soulping ([personal profile] soulping) wrote2014-07-11 10:11 pm

DAWON

[There is a desk in the room in Dawon pink. On it are several sheets of paper, a pencil, eraser and a book on Mountains. It seems the area you have been given in the game is a Mountain.

What kind of trap will you design?]

QUESTIONS

[personal profile] inthenude 2014-07-12 02:26 am (UTC)(link)
[La Torre is sleeping at the teacher's desk. But if you have a question he might wake up to answer you.]
bloodbiter: (Default)

Re: QUESTIONS

[personal profile] bloodbiter 2014-07-12 05:20 am (UTC)(link)
[waving at him which is ultimately useless since he's sleeping, so she speaks up]

Er, hello. People aren't really going to be hurt in this game, are they?

Re: QUESTIONS

[personal profile] inthenude 2014-07-12 05:22 am (UTC)(link)
Hurt? Hmm... That depends on all of you. You can get hurt. But not too badly. This is a school, after all. And murder's against the law, so I can't have that either...
bloodbiter: (Default)

Re: QUESTIONS

[personal profile] bloodbiter 2014-07-12 05:23 am (UTC)(link)
How badly is not too badly?

Re: QUESTIONS

[personal profile] inthenude 2014-07-12 05:29 am (UTC)(link)
That kind of question isn't any fun... You can bleed and you can break things. You can feel pain, but nothing unbearable. Nobody's allowed to lose limbs. And you can't bleed to death. It'll be like a video game.

If you're worried you can always add extra effects to your trap.
bloodbiter: (Default)

Re: QUESTIONS

[personal profile] bloodbiter 2014-07-12 05:33 am (UTC)(link)
Alright. Thank you.
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 05:18 am (UTC)(link)
[looking thoughtfully at the paper and beginning to flip through the book]

Maybe an avalanche, since we're on a mountain.
showyouthesight: (peasants so many peasants)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 03:46 pm (UTC)(link)
[ He is not uber into aggressive games after the last one, but he'll put forth effort for Dawon. ]

With something that'll cause more trouble than snow. Something thick.
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 03:47 pm (UTC)(link)
Maybe something that would carry them back down to the base of the mountain rather than do them any harm.
showyouthesight: (walking on a wire)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 04:28 pm (UTC)(link)
Like an endless cascade of marbles or something? I was thinking more along the lines of molasses.
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 04:29 pm (UTC)(link)
I don't know what either of those things are.
showyouthesight: (we were always clumsy)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 04:41 pm (UTC)(link)
Marbles are these tiny glass balls. If you get enough of them, it'd be impossible to walk on. But they might still be able to climb. Though maybe not if they just keep coming. Molasses is just thick syrup that will make it impossible to move because it's too heavy.
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 04:42 pm (UTC)(link)
Maybe one if they head one way, and the other if they head a different way?
showyouthesight: (won't lose my way again)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 04:49 pm (UTC)(link)
What do you mean?
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 04:54 pm (UTC)(link)
Mountains are large, so... If they travel up the left side, then marbles, but if they go up the right, then molasses? Something like that. Or these marble things could come and sweep them to the base of the mountain and the molasses could prevent them from climbing again.
showyouthesight: (I'm not afraid)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 04:58 pm (UTC)(link)
That could work. What wold trigger it?
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 05:00 pm (UTC)(link)
[pausing to think]

For the marbles, maybe... There's a group of trees around halfway up the mountain, and touching one of them sends the marbles down. Do you have an idea for the molasses?
showyouthesight: (can't tell me what to be)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 05:07 pm (UTC)(link)
Maybe partway up the mountain could be a rock outcropping to help them get their footing back after the marbles. Grabbing that could trigger the molasses. What would encourage them to touch the trees?
bloodbiter: (that's the promise i make)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 05:10 pm (UTC)(link)
If it's partway up the mountain, wouldn't they already have their footing back? Or would the marbles be continuous?

