I don't know about that. If the benefit of the shorter path is that it moves faster, then one can only conclude that the winning conditions include "those who reach it to the nearest exit the quickest."
Items are supposed to heal any damage we take, but theoretically we wouldn't need any of those if we manage to avoid damage completely.
So if we play it quickly, and safely, then. . . we might win?
The big advantage of the short path would actually be that it's easier to stop the traps. If we took the long path, there would be 11 spots to check for traps, while on the short path, we only need to check three.
It's hard to tell how much that's worth in the long run, though.
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Items are supposed to heal any damage we take, but theoretically we wouldn't need any of those if we manage to avoid damage completely.
So if we play it quickly, and safely, then. . . we might win?
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. . .
I'm Felix!
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Aya, what a terrible first game this is!
[Extending a hand.]
Montage.
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[GIVES HER A DUBIOUS LOOK, but. takes her hand]
Montage. Is that your real name, or. . . did someone here name you?
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'Tis a title. My true name is Moyolehuani Quetalhuitzil.
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. . . it's nice to meet you Montage.
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[She bows slightly, and takes his hand.]
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Is it okay if I ask how long you've been here?
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What would the point of that be, though?
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You're right. . . that possibility had slipped my mind.
But we can't aim for quick play and maxing out our stats at the same time, can we? They seem contradictory to each other.
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It's hard to tell how much that's worth in the long run, though.
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[extends his hand]
I'm-- Felix.
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Ah, I'm Dissolve, or Diz.
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[someone hasn't gotten team names yet yo]
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Half the teams have names that are kind of ridiculous to pronounce. You cats are lucky in that respect.
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