It's a risk, so I think you're right about it giving us more points. Still, there might be a prize for reaching the end quickest, too. We don't really know how dangerous this place is, either...
That's true, but how much we can explore depends on that as well. We have a limited amount of adrenaline, and wandering around means we'll have to use it more quickly unless our rolls are lucky.
Both sounds and one sixth sense, then? Maybe... The sixth sense on ten, the sound on eleven, and the sound on twelve. Then we're at least eliminating one risk on the spaces that have two.
Re: discussion v 2
Re: discussion v 2
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Would you like to go the long route again, or short?
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Re: discussion v 2
ROLL 2
Straight through once more?
Re: ROLL 2
Ugh, yeah.
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[sighs]
But, 10 has a sixth sense and a smell, 11 has a sixth sense and a sound... 12 has a sound, and 15 has a visual.
What should we do?
Re: ROLL 2
Re: ROLL 2
I think both sixth sense and the sounds are most important to eliminate... Smells and visuals could be items.
But that's still eighty points.
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I suppose it's a good thing we decided to go through as quick as we could. I'm assuming you want to continue that way?
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At least we got the med kit... And yeah, we've got to get out of here soon.
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...17 is a smell. Let's mark it to be safe.
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Re: ROLL 2
Long once more, or short?
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