epona.
[ You find yourself in an interrogation room, one in relative shambles - the one-way mirror across the room is intact, but the one light above the table flickers on and of at random.
You're alone at first, but soon someone bursts into the room. At a glance it's evident that this person is meant to be a detective, as they're dressed in a trenchcoat and deerstalker hat.
They walk across the table from you and slam their hands down on the table. ]
Are you ready to talk now, "Horse"?
You're alone at first, but soon someone bursts into the room. At a glance it's evident that this person is meant to be a detective, as they're dressed in a trenchcoat and deerstalker hat.
They walk across the table from you and slam their hands down on the table. ]
Are you ready to talk now, "Horse"?

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I don't really trust them.
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[ >stay silent about it
>speak up ]
[ >stay silent about it ]
. . . I remember Miss Rotten's game. . .
[ amalthea's message being "belt isn't here." that's pretty significant if you ask him ]
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The one with the zombies and the train.
Well, we betray then.
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Okay.
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Maybe we should betray them, then.
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It sounds like we should. If neither Star or Flame trust them, that's enough for me to think they'll betray us.
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That's right, this happened in a game I wasn't present for.
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[ taking a glance to Eveningstar ]
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Okay, then we're betraying them.
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Confessing's a risk, but it could really pay off...
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Sounds like they're gonna betray us. Which means we've gotta betray 'em too.
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