OMETOTCHTLI
[ The Traveler steps in front of all of you, her arms raised dramatically! ]
Today, we take the first step of a very, very long journey together! This dream belongs to a young man, a criminal and his gang who on an otherwise normal heist has gotten in way over his head! Normally, this would be a nightmare, full of blood and death and abject horror!
Fortunately, I have taken the liberty of altering this dream so that it is completely safe and above all, fun! It would not do to have your first foray into the world of unreality to be so unwelcoming! The goal of this game is to survive, reach the end, and solve the mystery...
The mystery of the Train Tracker!
Today, we take the first step of a very, very long journey together! This dream belongs to a young man, a criminal and his gang who on an otherwise normal heist has gotten in way over his head! Normally, this would be a nightmare, full of blood and death and abject horror!
Fortunately, I have taken the liberty of altering this dream so that it is completely safe and above all, fun! It would not do to have your first foray into the world of unreality to be so unwelcoming! The goal of this game is to survive, reach the end, and solve the mystery...
The mystery of the Train Tracker!

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So we have to survive but it's going to be safe? Also it's a mystery? How is this even a game?
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[ There's a young, red-haired frumpy looking conductor standing by Epona's train. ]
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You're in the dinner car of your team's train, where some very clearly high-class people are mingling...for the most part. There's some people up at the bar that you can tell are LESS THAN SCRUPULOUS. Also, one of them is apparently a cowboy? It's 1931, for godssakes.
The cowboy appears to be telling the young nervous man a story. Something about a TRAIL TRACKER, that appears on trains to murder everyone, at which point the train vanishes...obviously a urban legend, but the nervous man proceeds to FLIP THE FUCK OUT ABOUT IT, and runs off out of the car, insisting that he needs to find the young conductor to warn him that everyone on the train is going to die.
The moment he vanishes, you hear the sound of a pistol firing, and people start to panic. Welp.
OBVIOUS EXITS ARE EAST.
> ]
no subject
Yeah, sounds safe.
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Advance to CAR 2. ]
CAR 2
OBVIOUS EXITS ARE WEST, EAST, and NORTH.
> ]
Re: CAR 2
otherwise he goes north]
Hey, you alright?
Re: CAR 2
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CAR 3
SUDDENLY, a man in a white suit carrying a pistol walks in. The nervous man cries.
OBVIOUS EXITS ARE EAST AND WEST.
>]
Re: CAR 3
Who is that?!
Re: CAR 3
AND HE JUST FIRED AT YOU.
You get hit in the shoulder, but there's no blood or pain. Just a sticker on your forehead that reads 'BLEEDING'. ]
Re: CAR 3
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...Seems really hard to climb across, though. One wrong step would mean death.
Kilo's status changes to 'BLEEDING SEVERELY'.
OBVIOUS EXITS ARE DOWN and EAST. ]
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after all he's not the objective of that guy right?]
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he already moved on, anyway, by the time you come back down.
Backtrack to CAR 3 and then advance to CAR 4. ]
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The RATHER LARGE MAN scowls, but the sound of MACHINE GUNS intensifies, and suddenly he's skipping down the hall towards you, singing about how EXCITED he is.
Kilo's status is "DANGEROUSLY BLEEDY".
Obvious exits are EAST, WEST, and NORTH. ]
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You see some CURTAINS on the windows you may be able to use...or you could look around in OTHER ROOMS for something more substantial. ]
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CAR 4.5
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CAR 5
SOME MYSTERIOUS THINGS HAPPENING ON THIS TRAIN?
Kilo's status is 'WOUNDED'.
Obvious exits are WEST, EAST, NORTH, and WINDOW. ]
> ]
Re: CAR 5
walking quickly through the car heading EAST]
Re: CAR 5
CAR 6
You have reached the FRONT OF THE TRAIN. Here you spot A DEAD, HORRIBLY MUTILATED RED-HAIRED PERSON. There is a PRISTINE CONDUCTOR'S HAT on the ground.
The NERVOUS MAN is staring in ABJECT TERROR. ]
H-he's dead! I'm too late, the Train Tracker's already here!
[ HOTTUB BLEMISH CRIES. ]
Re: CAR 6
ok that's how long it took him not to throw up about the corpsepuddle and address hottub]
I think a few more weird things are happening than just the story you heard.
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