RATATOSKR
[ Once you enter the train, it takes off...moving for only a few moments before coming to a stop in the midst of the void Delriza's realm floats in.
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]

RULES
In this game, you will attempt to save your girlfriend. A scenario will be presented to you each round, and you will discuss among yourselves and try to present a solution that you as a team believe will result in your girlfriend not dying. You are allowed to use anything described in the scenario as well as any skills or powers you may possess as part of your solution. Once it is turned in, you will receive your result at the end of the round.
In addition, you have in your possession the MOON card and WHEEL OF FORTUNE card.
Playing the MOON card must be done at the beginning of the round, and will erase the current scenario and give you a new one. The WHEEL OF FORTUNE card must also be played at the beginning of the round, and will instantly result in a complete success for the round but cause one other random team to fail.
IN EVEN MORE ADDITION, each team begins with one fate point. At the end of each round, you must, along with turning in your solution, choose a team or teams to send at least one fate point to (for example, you must always send one, but if you have more than that you do not have to send all of them. If you have three, you can keep one, send one to one team, and send one to another team). For each fate point a team has, the harder their scenario will be.
BUCKLE UP
ROUND 1
You don't want that.
The rogues of the wood most often employ ranged weapons, and usually lay traps on the most traveled paths through the wood such as caltrops or bladed traps designed for crippling horses, or magical bombs designed to damage carriages beyond use, before firing on those who do not surrender from the trees and brush.
You are taking with you, aside from your knight, a decoy carriage with your court magician, who specializes in EXPLOSION MAGIC, a priestess, and five additional warriors.
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
This bunch just happens to be assholes.
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
Re: ROUND 1
TURN-IN
Re: TURN-IN
Once there's the sound of an ambush in the distance, Hibiki will fly up with the carriage with everyone else. Roxy will fly up with the magician at the same time and the magician will sent off small, but noticeable, explosions away from them. Including some between them an the ambush and let the debris act as a smokescreen.
Because explosions can totally make invisibility.
Roxy will also keep an eye out for anything flying at them and will go with wizard to intercept anything to keep it away from the carriage.
Fate Point: Gulgallana
Re: TURN-IN
However, the mission itself doesn't go well...but everything seems fine. For a few years, until war is declared anyway.
Your knight dies on the battlefield, defending your honour.
You receive 30 POINTS.
Re: TURN-IN
ROUND 2
You're both astronauts on a space station.
You both had to perform a spacewalk to repair an air leak, but something has gone terribly wrong, and both of your tethers have broken. Neither of you have anything on you, but one of you can push the other back towards the station.
There are rescue craft on the station, but she's adamant that you are the one to be sent back.
Re: ROUND 2
But not sure what the long term solution is.
Re: ROUND 2
Do we need a long term solution?
Re: ROUND 2
...re-entry is only bad because of how fast things go in. I can do a slow descent re-entry, avoid the burn up. We could just fly home ourselves if your Gear can handle it too.
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
TURN-IN
Re: TURN-IN
HIBIKI will start flying herself in atmosphree and they will make sure GIRLFRIEND gets down to Earth and they will go home.
Roxy will make sure GIRLFRIEND does not suffocate in the suit.
NO FATE POINTS TO SEND.
Re: TURN-IN
You receive 30 POINTS.
Re: TURN-IN
ROUND 3
You're a princess. Again.
She's a dragon, and has kidnapped you. But you want to stay. However, an army is being sent to storm her mountain and save you. You have at your disposal her entire hoard (composed of every shiny thing you could possibly imagine), and of course, her. Your parents have already shown they will not listen to reason on this matter. They want you back, no matter the cost.
TURN-IN
Re: TURN-IN
If we live longer than our GIRLFRIEND, we will return home. We will spread the tale of our love, let everyone know dragons can love. So perhaps this misunderstanding and tragedy will never repeat. So people might learn a lesson from this story, this DREAM.
Fate Point: Epona.
Re: TURN-IN
The wheel of fortune turns.
You receive 0 POINTS.
Re: ROUND 3
How's 'bout going down from the cave, throwing the biggest damn tantrum to make sure no one goes up to the cave, but instead take us home. Then we wait a few weeks, let our parents calm down, and then we drag them into the forest in an arranged meeting spot with our GF and pin them to the ground until they fucking listen.
Re: ROUND 3
Re: ROUND 3
....we could also threaten anyone who approaches the cave with execution. 'Cause if we don't draw 'em away, they'll probably kill the gf.
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3
Re: ROUND 3