[thinks for a moment]

Maybe they're extremely thick, and this group of trees is very wide, so going around them would take a good deal of time. Would that make it too obvious?
showyouthesight: (you are the snowstorm)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 05:19 pm (UTC)(link)
I like the idea of just having river after river of marbles fall once they're set off, yeah.

Maybe we could make the trees fallen over and have their branches really gnarled. Damaging a certain branch would activate the trap. That way even if they cut it or use magic on it, we've got them.
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 05:22 pm (UTC)(link)
Alright. What should trigger the other waves of marbles?

Mm, that's a good idea. But if the trees and the rocks are the only things there, it might be obvious that they'll make something happen. I think we should add more elements that don't do anything so they will lower their guard.
showyouthesight: (it's called reading)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 05:29 pm (UTC)(link)
The trap can't just be an endless annoying wave?

Good point. What about thorn patches, mud slides, bushes and random animals moving about.
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 05:50 pm (UTC)(link)
Oh, true!

That sounds like a good idea to me. Should we add something else besides the marbles and molasses, or is that enough?
showyouthesight: (one world away)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 05:55 pm (UTC)(link)
What did you have in mind?
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 06:04 pm (UTC)(link)
[thinks for a moment]

Maybe there's a patch of berries that smell wonderful, and if they pick one... The ground opens to a tunnel that's slippery, so it puts them back at the beginning once more?
showyouthesight: (will find the answer)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 06:12 pm (UTC)(link)
We're supposed to trap them, right? Maybe the tunnel's walls are slippery and impossible to get out of unless they're really creative.
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 06:13 pm (UTC)(link)
That's a good idea. Maybe it's very steep, too, so it's difficult even if they figure out how to combat the slipperiness.
showyouthesight: (genuine radiance)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 06:19 pm (UTC)(link)
Even better!
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 06:19 pm (UTC)(link)
Is there anything else that you'd like to add, or should I write this down?
showyouthesight: (it burned)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 06:21 pm (UTC)(link)
Nah, I think we're good for now.
bloodbiter: (Default)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 06:22 pm (UTC)(link)
What should the landscape in general be like? I know we decided against snow, but would we rather it be rocky or grassy?
showyouthesight: (not what they see)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 06:25 pm (UTC)(link)
Rocky. We can't make it easy for them.
bloodbiter: ('til there's no more to give)

Re: DISCUSSION

[personal profile] bloodbiter 2014-07-12 06:26 pm (UTC)(link)
As long as it's not dangerously so.
showyouthesight: (games you play)

Re: DISCUSSION

[personal profile] showyouthesight 2014-07-12 06:32 pm (UTC)(link)
Yeah, I'm all right with that.
bloodbiter: (Default)

Re: SUBMIT

[personal profile] bloodbiter 2014-07-12 07:02 pm (UTC)(link)
Area Given: Mountain! Theirs is going to be rocky rather than snowy, with some plant life and animals.

Trap 1 Description: As they make their way up the mountain, there is a large grouping of trees, some fallen over with gnarled branches. It stretches quite far.
Trap Function: If they attempt to use magic or other means to cut down or clear away some of the branches to make their path more clear, an endless cascade of marbles will roll down the mountainside, impeding their progress. This wave of marbles will continue as long as the game does, and is around ankle deep.

Trap 2 Description: As they make their way up the mountain, they come to a group of large rocks. It appears that climbing over them would be easier than walking around them.
Trap Function: Touching the rocks will trigger a wave of extremely thick molasses to impede their progress up the mountain, around waist level.

Trap 3 Description: They come to a bush with berries that smell almost irresistibly delicious.
Trap Function: Picking one of the berries will open an underground tunnel directly underneath the team, leading them to fall in. The tunnel is very slick and slippery as well as steep, making climbing out of it extremely difficult. The way out is at the beginning of the mountain, but the opposite end might be filled with marbles or molasses by the time they get there...

There are several other elements of the mountains that look as though they may be traps but aren't, to try and get the team's guard down. There are thorn patches and patches of mud, numerous bushes, and several animals moving around. None of these will have any effect if approached or touched.