thick molasses to impede their progress up the mountain, around waist level.
Trap 3 Description: They come to a bush with berries that smell almost irresistibly delicious.
Trap Function: Picking one of the berries will open an underground tunnel directly underneath the team, leading them to fall in. The tunnel is very slick and slippery as well as steep, making climbing out of it extremely difficult. The way out is at the beginning of the mountain, but the opposite end might be filled with marbles or molasses by the time they get there...
There are several other elements of the mountains that look as though they may be traps but aren't, to try and get the team's guard down. There are thorn patches and patches of mud, numerous bushes, and several animals moving around. None of these will have any effect if approached or touched.